First off, my players stay out of this thread. Ben, that means you!
The party got their hands on a random treasure map in my campaign recently and they decided to ignore all the nice areas of the world I’d already statted up and run straight for the the map’s area.
I wasn’t really prepared for this…
So, I desperately need a good SHORT adventure/side quest for anywhere from levels 5-10 or so. Most of the party are in the 6-8 range, but anything a little to either side of that is ok.
Prefer B/X or LL style adventures, but 1st Ed and 2nd Ed will work. Something short (like a one level dungeon, or a One Page Dungeon that fits that level range) and is already stocked. Prefer ye olde ruins or dungeon or cavern/lair in tone, in the wilderness (nothing Urban as we’ve established the place is in the wilderness).
Old Dungeon Magazine modules would work if someone can point me to good ones. Basically anything so I’m ready for next week.
Sorry, I’ve got nothing. I look at treasure maps as a way to get the party to travel to a random hex; the journey to the hex is the adventure. But that doesn’t help you with your actual request. Maybe just pull your favorite item from your list of dynamic lairs and plop it where X marks the spot?
Ah, ok, fair enough. I keep meaning to dig in and try to organize them by level-ish groupings but it seems like such a daunting task (and so many of them aren’t the right fit). I’m definitely liking some of them though.