I apologize if these are so obvious they shouldn't need to be asked. I haven't read the book cover-to-cover and am jumping around making some guys to see if I like the "feel" of the game first.
1) The Dwarven Vaultguard has the Alertness proficiency. Alertness says he gets a +4 to hear noise or detect secret door. But, what is he adding +4 to? I've only seen the base hear noise and detect secret door on the Thief's Skill chart.
2) I rolled up a Dwarven Craftpriest. He gets a +3 for every proficiency roll (other than identify masterworks) - so that means all his other rolls get a +3 no matter what, right?
3) the Theology proficiency says Dwarven Craftpriest gets this automatically - so this does not count against his # of proficiencies? Also, this isn't mentioned in the Craftpriest section, only under Theology or am I missing it there?
4) do you ever get better at proficiencies? For example, at first level if I take Trapping I have to roll 11 or better. What happens at level 7? Is it still 11+?
PS- I'm sure I'll have more questions but really like what I'm reading so for - have looked at many OSR type games the past few weeks and othis is certainly one of the ones that stands out for quality. I read ACKS a few years ago now regret not diving in farther back then. Better late than never, right?