Finally started our first ACKS campaign after six months of prep and finishing our Savage Worlds game. I’ve had a few observations:
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It did take a long time to get the characters together. Using both the core book and the PC and my own custom classes, it was a lot to choose from. Proficiencies slowed things down more than anything else.
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I,as a judge, really liked the “roll 5 guys, turn in 2, play 1, use 2 as back-ups” scheme. It kept anyone from playing a doomed character he didn’t want, and still allowed us to roll 3d6 in order.
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The “drop a score 2 points to raise a Prime by 1” made it relatively easy to get a fighter with an 18 strength.
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Fighters with 18 strength really kick ass. I started everyone with 3000xp, since we’ve done the first level D&d thing so many times now that we didn’t feel the need. So, our 18-stength level 2 fighter was really wading through orcs, goblins and kobolds like butter with his 2 cleaves.
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You really have to think to be a low level wizard. We had an elf enchanter, level 2, and a Nobiran wonder-worker, level 1, and they had a tough time participating. Mostly because you can’t shoot missiles into melee. They both had darts, but really didn’t have much opportunity to use them. They wanted to use staffs from the 2nd rank (as the mystic was using his spear), but that’s no dice. I had plenty of ideas for them, but it’s not my job to think for them.
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I wish I had put down some more rules about character creation to suit my Judge style. A pair of them have Lizardmen gladiators as back-up characters, and one has an Anti-paladin. I just don’t know how the Lizardmen are going to fit into the campaign well, and I dislike chaotic characters. But, I had decided anything goes, so I’m stuck with it.
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Initiative worked more smoothly than I had feared. I was a little worried that individual initiative with a lot of bonuses added in would get cumbersome to keep track of without a strong visual key (like Savage World’s playing cards). But, in practice those fears proved totally baseless and everything was smooth.