Combat House Rules - Maneuvers, ADV/DIS and tweaks

Forgot some:

  • New Item - Large shield - +2 AC, +2 encumbrance
  • Can choose to sunder a shield if hit to avoid damage if fighting with a shield.  Must decide before damage is rolled, but after to hit roll.  
  • Fighting defensively = all opponents get disadvantage to hit in melee.  
  • If armed with Spear/trident and net, can get auto hit with spear in subsequent rounds if wrestling move is successful with net and opponent hasn't gotten free.