Note: I haven’t actually played the game yet. I’ve got people interested and I’m writing the campaign, but I noticed something and wanted some input on it.
I’m curious about the target numbers for thief skills. You have to be something like a 7th level thief before you can even succeed half the time on your average skill check. Now obviously only a master thief (14th level) could be expected to be amazing at absolutely everything, but most thieves in real life specialize: one is a lock smith, the other sneaks in, etc. The +2 bonus from taking a proficiency hardly seems adequate to reflect that.
I’m thinking of allowing players to assign their skill increases as they level. When the thief levels up, he could increase his 8 skills each by 1, or 1 skill by 8, or 2 skills by 4, etc. That way if he wants to be a specialist, he doesn’t have to wait until he’s in the moderate levels before he has a 50% chance of succeeding whenever he attempts his favorite skill.
Is this a good idea? Or would this be a horrible idea? How would this effect the rest of the game? (with such a well-crafted interplay of systems, I know this would drastically affect things like hiring experts for hijinks, etc.)
If it isn’t a good idea, how do other game tables get around the fact that a thief, at least to my reading, seems rather useless until the moderate-high levels?