Hi, new to the game. I love the concept of black magic that tempts people with power but has a price. However, the corruption rules seem like a one-way trip to ruining one’s character. Even someone playing an occultist or other evil type would be better off casting white and grey spells only. Did I miss a rule stating that some casters can only cast certain shades of magic? Or are black spells just so much stronger? Or is it that characters would only find and learn certain spells in the campaign, and so might have to cast a black spell for lack of a grey or white spell that would do the job? Or are corruption effects not that bad? Or are the ways in the rules to purge or recover from corruption, so that an occultist could conduct a blood sacrifice or other foul ritual to attempt to avoid paying the price? I’d like it to feel more like dancing on the edge of ruin rather than an inevitable ever-steeper slide.
Conversely, for those who go all in, is there a point when the character becomes a creature of chaos and further corruption doesn’t harm him? Would a Chthonic priest living on a sinkhole of evil constantly suffer new ill effects? Again, new to the game so apologies if there are rules somewhere dealing with this.