I posted a link to this in my thread on Al-Qadim stuff, but I figured I might be better served by posting this to it’s own thread.
I’ve (mostly) made my own version of a sha’ir class. This is loosely based on, but not a direct translation (maybe it should be called a transliteration) of the class in the 2nd Edition AD&D campaign setting of Al-Qadim. The version there was considerably more complex and powerful (especially toward the end where it felt like it was getting into “epic level” stuff). I didn’t feel like that fit very well with ACKS in either respect, so I made my own version quite a bit less complex and a little more “down to earth” in it’s power level.
I still have some details to work out (like the cost of contracting with a new genling familiar, or if that should be in there at all, maybe just make it a “you have to wait until you level up” thing), and I’m open to a suggestions and critiques on any areas. This was made mostly just for myself on a snowy day as I got curious about the process of making new classes, but it was in my head because my group is playing an ACKS game in a Al-Qadimish setting. I think the group is actually going to go another way for the version of the sha’ir we’re going to use in our game, but I still like my version and would like to hone and improve it a bit anyway, even if it’s just for my own interest. I also figured it’s good to have it out there for others to see, look at, and modify as they see fit for their own uses.
Anyway without further adieu here is the class: https://docs.google.com/document/d/1B9SlwQ6OOnX9OlzToPbZE6aDzx7V-IZImQNjqoV_2fM/edit?usp=sharing