This thread is for character, troupe and company creation. Please restrict your posts to this topic, as there will be an Out-of-Character thread for other discussion.
We are using ACKS core, plus:
“Playing with Advanced Characters” (ACKS core p. 253) as implemented through ACKS Troupe-style Play http://www.autarch.co/forums/house-rules/hr-acks-troupe-style-play
The rolling order of ability scores is Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma.
Roll ability scores use the rolling method from Dragon #39 for your primary “Adventurer” character:
“Roll 4d6 seven times. Record the sum of the three highest six-sided dice. If that sum is six or less, reroll at once. The sums must be recorded in order. The player is allowed two chances to alter the numbers as recorded. She may switch the positions of two of the numbers and she may discard one number – not necessarily the lowest one.”
** You may not combine this with the ACKS core raising of a prime requisite ability or abilities by sacrificing points in other abilities. **
Any other characters roll ability scores using the standard ACKS rules (ACKS core p. 16), including the optional rule allowing the creation of five characters, pick three. These characters have the option to swap the positions of two of their ability scores.
** However, again you may not combine this with the ACKS core raising of a prime requisite ability or abilities by sacrificing points in other abilities. **
Any Wisdom bonus or penalty applies to all saving throws.
All classes in ACKS core and the ACKS Player’s Companion will be allowed, as well as most* classes from my web site http://www.bythisaxe.co
The campaign will begin north of the Ammas Aurë, near the Jutting Mountains, so some class choices could be a long way from home.
- Tinmen are alien to the Auran Empire campaign setting, but are a rare possibility (Private Message me if you are really interested in a tinman class and rolled an 18 ability score you are willing to sacrifice…)
All troupe characters begin with maximum hit points at 1st level.
Characters may take four languages for one Language proficiency slot as long as they are linguistically or geographically related. For example, Besherab, Opelenean, Old Opelenean, and Kemeshi. http://www.autarch.co/comment/17238#comment-17238
Arcane spellcasters roll randomly for their starting spells using ACKS core only. Duplicate rolls result in an empty Repertoire slot. You may, if you wish, leave a Repertoire slot empty.
You may purchase masterwork armor or weapons. http://www.autarch.co/comment/7961#comment-7961 (Characters with Craft 4 may craft masterwork items in-game.)