I am not a backer of Dwimmermout; I have followed it, as it is a product that I may purchase when it is finished.
As to the conversation so far, do people have a right to be upset? Yes. Unfortunately the situation is exacerbated because James has declined to directly address the valid concerns. For many people, that layers on a sense of disrespect on the part of the person they have given their money to.
The lessons here are many fold:
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People over promise and under deliver. It appears that much of the lower levels of dwimmermount are being created wholecloth - i.e., it is not a “fabled” or “legendary” dungeon because unlike, say, Greyhawk, it does not have legions of players who have experienced it. Note, I am not saying there is anything wrong with this, or that the final product will not be excellent; merely that if what a seller is doing is putting their abstract game theories into hard copy for the first time, present it as such.
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Sellers, get your act together before taking money. If part of your notes are in the hands of an old player who has moved away from town, and you don’t know exactly where he is or how to contact him, this is not the time to attempt to monetize your hobby goodwill and credentials. This is basic stuff. People will forgive unforeseen life events - we all have them. They are less likely to forgive having content unavailable because it is written, but the time has not been found to type it up. Things like that are not creative issues, or burnout issues. They are poor administrative handling.
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For all of us hobbyists out there who quietly, or not so quietly, hope to transition our home brewed stuff into commercial content to get some extra beer money, you get one shot. One. Your first offering had better under promise and over deliver. Or you risk torching a lot of the community good will that years were spent building.
And this is the thing, really. People have the right to be upset, but none of that should be based around the thought that James isn’t going to be negatively impacted by this. He already is, and will continue to be. You are going to get your dungeon late. It probably won’t be quite what it could be, because there is going to be more pressure now to produce hard copy as fast as possible - I’m assuming that it won’t have as much playtesting as it would otherwise. But James will have longer-term issues, because whereas previously criticism of him was limited to the anonymous corners of the hobby, that is no longer. And for someone who put five years of sweat and time into developing an audience, with assuredly a side hope of turning that audience into a more or less perpetual market, a tarnished “brand” is the fumbling of that goal. As an example, Rob Kuntz is a brilliant game designer, and I will buy almost anything of his that is finished. That is finished. He unfortunately also has a dual rep of being a “creative” who doesn’t do that very often, and almost never on time. He’s one of the true pioneers an visionaries of the hobby, and yet where he should sell thousands of copies, he sells hundreds. The market will always work, eventually. You generally can only burn their expectations once.
For all of us in the future, I think a higher standard will be applied to kickstarters. For companies like Frog God, or others who have years of track record of putting out the goods, more lee way will be given. But I suspect that bloggers who want to monetize their game theories will find that unless the content, sans art, is already in PDF form, the “donations” will be slower in coming. And I don’t think that’s a bad thing.
All of this said, I expect to purchase a PDF of Dwimmermount when it comes out, presuming it is for sale to non-backers. I am interested in seeing how James’ game theories translate into a large, cohesive product.