Found errors in BCK

This is fairly minor but in the example on page 12 for character creation, it states that they reduce the charisma to 13 to increase Strength and Constitution but the final scores show a charisma of 18.

Another minor one. The header at the top left has Heroic Fantasy Handbook.

The spell tables for blessed undertaker, cultist, deep one hybrid, gecko man spirit talker, lizard man priestess and nocromancer show the Italics tags ( [.i] [./i] on several of the spells.

Page 141 has Mog Customer class.

Page 143 terran valuse has <<H4>> tag next to the title of the table.

page 53 under nephil  "  with greyish skin and oily hair, usually black gut sometimes read"  instead of red

page 113 spells - ghost walk, dragon's breath and mage fingers are missing spell level.

THANK YOU! Great catches.

Here's what I've found so far - one line per entry, with elaboration available if requested.

Undocumented Races for Deep One, Dragon Incarnate, Lizard Men & Nephil

Blessed Undertaker needs 1200xp for level 2, should be 1250, like Thief is! p.22

Shield of Mawat should be on level 1 Blessed Undertaker spell list p.23

Detect Undead available at level 9, should be level 7 p.23

Slayer of the Dead template specifies two class proficiencies, must specify one general proficiency p.23

Bugman Dredger saves as Thief, so should have +2 HP per level after nine p.26

Bugman Praetor saves as Fighter, so should have +2 HP per level after nine p.28

Bugman Praetor Fighter save progression improves every level? p.29

Assassin Bug template specifies two class proficiencies, must specify one general proficiency p.30

Call Leviathan, Summon Deep Ones & Summon Shoggoth should be on Cultist spell list p.31

Cultist shouldn't have access to Necromancy at level 11 because of turning trade-off p.33

Dragon Incarnate's Magical research should be deferred 3 levels, like their spellcasting is p.37

Dragon Chieftain template specifies no general proficiencies, must specify one p.37

Dragon Chieftain template specifies Mystic Aura which is not a general nor class proficiency p.37

They rely on They may also two starts to sentence about thief powers p.39

Geckoman Stalker saves as Thief, so should have +2 HP per level after nine p.41

Lizardman Hunter save table title is Lizardman Stalker p.44

Lizardman Priestess Attacks & Saving Throws table has level range is every column p.45

Lizardman Priestess pyramid text refers to Spirit-Talker p.46

Cobra Warrior template specifies Combat Reflexes, but already has it from Totem p.48

Lizardman Witch Doctor gets contact dark powers at level 9, should be level 7 p.49

Lizardman Witch Doctor gets create necromantic servants at level 11, should be level 9 p.49

Necromancer needs 1200xp for level 2, should be 1250, like Thief is! p.52

Necromancer necropolis text lacks noun to a priestess' (cloister?) p.52

Necromancer gets create necromantic servants at level 11, should be level 9 p.52

Corpse Thief template specifies two class proficiencies, must specify one general proficiency p.53

Outsider template specifies two class proficiencies, must specify one general proficiency p.56

Terran Starman saves as Thief, so should have +2 HP per level after nine p.58

Bugman Antennae for Potions states taste as the detection method p.139

Instinctive Dodging description refers to unarmed AC, should be unarmored AC p.140

Instinctive Dodging should cost 2 powers p.140

Geckoman Thief stacking is cut & paste from an arcane race p.141

Mog Hit Dice text has cut & paste from the Fighting text p.141

Mog 1,2,3,4 Bone-Breaking Strength Improvement lacks powers cost p.142

Mog 3 has extra Bone-Breaking Strength entry with racial xp calculations p.142

Mog 4 has xp calculations at headers & at Bone-Breaking Strength p.142

Mog 4 Bone-Breaking Strength Improvement is 1d8-1 should be 1d10-1 p.142

Terran 4 Advanced Equipment only costs 4 custom powers, not 5 like Terran 2 & 3 p.143

Classes building the Castle stronghold need to specify a level 5 morale power - only Dragon Incarnate does

I checked the first five custom classes and they all have the wrong number of class proficiencies listed for their maximum levels.

I can't check too much more on the Custom Build classes and their xp totals without the build-point formulas published like in the Heroic Fantasy book.

 

Undocumented Races for Deep One, Dragon Incarnate, Lizard Men & Nephil - INTENTIONAL

Blessed Undertaker needs 1200xp for level 2, should be 1250, like Thief is! p.22  - FIXED

Shield of Mawat should be on level 1 Blessed Undertaker spell list p.23 - FIXED

Detect Undead available at level 9, should be level 7 p.23 - FIXED

Slayer of the Dead template specifies two class proficiencies, must specify one general proficiency p.23 - FIXED

Bugman Dredger saves as Thief, so should have +2 HP per level after nine p.26 - FIXED

Bugman Praetor saves as Fighter, so should have +2 HP per level after nine p.28- FIXED

Bugman Praetor Fighter save progression improves every level? p.29 - NO, SHOULD BE AS FIGHTER. FIXED

Assassin Bug template specifies two class proficiencies, must specify one general proficiency p.30 - FIXED

Call Leviathan, Summon Deep Ones & Summon Shoggoth should be on Cultist spell list p.31 - FIXED

Cultist shouldn't have access to Necromancy at level 11 because of turning trade-off p.33 - INTENTIONAL

Dragon Incarnate's Magical research should be deferred 3 levels, like their spellcasting is p.37 - FIXED

Dragon Chieftain template specifies no general proficiencies, must specify one p.37 - FIXED

Dragon Chieftain template specifies Mystic Aura which is not a general nor class proficiency p.37 - FIXED

They rely on They may also two starts to sentence about thief powers p.39 - FIXED

Geckoman Stalker saves as Thief, so should have +2 HP per level after nine p.41 - FIXED

Lizardman Hunter save table title is Lizardman Stalker p.44 - FIXED

Lizardman Priestess Attacks & Saving Throws table has level range is every column p.45 - OOPS! FIXED

Lizardman Priestess pyramid text refers to Spirit-Talker p.46 - FIXED

Cobra Warrior template specifies Combat Reflexes, but already has it from Totem p.48 - FIXED

Lizardman Witch Doctor gets contact dark powers at level 9, should be level 7 p.49 - FIXED

Lizardman Witch Doctor gets create necromantic servants at level 11, should be level 9 p.49 - GREAT CATCH, FIXED

Necromancer needs 1200xp for level 2, should be 1250, like Thief is! p.52 - FIXED

Necromancer necropolis text lacks noun to a priestess' (cloister?) p.52 - YES, CLOISTER. FIXED

Necromancer gets create necromantic servants at level 11, should be level 9 p.52 - GREAT CATCH, FIXED

Corpse Thief template specifies two class proficiencies, must specify one general proficiency p.53 - FIXED

Outsider template specifies two class proficiencies, must specify one general proficiency p.56  - FIXED

Terran Starman saves as Thief, so should have +2 HP per level after nine p.58 - FIXED; COSMONAUT HAD SAME ISSUE, ALSO FIXED

Bugman Antennae for Potions states taste as the detection method p.139 - INTENTIONAL, "Antennae" is just us beign cute

Instinctive Dodging description refers to unarmed AC, should be unarmored AC p.140 - FIXED

Instinctive Dodging should cost 2 powers p.140 - FIXED; JUMPING COST SHOUDL BE REDUCED TO 4

Geckoman Thief stacking is cut & paste from an arcane race p.141 - FIXED; MAX VALUE IS 4 FROM STACKING

Mog Hit Dice text has cut & paste from the Fighting text p.141 - FIXED

Mog 1,2,3,4 Bone-Breaking Strength Improvement lacks powers cost p.142 - IT'S ONE POWER WHEN NOT OTHERWISE NOTED

Mog 3 has extra Bone-Breaking Strength entry with racial xp calculations p.142 - FIXED

Mog 4 has xp calculations at headers & at Bone-Breaking Strength p.142 - FIXED

Mog 4 Bone-Breaking Strength Improvement is 1d8-1 should be 1d10-1 p.142 - NO, ITS SUPPSED TO BE 1D8-1; IF YOU LOOK AT COST, +500 XP JUST COVERS COST OF FIGHTER ADVANCEMENT

Terran 4 Advanced Equipment only costs 4 custom powers, not 5 like Terran 2 & 3 p.143 - FIXED

Classes building the Castle stronghold need to specify a level 5 morale power - only Dragon Incarnate does - I WILL INVESTIGATE

I checked the first five custom classes and they all have the wrong number of class proficiencies listed for their maximum levels. - I WILL INVESTIGATE

THANK YOU!!!

 

Page 18, column 1, second paragraph, last sentence should be least not lease describing fighting to the death.

Page 18, column 2, paragraph 2, sentence 2, "...death does take it place,..." remove it

Argh, Paul, too late! I'll have to make note of that for future editions.