ACKS: The Dark Project (my new setting)

Updated map with duchy names:

http://spacecockroach.blogspot.co.il/2012/12/acks-dark-project-duchy-map.html

So my slight delay in developing this setting due to RL concerns and Warhammer 40,000 temptations is over and I am back to work!

Here you can see some preliminary work on the Principality-level economics pf this setting:

http://spacecockroach.blogspot.co.il/2013/01/acks-dark-project-macroeconomics.html

I’m starting work on a regional map:

http://spacecockroach.blogspot.co.il/2013/01/acks-dark-project-starting-work-on.html

Great stuff. I want to play a Venturer in your campaign!

Thanks!

Now, about classes I allow or disallow on the campaign ((C) denotes Player’s Companion class):

Allowed Classes
Anti-Paladin (C)
Assassin
Barbarian (C) - usually Pagan warriors
Bard
Cleric - a Hammerite (must always choose the Mace/Flail/Hammer and Bow/Crossbow weapon groups)
Elven Enchanter (C) - a Changeling (-2 to Reaction from Lawful characters)
Elven Nightblade - a Changeling (-2 to Reaction from Lawful characters)
Elven Spellsword - a Changeling (-2 to Reaction from Lawful characters)
Elven Ranger (C) - a Changeling (-2 to Reaction from Lawful characters)
Explorer
Fighter
Hammerite Machinist (NEW CLASS) - a rare Hammerite scholar deep into clockwork engineering
Mage
Paladin (C) - a Hammerite holy warrior
Priestess (C) - either a Hammerite nun or a Pagan cultist
Shaman (C) - a Pagan priest
Thief
Venturer (C)
Warlock (C)
Witch (C) - village or slum hedge-wizards - WARNING! Presecuted by Hammerites as suspected pagans!

Disallowed Classes
Dwarven Craftpriest - No Dwarves in this setting
Dwarven Delver (C) - No Dwarves in this setting
Dwarven Fury (C) - No Dwarves in this setting
Dwarven Machinist (C) - No Dwarves in this setting
Dwarven Vaultguard - No Dwarves in this setting
Gnomish Trickster (C) - No Gnomes in this setting
Nobiran Wonderworker (C) - No Nobirans in this setting
Thrassian Gladiator (C) - No Lizardmen in this setting
Zaharan Runeguard (C) - No Zaharans in this setting

Classes I might allow if the player has a REALLY creative argument for their inclusion
Bladedancer - would probably come from an exotic culture
Elven Courtier (C) - no real Changeling nobility
Mystic (C) - would probably come from an exotic culture

You can find the new Mechanist class (which I have created for this setting) here:

http://spacecockroach.blogspot.co.il/2013/02/acks-dark-project-mechanist.html

Also, if you like Thief, check out the Dark Mod - a free, stand-alone Thief-style engine with dozens of free missions you can also get.

http://www.thedarkmod.com/main/

Sweet, it even has a linux version! Guess I know what I’m doing tonight after work.