Hireling Missionaries

[quote="Jard"]

I don't see any reason to limit the number of charitable castings considering that, well, you're charitably casting them.  The whole point is that the supply is free, so why wouldn't the demand be infinite?

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http://www.smbc-comics.com/?id=3008 related

[quote="Jard"]

speaking of different layers of religious hierarchy, what happens if the Sun Pope has been given the role of spiritual advisor by King Arnold, but the Bishop of the Sun has been made the spiritual advisor of Duke Bob's realm, wholly contained within King Arnold's realm?  Can they "double dip" congregants? What if it were an actual HRE situation where there are some protestant and some catholic realms, but the war part has already resolved that that's allowed?

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I think the congregants stay at the level of the domain/realm they were assigned, so Sun Bishop gets the portion of his congregants in his spiritual domain, minus the congregrants of any...Sun Priests in various locales that may report to him. In the case of mixed-institution domains/realms, they'd be probably split between the two, and I'd probably do some sort of bonus to one side or another based on relevant spending or existing structures - so there's some competition, if peaceful-ish. (this is maybe reaction rolls and the population increase/decrease rules)

I've been considering having the tithes flow up via the spiritual advisors, so the Sun Priests take 10% at their levels, send 10% of that to the Sun Bishop, who takes that and his 10% and sends it to the Sun Pope. The portion they keep gets plowed into congregant maintenance (assuming the priests don't keep it for themselves...). I haven't really done the math yet on that, but it's like...1% of revenue each time it flips over into a new layer, so I dunno how much difference that would make.

Having a "spiritual domain layer" on top of the regular one makes a few things click for me, anyway. I have yet to explore the implications of what it may mean if a particularly snazzy religion has set up shop next to an old stodgy domain with an old stodgy god, and how congregants may start slipping into the other spiritual domain. I expect it has something to do with morale/reaction rolls and the population increase/decrease rules again....maybe there's a seperate Spiritual Domain Morale Score.

 

[quote="thirdkingdom"]

I've actually been toying with the idea of limiting the gold piece value of charitably cast spells to a given market class.  After all, there's only so many people that need to be healed or whatever in a given area.

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I've had the same temptation, especially re cure light wounds.  It cures hit point damage or temporary paralysis, but not poison, disease or crippling injuries.  It seems the demand for what it actually does can't literally be infinite, and may well have a low cap in peacetime.

[quote="Dave"]

I've had the same temptation, especially re cure light wounds.  It cures hit point damage or temporary paralysis, but not poison, disease or crippling injuries.  It seems the demand for what it actually does can't literally be infinite, and may well have a low cap in peacetime.

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While we don't yet have a robust subsystem for the vaguaries of farming, I'd imagine peasants injure themselves and their animals a good deal.  Other than that, since it's just a question of level of the spell, I assume there's a lot of castings of light and angelic choir just to impress the peasantry.

riiiiiiise from the grave.

 

We just sort of assumed it up in this thread, but is it a known fact that if a cleric uses a cleric henchman, the henchman can also cast all their divine spells to contribute to their boss's proselytizing?  Meaning: if a level 5 cleric has a level 4 cleric henchman, and they use the level 4 cleric the whole month, do they just get a level 4's monthly wages, or do they get the daily value of the level 4 cleric's spell's times days in the month?

the divine spellcasters in my game are very active and very interested in divine power.  some things have come up:

should I let them use their daily lay on hands like a spell to attract congregants? what level should I value it at?

the Axioms article that details campaign play says you can charitably cast all of your spells in a single hour of the day, how does this interact with Contemplating? Could a Cleric capable of casting 5th level spells use up all their spells, meditate for 5 hours to regain one spell level each, and then charitably cast those recharged spells? This seems at least somewhat balanced by the fact that they now must spend the entire day instead of just an hour.

[quote="Jard"]

the divine spellcasters in my game are very active and very interested in divine power.  some things have come up:

should I let them use their daily lay on hands like a spell to attract congregants? what level should I value it at?

the Axioms article that details campaign play says you can charitably cast all of your spells in a single hour of the day, how does this interact with Contemplating? Could a Cleric capable of casting 5th level spells use up all their spells, meditate for 5 hours to regain one spell level each, and then charitably cast those recharged spells? This seems at least somewhat balanced by the fact that they now must spend the entire day instead of just an hour.

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Since it scales with level, I would treat Lay on Hands as a spell equal to the highest level spell the caster can cast.

A caster can absolutely do the cast-and-contemplate routine. It's even good RP! The saintly Balbus contemplates on the Wheel of Suffering for hours before returning to salve the poor again...

good point on the RP!

 

thanks for the rulings/suggestions. what are your thoughts on divine spellcasters using their divine spellcaster henchman's spells for proselytizing? ok, or do they have to just be regular old missionairies like everybody else?

The rule is:

  • The gp value of all spells charitably cast on behalf of peasants by the spellcaster or his henchmen or followers (using the costs for spells from the Spell Availability by Market table in the Hirelings, Henchmen, Mercenaries, and Specialists section);
  • The gp value of any hirelings deployed as missionaries in the realm by the spellcaster

So divine spellcasters absolutely benefit from their henchman's spells for proselytizing. 

What am I missing in the question?

[quote="Alex"]

The rule is:

  • The gp value of all spells charitably cast on behalf of peasants by the spellcaster or his henchmen or followers (using the costs for spells from the Spell Availability by Market table in the Hirelings, Henchmen, Mercenaries, and Specialists section);
  • The gp value of any hirelings deployed as missionaries in the realm by the spellcaster

So divine spellcasters absolutely benefit from their henchman's spells for proselytizing. 

What am I missing in the question?

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You foolishy assumed that someone who has frequented these forums for years has basic reading comprehension.  I was JUST reading the divine rules and somehow did not parse the first bullet correctly this most recent time, thus making me think that i was assuming this to be the case rather than it being the actual case.  Very sorry for the inconvenience.