Share your house rule - Character Creation

[quote="GMJoe"]

 

I've basically removed the Proficiency restriction of class. Every single Proficiency is in the same General segment, even the magical ones, and any character can purchase them. So for instance, I can play as a Mage with Berserkergang and Martial Training (flails/hammers/maces). Or a Thief with Divine Blessing. The only restriction is to make sense for the character, so there must be an explanation.

This allowed some interesting player characters, like this one:

Harryn, the Wildling
Cleric 1
HP: 6 / AC: 6
FOR 6 (-1), INT 10 (0), WIS 13 (+1), DEX 10 (0), CON 9 (0), CHA 9 (0)
Greataxe: Attack -1, dmg 1d10-1
4 Proficiencies: Adventuring, Berserkergang, Healing, Survival.


-Saturno

Shouldn't this character have Martial Training? Clerics can't weild greataxes without it.

 

Also, this character seems to lack a Strength stat. Or have you renamed "STR" to "FOR"?

[/quote]

 

Ops, I forgot to translate FOR to STR!

About the Axe, he asked me if his god would allow the use of axes instead of maces for his clerics as they live in reclusion in the woods. As the difference was purely aesthetical I allowed. x)