Character, Troupe and Company Creation

Gowan Rawne

Fighter 5th, 16,000XP

S15, I10, W11, D17, C14, Ch14

Proficiencies: Ambushing, Intimidation, Riding, Weapon Focus (swords & daggers)

4,000gp to be spent

TBD

Gnomish Arbalestier 4th, 9,000XP

S7, I11, W12, D10, C10, Ch9

Proficiencies: Alchemy, Ambushing, Sniping

1,000gp to be spent

Lyss

Elven Spellsword, 0XP

S11, I13, W6, D14, C8, Ch9

Proficiencies: Alertness, Collegiate Wizardry, Naturalism

40gp doesn't go far, so she'll have to be bankrolled by Gowan.

Cato

Auran body-servant

 

 

 

Hitpoints.

 

I’ve reviewed kalstone/Rhys’ Troupe and posted it in the new Character Sheets thread. Also, I’ve reviewed koewn/Mattlig’s Troupe in the new Character Sheets thread. You are welcome to post in character in response to post #0 or in the OOC thread.

Dex,Con,Cha Henchmen 1

Str,Int,Wis for Henchmen 2

Dex,Con,Cha Henchmen 2

Misread the rules for rolling up henchmen... :/

Edit 2: Roller doesnt work...

Will make a new post >_<

3rd try henchmen!

STR INT WIS DEX CON CHA

4th try henchmen.

1 out of 5

This roller is driving me nuts!

5th try henchmen.

1 out of 5

Probably was missing a space between rolls. Error messaes that only persist for a 1/10 of a second arent very helpful. :/

No more tries! Used the standard email builder up on the page (http://www.autarch.co/char_builder)

 

Your five(5) characters have the following abilities:

Character 1
-----------
Strength: 6
Dexterity: 16
Constitution: 12
Intelligence: 11
Wisdom: 10
Charisma: 12
Gold: 170

Character 2
-----------
Strength: 13
Dexterity: 11
Constitution: 9
Intelligence: 18
Wisdom: 11
Charisma: 9
Gold: 60

Character 3
-----------
Strength: 5
Dexterity: 13
Constitution: 10
Intelligence: 11
Wisdom: 13
Charisma: 12
Gold: 90

Character 4
-----------
Strength: 12
Dexterity: 8
Constitution: 8
Intelligence: 10
Wisdom: 9
Charisma: 15
Gold: 50

Character 5
-----------
Strength: 9
Dexterity: 11
Constitution: 8
Intelligence: 7
Wisdom: 10
Charisma: 6
Gold: 90

Troupe of  Magas (Second Draft)

 

I rolled 4d6.takeHighest(3), the result is 3, 2, 1, 1 = 6.
I rolled 4d6.takeHighest(3), the result is 6, 6, 5, 5 = 17.
I rolled 4d6.takeHighest(3), the result is 6, 5, 3, 1 = 14.
I rolled 4d6.takeHighest(3), the result is 6, 4, 3, 2 = 13.
I rolled 4d6.takeHighest(3), the result is 5, 3, 1, 1 = 9.
I rolled 4d6.takeHighest(3), the result is 6, 5, 2, 1 = 13.
I rolled 4d6.takeHighest(3), the result is 6, 4, 3, 2 = 13.
I rolled 4d6.takeHighest(3), the result is 5, 3, 2, 1 = 10.
 
Class: Beastmaster
Level: 5
Title: Totem Warrior
XP: 20000
 
Str 9
Int 14
Wis 13
Dex 17
Con 13
Cha 13
 
HP: ?
 
Leadership Ability: 5
Strategic Ability: 2
Morale Modifier: 2
 
Proficiencies:
(C1) Beast Friendship
(Int) Riding
(G1) Survival
(C3) Precise Shooting
(G5) Military Strategy
 
Class Abilities:
Damage Bonus to Ranged: +2
Animal Reflexes +1 ini, +1 surprise
Naturaly Stealthy -1 surprise opponents
Savage Resilience roll 2x mortal wounds
Totem: Scorpion
Totem Benefit: Weapon Finesse
Shapechange: 1x per day
Animal Magnetism: +1 Moral for Henchmen and Mercs
 
Spells:
Level1: 2x per day
     Cure Light Wounds*
     Locate Animal or Plant
     Predict Weather
     Remove Fear*
     Resist Cold
 
Totem (Scorpion):
Move 150', AC7, HD 4, #AT 3, Dmg 1d10/1d10/1d4+poison
 
Henchman 1:
Dire Wolf 
Strength: 18
Dexterity: 11
Constitution: 9
Intelligence: 13
Wisdom: 11
Charisma: 9
Gold: 60
 
HD: 4+1
HP: ?
 
Tricks 5+1(int)+1(training modifier)+2(monster whispering)
-> Warmount training+Track
 
 
Move: 150' (5'), 30miles
AC: 3
Attack: 3+
Dmg 2D4+3
Saves: F2
 
Normal load: 20
Maximum load: 46
 
Specialist:
Creature Handler (Giant&Prehistoric)
Specialises in Hawks & Giant Hawks
Has 6 trained Hawks
 
 
Mercenary ->Henchmen 2
Nature College Wizard
Level 4
Exp:8300
Strength: 6
Dexterity: 11
Constitution: 12
Intelligence: 16
Wisdom: 10
Charisma: 12
Gold: 170
 
HP:?
 
Proficiencies:
(C1) Familiar
(G1) Tracking
(Int) Trapping
(Int) Survival
 
Class Abilities:
Beast Friendship
"Speak with animals" at will
Skinchange 1x per day
 
Familiar: 
Name: Hraban, the Crow
Move 330' fly, AC1, HD 2, #AT 1, Dmg 1d3-1
HP:
Proficiencies Hraban:
Prestidigitation
Collegiate Wizardry
Navigation
Alchemy
 
Spells:
Level 1: (2x)
-
-
-
-
 
Level 2: (1x)
 
 
 
Servant:
Animal Husbandry *3 + Healing
 
 
GP/XP Pool:
36000 - 20000(Magas)-8300(Wiz)-700(dire wolf)-900(Giant creature handler 150*6)-720(6 Hunting Hawks)-150(Merc to Henchmen)-4050(15 Horse Archers)
=1180

HP Rolls

Spell Rolls

Spell Rolls: 6nd try....

4 times 1st level then 3 times 2 level

1d12; 1d12; 1d12; 1d12; 1d12; 1d12; 1d12; 

Why does this not work? I really hate that roller... -_-

Magas "the scorpion" of Apion
 
Class: Beastmaster
Level: 5
Title: Totem Warrior
XP: 18800
 
Str 9
Int 14
Wis 13
Dex 17
Con 13
Cha 13
 
HP: 24
AC: 9
 
Attack 7(Class)-2(Dex):
Bow 4+, 1D6+2
Spear 4+, 1D6+1
 
Lance 4+, 1D10+1
 
Leadership Ability: 5
Strategic Ability: 2
Morale Modifier: 2
 
Proficiencies:
 
(C1) Beast Friendship
(Int) Riding
(G1) Survival
 
(C3) Precise Shooting
(G5) Military Strategy
 
Class Abilities:
 
Damage Bonus to Ranged: +2
Animal Reflexes +1 ini, +1 surprise
Naturaly Stealthy -1 surprise opponents
Savage Resilience roll 2x mortal wounds
Totem: Scorpion
Totem Benefit: Weapon Finesse
Shapechange: 1x per day
Animal Magnetism: +1 Moral for Henchmen and Mercs
 
Spells:
 
Level1: 2x per day
     Cure Light Wounds*
     Locate Animal or Plant
     Predict Weather
     Remove Fear*
     Resist Cold
 
Totem (Scorpion):
 
Move 150', AC7, HD 4, #AT 3, Dmg 1d10/1d10/1d4+poison
 
 
Personal Gear: (1+5+1+2+4/6)
  • Superior Recurve Composite bow [+1 Attack throw] (40*8= 320gp)
  • Arrows x40 (2gp)
  • Quiver of 20 Silvered Arrows  (100gp)
  • Superior Skysos Riding Chain Armor [+1 AC] (40*10=400gp)
  • Superior boar hunting spear with engravings [+1 Attack throw +1 Damage] (3*8*8=192gp)
  • Superior Shield of dark wood with ivory inlays resembling a scorpions tail [+1 AC]  (10*10=100gp)
  • Silver Dagger (30gp)
  • Armiger’s Tunic, Pants & Hat, Winter Cloak, High Leather Boots, Gloves, Belt, (36 gp 8 sp)
 
Encumbrance: 9+4/6 stone
 
Gear Cost: 1181
 
Soldiers:
15 Horse Archers

 

 
Henchman 1:
 
"Skull" the Dire Wolf
 
Strength: 18
Dexterity: 11
Constitution: 9
Intelligence: 13
Wisdom: 11
Charisma: 9
Gold: 60
 
HD: 4+1
HP: 24
 
Tricks 5+1(int)+1(training modifier)+2(monster whispering)
-> Warmount training+Track
 
 
Move: 150' (5'), 30miles
AC: 3+5
Attack: 3+
Dmg 2D4+3
Saves: F2
 
Normal load: 20
Maximum load: 46
 
Movement:
With rider: 75' (15 miles per day)
Without rider: 150' (30 miles per day)
 
Equipment: 5+1+44/6= 6+7+2/6 + (15 Magos + 10 Magos gear) = 39 stone
  • War Saddle & Tack (25gp)
  • Plate barding (600gp)
  • Saddlebags (5gp) (22/6)
    • Large Sack  (4gp)
    • Spare set of Armiger’s Tunic, Pants & Hat, Winter Cloak, High Leather Boots, Gloves, Belt, (36 gp 8 sp)
    • 8 Weeks Iron Rations (8gp)
    • Blanket (2sp)
    • Grapple (25gp)
    • Crowbar (1gp)
    • Lantern (10gp)
    • 10x Lantern oil (3gp)
    • Rope 50’ (1gp)
    • Tinder Box (8sp)
    • Waterskin  (3gp)
    • Small Hammer (2gp)
    • Iron Spikes x12 (1gp)
 
  • Superior Lance with a long and rather broad blade [+1 Attack throw +1 Damage] (1*8*8=64gp)
  • Arrows x 160 (8gp)
 
Gear Cost: 726

 

Specialist:
Molon the falconer, first cousin once removed of Magas
Creature Handler (Giant&Prehistoric)
Specialises in Hawks & Giant Hawks
Has 6 trained Hawks
 

 

Mercenary ->Henchmen 2
 
Apame II, half-sister of Magas 
Nature College Wizard
Level 4
Exp:8300
Strength: 6
Dexterity: 11
Constitution: 12
Intelligence: 16
Wisdom: 10
Charisma: 12
Gold: 170
 
HP:14
 
Proficiencies:
(C1) Familiar
(G1) Tracking
(Int) Trapping
(Int) Survival
 
Class Abilities:
Beast Friendship
"Speak with animals" at will
Skinchange 1x per day
 
Familiar:
Name: Hraban, the Crow
Move 330' fly, AC1, HD 2, #AT 1, Dmg 1d3-1
HP:
Proficiencies Hraban:
Prestidigitation
Collegiate Wizardry
Navigation
Alchemy
 
Spells:
Level 1: (2x)
- Light
- Floating Disc
- Read Languages
- Ventriloquism
 
Level 2: (1x)
- Locate Object
- Continual Light*
- Knock
 
Equipment (As Court Magist Template):
Hardwood framed spellbook, quarterstaff
tipped with glass gemstone (45gp value), Sling with 30 sling bullets, green silk mage’s cassock, extravagant
hat, leather belt, leather gloves, high boots, backpack, quill and ink, medium riding
horse, riding saddle and tack, saddlebags, 1 week’s iron rations, 22gp
 

 

Servant:
Laodike, Handmaiden of Apame and cousin of Magas
Animal Husbandry *3 + Healing
 

 

GP/XP Pool:
36000 - 20000(MagasXP)-8300(Wiz)-700(dire wolf)-900(Giant creature handler 150*6)-720(6 Hunting Hawks)-150(Merc to Henchmen)-4050(15 Horse Archers)
=1180 -1907+1200(MagasXP)=473gp