Due to some…complex circumstances my players are about to destroy/route an army of 3000 beastmen that have been devastating the fertile farm lands for months.
Now I kind of envisioned we’d use D@W to deal with it but more placed it there as a plot point so beyond their number and vague compositions I hadn’t thought too much about it.
Next week however they will probably massacre said army with little risk to themselves in grand Old School fashion.
So how should I handle it xp wise…and how much loot should such an army have?
XP: The PCs should receive XP equal to
- The XP value of casualties inflicted less XP value of casualties suffered by their forces
- The GP value of spoils of war
Spoils of War: The spoils of war from a victorious battle are equal to one month’s wages of each destroyed or routed unit. In addition, each prisoner captured is worth 40gp if sold as a slave or ransomed. (Higher level NPCs, monsters, and similar creatures can be ransomed for greater sums, at the Judge’s discretion.)
Goblin wages are 3gp per month, orc wages are 6-12gp, hobgoblins 12-55, ogres 40-80.
Awesome! Thanks Alex. Now I need to actually figure out the breakdown of the enemy army!
How do I determine the monthly pay for the units? I looked in D@W but couldn’t find it…though maybe I have an older file.
Is it based on their function like a human merc or their HD (chief, subchief, etc)? Is there a table?
Monthly pay for beastmen units is in D@W: Campaigns in the latest version. Drop me an email if you need the file, though it should be available for backer download.
I responded. It was a big file so let me know if you got it!