Beyond the Karameikan Frontier

Been mostly offline for quite a while, dealing with real life issues. But now that "we're putting the band back together," I thought it was time to post some more session reports here. We're miles ahead of where this account is at, at around Session 44, although the last few aren't written up anywhere as of yet. Regardless, here we go...

The first one back is a player recap from Belgarath's player as he caught up with the rest of the party in the wilderness near Sukiskyn after the tough battle with Fyodorryl that saw two of the parties' key Henchmen slain. Belgarath the Mage is now a virtual party unto himself, with probably the second-best Fighter in the group, Mearl, as his henchman, along with a retinue of War Dogs he keeps in top condition through his Animal Husbandry proficiency.

We tried out the Mercantile Ventures rules for the first time this session, and they were not a hit. Some of that was definitely my fault, as I was nowhere near as prepared as I should have been, but some of it is that they take some considerable work to run. No doubt this would be easier if I had them modeled in Excel, though I'm not sure how I feel about that. They are also not really worth the time for small loads, but I wanted to use the opportunity to "get our feet wet," so to speak. I will also need to do some more thinking on how to give them more of a hook to adventure or other campaign opportunities for the players...

The Belagarath Recap

PROFIT$, Goblins, and a Stone Forest

Session 22

I noticed three wagons in the clearing free for the taking while exploring near Sukiskyn. The idea of making some money grew like a weed, keeping me up most of the night. Calculated profit margins, return on investments, and risk analysis all indicated a caravan trip with two wagons to all the cities and towns between Sukiskyn and Specularum was a great idea (i.e. totally boring) and it had to happen. Caasi agreed to come along and after retrieving two of the wagons (DM said: which would become surprisingly important fixtures for some time to come) we asked Pyotr if he had anything to sell. I bartered for 3 bundles of beaver pelts and 3 bundles of fox pelts for 13gp and some oak logs for 11gp. I was trying to calculate what a 30 percent return would make me when Caasi interrupted saying, “Hey we have some beaver and some wood … Get it?” I was confused by her words, and more confused by the wink she flashed me. Why state the obvious? And what about the fox? She forgot the fox!

Anyway, we were on the move the next morning headed for Helix. Once there, we met Vandelay, an elf who was looking for some adventure and agreed to come with us to Specularum. We moved on the next morning for Kelvin. The market there was a treasure trove of opportunity. 200 iron ingots @180 gp, 20 salt bags @ 90 gp. Some lamp oil @ 130gp and 6 hunting dogs @ 55 gp. I was sure I managed to talk everyone down just a little. I could feel the riches coming in! So excited (i.e. totally boring)!  We also managed to pick up a passenger for the church of Karamikoes, brother Lucius, for 11 gp. Caasi was very interested in the poor man, and payed lavish attention to him on the trip. He didn’t seem to get the wood/beaver thing either.

In Specularum my dreams came true. I bartered up the price of the furs to 45 gp, the wood to 50gp, (beaver, wood, get it?!) ( stop it with the jokes, Caasi!) 130gp for the lamp oil, the salt for 120 gp, iron for 240 gp. And I managed to sell one of the wagons for 100gp! Yes, 100% profit there! The dogs didn’t sell, but I enjoyed the companionship. I met with my master, and was enlightened with new magics (DM said: Uncanny Gyration from the Player's Companion). Specularum was a great success! (i.e. borrrriing!) The way back to Helix was uneventful, and I managed to buy a fine bow for Kane, and a war saddle for Endithas,

Once back at Misha’s ferry I did a quick search of the cabin, but there was still no one there. Shortly after leaving the cabin we were attacked by a huge bobcat. We managed to fend it off and kill it but I felt it strange for a wild animal to attack a big group like ours (unbeknownst to the party, even now, the animal was Fyodorryl's pet).

Back at the Suluskin compound I managed to sell the hunting dogs for 45 gp. We decided to pick up the trail at the mining camp Segenyev and discover what the source of smoke was that Stikini saw the week before. The trip there was uneventful, but when we arrived we found 3 Gnolls searching through the rubble of the destroyed camp. Vandelay properly insulted them and they fell for it. Attacking us was their last action, and they were dispatched with ease. After searching the compound we found a note, with the words:

"Search for the map, make the prisoners find it, I will search in the east."

With my newly acquired hunting dog we managed to find a scent and track the goblins that attacked the camp to the south east. It was a long trip but uneventful first day of travel. The first night we were woken up by the noise of an Orc patrol to the southeast. They didn’t notice us as they seemed to be in a big hurry. Once the sun came up we tried to track them but the rocky terrain prevented us from picking up the trail.

We returned to the original trail for the goblins and moved south into a strange valley. All the trees, plants, and life, was turned to stone. Some great and terrible magic was released here. After exploration of the area we collected some stone flowers, pine needles, and branches. (DM said: this description glosses over how completely weirded out the party was by the petrified forest and the descriptions of the eerily silent gloom beneath its boughs...) Then the hunting dog yipped and egged us on: they had picked up the trail, and we were on the move again! We continued on and came upon a group of 10 goblins and 3 dire wolves. We attacked and dispatched several of them, the others surrendering in hopes their lives would be saved. I tried to communicate in hobgoblin, and was surprised to learn one of them spoke a language other than goblin fluently. After a little "persuasion" he informed us they had some human prisoners and he would lead us to them. But suddenly (DM said: inevitably?) he betrayed us, signalling the wolves to run off. We responded by finishing off the last of the group and tying up the translator. After further questioning we discovered that the goblins were working for a hobgoblin named Vlack who had brought the goblins together to search for "the great map." The traitorous goblin lead us to the edge of a small river where he said many guards were keeping the prisoners. Not liking our chances (DM said: it was, in fact, after midnight, our usual quitting time) we decided to take our goblin and head back to Suluskin to gather reinforcements and return to rescue the humans.

The trip was a huge success! We managed to make 288gp in returns and took 79gp from the corpses of the dead goblins! PROFIT$!