The link I just got for the pdf seems to be broken; it takes me to a page that says 'We're Sorry, this title is not available". The other two links worked, though.
Yup, same for me. (On the plus side, Gus of War has an awesome cover that I had not seen before.)
I had the same problem for a while. But now it is sorta working - the link now takes me to the product page, at least, but does not add the Auran Empire Primer to the cart.
Since it is a Pay What You Want product, maybe that doesn't matter! :) Yay
Hi guys! Sorry that there was an issue with AEP. I'm not sure what happened. I just re-uploaded the fille and it's working on my end. In any case, it's a pay-what-you-want / free PDF so you can directly download it.
[quote="Alex"]
Hi guys! Sorry that there was an issue with AEP. I'm not sure what happened. I just re-uploaded the fille and it's working on my end. In any case, it's a pay-what-you-want / free PDF so you can directly download it.
[/quote]
Thanks!
Unfortuntely, I can't seem to directly download it from DriveThruRPG. It says there is a traffic issue, but I can download all of my other pdfs just fine.
EDIT: Nevermind it finally downloaded after a bit
For the large map, are the hexes 25 miles in height? Based on the mile bar, they look to be approximately 30 miles across the diagonal (west-to-east), which would put them around 25 miles in height (north-to-south).
They should be 24-mile hexes, so 24 miles from face to face or centerpoint to center point.
Oddly enough, that actually works better with my naval rules than the 6 mile hexes I had been using. With tactical movement being 30-foot hexes and 10-second rounds, moving 1 hex means moving at 3 feet per second, which is very close to 2 miles per hour (2.045, to be exact). Scale that up to a 24 mile hex, and the same movement rate means a ship that can move 1 hex per round on the tactical scale can move 1 hex per 12 hours on the strategic scale.
It would generally overlay as does the hex map downloads on the site. It'd divide by 4 all the way down, so 6m -> 1.5m -> 1980 ft -> 495 ft -> 123.75 ft -> 30.9 ft (which darn near matches).
30' is also the size of a battlemap hex in Platoon Scale D@W, so you go that going for you too, which is nice.
One more divisor gets one to 7.79, or ~8ft, which may be a compelling size for man-to-man as far as a "engagable area" goes, if one were to go a Melee/Wizard route with things...stretch out your arms, add a foot or so off either hand, ask yourself if you want a dude with a sword that close.
[quote="Alex"]
They should be 24-mile hexes, so 24 miles from face to face or centerpoint to center point.
[/quote]
Oh man, I've had it wrong the whole time. I've been doing it as 24 miles as the diameter from opposite corners this entire time. Whoops!
http://steamtunnel.blogspot.com/2009/12/in-praise-of-6-mile-hex.html , just for purposes of I find it a useful post, and:
The side length of a 24 mile hex would be 24/sqrt(3), or ~13.856 miles, making the vertex-to-vertex distance ~27.7 miles, or basically 28 miles.
So for navigational purposes:
- 6 mile hex
- Center to Face: 3 miles
- Center to Vertex: 3.5 miles
- 24 mile hex
- Center to Face: 12 miles
- Center to Vertex: 14 miles
In any case, you're losing at most a couple miles assuming vertex-to-vertex, not a huge deal.