Level 1: Mindlink, at will, casting time 1 round. The psychic can establish a psychic link with any one willing creature that has a language, provided the psychic can see the target and it is whithin 10’ per level of the psychic. Once the link has been established, the psychic and the target can communicate with one another telepathically, across any language barrier, until one party moves out of range, or the psychic goes to sleep or falls unconscious, or one party chooses to sever the link. The psychic must sever the link before he can establish a link with another creature, unless he has this power more than once. In this case, he may maintain a number of mindlinks equal to the number of times he rolled this power, and all creatures to which he is mindlinked may communicate with each other across the link. The range of this power improves as the psychic gains levels: 100’ per level at 4th level, within the same 6 mile hex at 8th level, within the same 24 mile hex at 12th level. At 4th level or above, you can establish or maintain a mindlink with an unwiling target if it fails a WIS save.
Level 2: Flay Mind, once per hour, casting time 1 round. You psychically assault one creature within 10’ per level. That creature must succeed on a WIS save or take 1d8 damage. If the creature fails its save, you may continue concentrating on this power, and assault him again the next round. You may continue assaulting him, round after round, until he succeeds on a WIS save, or you lose concentration by taking damage, failing a save, or taking any action other than concentrating on this power.
Level 3: Hold Person, once per day, casting time 1 round.
Level 5: Confusion, once per week, casting time 1 round.
Level 7: Feeblemind, once per week, casting time 1 round. You may target any creature with which you are mindlinked, and only creatures with which you are mindlinked, with this power.
Level 9: Mind Switch, once per month, casting time 1 turn. One target with which you are mindlinked must succeed on a WIS save or your mind inhabits his body while his mind inhabits your body. While your minds are switched, each of you gains the STR, DEX, CON, age, speed, and senses of the body they currently inhabit, while retaining all of their own other statistics and abilities. This effect lasts one hour per level of the psychic. If one of the bodies is killed while the effect persists, then the spirit currently in that body dies and the other spirit permanently inhabits the other body.