I’ve been banging through a custom druid, and I’m starting to feel the itch for a third power source - I’ve always been a fan of Nature/Gaia/whathaveyou as part of a trinity with the extraplanar divine, and the more ‘scientific/physics of magic’ arcane.
So, I’m looking at the various multipliers in the spell types, and seeing where to fit things. More blast, less death/undead, more animal/plant in enchant, less heal, etc.
My main question is thus - is there any math hidden behind the page in how the divine/arcane spell progression, and various spell value multipliers for the categories contribute to the final arcane/divine values, XP and point-wise, when building classes with those multipliers?
Thanks!