Comments:
Beastmaster has 890000xp for level 13, should be 790000, then 910000 for level 14 p.17
Thanks. Good catch!
Chosen gift Magical Proficiency specifies Collegiate Proficiency, should be Collegiate Wizardry p.25
Thanks. Good catch!
Ecclesiastic has 160000xp for level 9, should be 180000, affects all higher levels p.28
Another good catch!
Ecclesiastic incorrectly gets +1 to Pet/Par saves like elves do with Connection to Nature p.30
Gremlins. Gremlins are at work here. We'll fix.
Ecclesiastic save table doesn't have Spells save column p.30
A formatting error by the layout designer "chopped off" the right-hand column of almost every table in the book. We'll fix!
Elven Spellsingers can't have six weapons with only Fighting 0, and can't select swords, short swords, composite bows, long bows without 2x Martial Training p.31
Elven Spellsinger buys 3 custom powers, but only specifies 2 - Martial Training? p.32
Elven Spellsinger's third class power was used to purchase additional weapon proficiencies. None of the options presented by martial training fit what I wanted for the class - for instance "Bows" included Arbalests and Crossbows. Hence I made up a new option "elven weapons".
Freebooter has Cleric save table, should be Thief p.36
Damn Freebooters snuck that past me. We'll fix.
Halfling Bounder specifies a new power called Bounding March that needs to be on the Halfling Skills list p.37
I had thought of it as simply a re-skinned Running, which is on the Halfling Skills list already. But unlike Running, it's not limited to Chainmail or lighter. I could either add that option in; or I could add Combat Reflexes ("nervous watchfulness") to the Halfling Skills and leave Bounding Movement as a custom power to the class. Community thoughts?
Halfling Burglar has 35000xp for level 7, should be 40000, affects all higher levels p.39
Since it was right at the edge, I deliberately smoothed it to 35,000 instead of 40,000 to maintain their slight edge in XP progression over the thief. But that's not really necessary; I'll change to avoid the grognards grumbling that I don't follow my own rules.
Halfling Burglar takes 45000xp from level 8 to 9, should be 75000, also affects level 10 p.39
Thanks. Great catch.
Halfling Burglar Skills table goes to level 14, should stop at 10 p.39
This was an inexcusable error on my part. Imagine thinking I'd ever allow Halflings to reach level 14. We'll fix.
Loremaster cannot select Read Languages with Thief value 0 p.40
Nobiran Wizard (Lore) cannot select Read Languages with Thief value 0 p.48
This is deliberate. In Heroic Fantasy Handbook the new thief-like classes (Freebooter, Burglar) shift away from Read Languages as a thief skill and it made sense to make it available as a class power, in the way that I made e.g. Eavesdropping and Climbing available.
Nobiran Wizard has 450000xp at level 10, should be 550000, affects all higher levels p.49
Nobirans think they can get away with anything just because they have good stats. I'll fix.
Nobiran Wizard (Nature) has a unique variant of Martial Training proficiency p.49
Nah. It's just Martial Training proficiency option 4, "swords/daggers". He already knows how to use daggers, so I didn't repeat it.
Thrassian Deathchanter should have 1 level 4 spell from level 13 p. 57
This was another formatting error where the right-hand column get deleted. We'll fix all these.
Zaharan Darklord has 30 class proficiencies, but should have 31 p.66
You are right. I erroneously noted 12th as the class's max level because of the Dread Shadow power, but actually that's an After the Flesh level. We'll add Alchemy to the class list.
Zaharan Darklord says costs 4000xp for after the flesh, but should cost 4500
Great catch - 6-7 build points makes it 4,500 XP. We'll fix.
Zaharan Sorcerer (Necromancy) Secrets of the Dark Arts power text names the Occultist p.67
Who can understand the mysteries of the occult. We'll fix.
Zaharan Sorcerer has 340000xp at level 9, should be 370000, affects all higher levels p.67
Thank you, we'll fix.
Zaharan Sorcerer (Summoning) level 5 is E3 Conjure Lesser Elemental spell, which doesn't exist! (I made one up!) p.68
That spell was removed to focus on cacodemon conjuration. Correct text:
"5th level: The summoner has made pacts with the demonic powers. The character can cast conjure hellion (as the spell) once per day. The casting time is 10 seconds (1 round)."
Ecclesiastic is missing from the Liturgical row on the Ceremonial tradition table p.107
Unruly atheists must have deleted him. We'll fix.
Hypnotic Pattern is level 3 (Grey), should be level 2 like the arcane version p.122
Hmmm. My master spreadsheet has Hypnotic Pattern costing 28.8. It was 2nd level in the game but was a "boosted" spell like Sleep and Fireball.
All of the "boosted" spells were re-tooled or moved to their appropriate level in HFH. What formula are you using? Did I make an error in my initial calculations? It definitely ought be level 3 for HFH purposes...
Invisibility spell is Eldritch 4 (Grey), should be Eldritch 3, since design cost is 30.375 p.122
I calculate cost as 32.9. In any case, the "Source Modifier Factor: Eldritch inaudibility or invisibility x1.5" was set specifically to make sure Invisibility was 4th level for HF, since it's so powerful relatively speaking.
Knock on White spell list is bold, without a Heroic update p.123
Wizard Lock on White spell list is bold, without a Heroic update p.123
In an earlier draft there were modified versions of these spells that tied into thief skills, but these rules didn't make the final cut. We'll fix.
Ritual table doesn't state shade for spell entries p.124 (already mentioned in thread)
No, it doesn't. I don't really think it needs to. Breaking up the ritual spell list will take up space to little playable gain.
Bane-rune header states it's a grey spell, but it appears on the White list p.125
Thanks, good catch.
Endless Slumber is level 3 in header, but on level 4 Black spell list, and level 4 in design. p.135
Thanks, another good catch.
Warmistress design misses listing the level 11 power traded for p.206
Warmistress has another iteration of death-dealing dance at level 11. You're right that this is missing in the class description.
Capsizing Wave design uses an undocumented Effect knocked overboard (20) p.208
Dark Whisper design has attack throw required as 0.75 should be 0.35 p.210
Dark Whisper saving throw avoids effect as 1, should be 0.5, cost becomes 5.95, so becomes level 1 p.210
Slicing Blow design has attack throw required to hit target (x0.75), should be x0.35, cost becomes 4.37 p.210
Soul Eating design has x0.75 for Death attack throw required, should be x0.35, cost becomes 39.3, so becomes level 4 p.210
There is errata introduced in Heroic Fantasy Handbook. Attack throw is supposed to cost x0.75. x0.35 was erroneous in PC.
Noiselessness design has duration concentration plus 3 rounds (x1), should be x1.3 yet total cost is correct p.213
I tried to tell the layout artist about this error, but he wouldn't hear me. Ba-dump bump. Ok, ok, we'll fix.
Avian Messenger design specifies two undocumented Transmogrification effects p.214
"Current form gains ability to speak" needs to be italicized. Since these were in the Summoning section they got left off the Transmogrification effects.
Bane-rune design omits Range factor of x0.6, cost becomes 6.3 p.216
Thanks, we'll fix.
Body Swap design has Range Touch cost x0.5, should cost x0.6, total spell cost 70.9 p.216
Good catch. I'll fix, but leave it at 6th level as a "boosted" spell since it's flavorful (and hard to use).
Ice Floe design has Affected as wood costing x0.5, should be x0.4, cost becomes 6 p.218
Ice Sheet design has Affected as wood costing x0.5, should be x0.4, cost becomes 31.575 p.218
Good catches. However, I calculate Ice Sheet as 41.57, not 31.57, leaving it still 5th level.
Weave Wood design at cost 30.3 is level 4, should be level 3. p.218
Meh. I wanted all the "Weave" spells to have 60' range. Weave Wood needs to be 4th level to fit into the correct "flow" of when various elemental spells are unlocked at each level. I figured 30.3 was right at the margin. I'll change it to 120' to satisfy you rules-lawyers!
Weave Stone design has 750 square feet worth x0.75, should be x1, cost becomes 47.157 p.218
Spell needs to stay the same level so we'll adjust to 500 square feet worth x0.75. Thanks!
That's a lot to dump at once, so I've only listed each item as one line. If any of them need more elaboration, I can provide that.
I haven't checked all the spell designs yet - I've still to go through Blast, Protection, Summoning and Transmogtification.
I'll look forward to any further issues you discover.
I've got a similarly-sized list of erratta for the Player's Companion. That's been out a while, but I haven't seen a published erratta list for that, so I could dump that too, but in a different thread. Many of these Heroic Fantasy erratta depend on rules in the Player's Companion and Axioms 1, so if any of those are corrected, some of the above may no longer apply.
This has been invaluable. Thank you very much for taking so much time and energy to check this material. Your attention to detail has been incredibly impressive.