Movement Question

Alright, so dumb question. Imagine a location in which there is a wandering monster roll each turn. Regular patrols or lots of activity or something…
If one calls each combat one turn, you get stuck, don’t you? Have a combat, recover and loot the bodies, then deal with the next wandering monster, repeat. You never move anywhere.
In this situation, I imagine the characters might need to stay in rounds to move, or perhaps we could posit a “quick recovery” where combat counts as less than a turn, but adventurers are down something… fatigued and at -1, as if they hadn’t rested after 50 minutes, for example.
Other suggestions?