This is really useful feedback, actually; I’m more accustomed to more urban or at least town-based adventure settings where encounters at hundreds of feet are rare. I’m trying to get my head around GMing in a more old-school style, and as a city-slicker for most of my life this means I’m trying to dig up a lot of the assumed logic behind old-school play. You certainly don’t find details in fantasy novels about camp discipline, managing supply trains and henchmen, or marching orders most of the time either (but then again, perhaps I’m just reading the wrong ones!).