Computer Game: Multiwinia

This is sort of a weird pick. Aesthetically, it's very, very unlike ACKS, (It's got a TRON-like virtual world art style going) but the shape-of-play (or "ludic narrative") actually works very well as a D@W analogue. The fundamental idea is that it's an RTS where 98% of your army is one unit type that's largely autonomous and can actually only be ordered to move- They'll decide when and who to shoot on their own. Battles are not the typical micro-intensive dance of 12 tanks, but the tidal ebb and flow of undifferentiated masses.