Share your house rule - Character Creation

[quote="Saturno"]

I've basically removed the Proficiency restriction of class. Every single Proficiency is in the same General segment, even the magical ones, and any character can purchase them. So for instance, I can play as a Mage with Berserkergang and Martial Training (flails/hammers/maces). Or a Thief with Divine Blessing. The only restriction is to make sense for the character, so there must be an explanation.

This allowed some interesting player characters, like this one:

Harryn, the Wildling
Cleric 1
HP: 6 / AC: 6
FOR 6 (-1), INT 10 (0), WIS 13 (+1), DEX 10 (0), CON 9 (0), CHA 9 (0)
Greataxe: Attack -1, dmg 1d10-1
4 Proficiencies: Adventuring, Berserkergang, Healing, Survival.

Harryn comes from a barbarian village in the middle of the wilderness. When his tribe was destroyed by their enemies, the boy escaped the horror, surviving in the woods for weeks until he was found by the priests of a borderland temple. The boy was adopted and initiated in the ways of the clergy, and after years of study he is a young cleric now, but still struggling to balance his brutal and uncivilized instincts with the calm piety the priests have taught him to pursuit. 

[/quote]

That's an interesting idea. When I have selected proficiencies for classes I have sometimes tried to do so with play balance in mind - for instance, the Elven Enchanter doesn't get a few key proficiency options that a Mage does - but for the most part I can't see too much of an issue. It can certainly make for some neat characters. I've allowed "GM discretion" choices at times, myself.