Dwimmermount Campaign Restart - The Village People

[quote="bobloblah"]

Interesting that you added a saving throw for Sleep. What made you decide to do so (other than it being the "tactical nuke" of old-school play)?

[/quote]

I ran ACKs as a series of one-shots.  There were 3 mages in the party.  At first it was for a sense of balance netween spells.  It was o.k. that 1st level spells had different strenths, but sleep was SO much more effective. (Spells based on templates or random rolls).   I felt bad for the mages who DIDN'T have sleep, so I decided to give it a save mechanic - save vs. spell - caster level. 

I figured that the most common foe that sleep was used on (1 hd creatures who save as fighters) had only a 10% chance of a save.  The players, coming from 5e and Castles and Crusades, didn't know any better.  Sleep still was a tactical nuke, but now maybe 1 foe would save.   It was the spell of choice, until one of the players managed to learn summon beserkers . . .