I guess we just have to agree to disagree…
For me the actual value is the price you can sell it for (thats why Mercantile Ventures net XP as well) and not the amount of gold it would cost to have build today.
I guess we just have to agree to disagree…
For me the actual value is the price you can sell it for (thats why Mercantile Ventures net XP as well) and not the amount of gold it would cost to have build today.
There’s no official rule on this, so I think both interpretations are equally valid as far as the rules-as-written. However, I would be cautious about giving XP out for giving away unidentified items, for two reasons.
First, earning XP when unidentified could be gamed to determine which items are worth identifying. Consider:
Second, earning XP for giveaways could be gamed to avoid the complexities of finding a buyer. Consider:
Personally I might run it as follows:
I can’t say I have seen any of these situations arise in my actual campaigns so this is just untested musing.
I think I may have caused this confusion.
What I meant up thread was you get the xp value for all item/goods touch bring to town…sold or unsold. I wasn’t referring to magic items as the rules specifically cover getting xp from them (namely sold and unused…use it even once and it’s not worth any xp if you sell it). I was talking about a comment Alex made regarding gems abduction art and bolts of silk…that sort of stuff.
Ah, a subtle but important distinction that I overlooked!