Yeah, I’m guessing that would have happened: and if it had, that would have been the third time that group have lost their entire party to ghouls. Thankfully the priest was badly wounded, and a failed morale check called for a retreat. Shame they didn’t want to follow them into the catacombs though, although I understand why not.
That's awesome! To be fair, I'd be an alcoholic, too, if I'd gone through what your PCs are going through. We often joke that "cure light wounds" must have a serotonin effect that helps prevent the post-traumatic stress disorder that the PCs would otherwise all be enduring.
In general, I think watching the slow physical and mental transformation of the adventurers as they take wounds is one of my favorite parts of an ACKS campaign. It's a lot more subtle than "you lose a level" or "-1 CON" but the randomness and permanence of the "Tampering" table ends up being really scary.
In the campaign I just completed, the group early on was too non-chalant about the effects of death, and by level 3 the characters were so f**ked up that several of them committed suicide in despair. (The players re-rolled). The new adventurers were more circumspect.