This one was my character. It’s start point is “What if Spiderman was in the DC universe, and was less of a science and tech genius but had more common sense?”. This is where he is at the end of the last campaign.
PL 8
Strength 8, Stamina 5, Agility 4, Dexterity 0, Fighting 0, Intellect 2, Awareness 2, Presence 0
Advantages
All-out Attack, Attractive, Custom to move people clear. 2, Equipment 2, Evasion 2, Fast Grab, Favored Environment: Urban., Improved Aim, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative 2, Instant Up, Move-by Action, Power Attack, Redirect, Set-up, Skill Mastery: Deception, Skill Mastery: Expertise: Electric Work., Skill Mastery: Perception, Takedown 2, Taunt, Uncanny Dodge
Skills
Acrobatics 6 (+10), Close Combat: ??? 8 (+8), Deception 16 (+16), Expertise: Electric Work. 4 (+6), Insight 4 (+6), Investigation 8 (+10), Perception 4 (+16/+6), Persuasion 4 (+4), Ranged Combat: ??? 8 (+8), Stealth 8 (+12)
Powers
Spider Sense
Enhanced Trait: Enhanced Trait 1 (Linked; Advantages: Skill Mastery; Limited: Danger Sense Only.)
Enhanced Trait: Enhanced Trait 6 (Linked; Traits: Perception +10 (+16), Advantages: Uncanny Dodge; Limited: Danger Sense Only)
Senses: Senses 1 (Linked; Danger Sense: Mental 6th Sense)
Wall Crawling: Movement 2 (Wall-crawling 2: full speed)
Web Blasters (Removable)
Web Swinging: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Limited: Must end movement in contact with a solid object of some kind, including via a webline. , Noticeable: Makes a distinctive sound and smell and leaves behind trail of silk. , Quirk: Leaves behind a trail of chemical white silk that dissentigrates after 1 hour)
Web Tricks
Spinning Webs, Any Size: Shapeable Area Create 8 (Volume: 250 cft., DC 18; Shapeable Area: 30 cft., DC 18; Noticeable: Makes distinctive sound and smell and leaves behind white silk. , Quirk: Leaves behind distinctive white silk. )
Web Bindings: Cumulative Affliction 8 (1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Resisted by Dodge, overcome by Slight of Hand or Damage, DC 18; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree, Noticeable: Distinctive sound and smell and leaves behind a trail of silk., Quirk: Leaves behind white silk that dissentigrates after 1 hour)
Web In Your Eye: Cumulative Affliction 8 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged; Limited: Only Effects Vision, Noticeable: Makes distinct sound and smell, and leaves behind white silk. , Quirk: Leaves behind distinctive silk that dissolves after exactly 1 hour)
Web Lines: Move Object 8 (6 tons; Improvised Weapon 8; Noticeable: Makes distinctive sound and smell and leaves behind white silk, Quirk: Leaves behind distinctive white silk that dissolves after 1 hour)
Equipment
Cell Phone (Smartphone), Commlink, Flash Goggles, Flashlight, Gas Mask, Mini-tracer, Multi-tool, Nanotech compatibility. 0, Rebreather
Offense
Initiative +12
Grab, +0 (DC Spec 18)
Throw, +0 (DC 23)
Unarmed, +0 (DC 23)
Web Bindings: Cumulative Affliction 8, +0 (DC Fort/Will 18)
Web In Your Eye: Cumulative Affliction 8, +0 (DC Fort 18)
Web Lines: Move Object 8, +0 (DC 26)
Complications
Enemy: I have developed a pattern going up against people and it ending with them having a Vendetta against me. Often these people have powers, a track record of killing people of there own, or high tech bullshit.
Identity: Normal Mild Mannered Electrician By Day, Superhero By Night. And if that ever became public knowledge, that would be very bad for me and those I care about.
Motivation: Responsibility: Those To Whom Much Is Given, Much Is Required.
Power Loss: The Nanotech my powers are derived from, while resistant to EMP’s, hasn’t had all the issues worked out yet. My physical health can vastly impact there effectiveness. And damage too the physical protrusions they make can shut the related options off till they have time to self repair.
Power Loss: I have a couple of enemy’s so far that have worked out exploitable flaws for the chemical silk and danger sense they can exploit.
Relationship: I have friends and relatives whom I must keep safe, they do not know I’m Zebra Spider.
Reputation: Cat Grant is absolutely out to get and destroy any good name I could have if she can. Really holding a grudge about her car getting wrecked when I was stopping a Metahuman on a Rampage.
Languages
Native Language
Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 5, Will 8
Power Points
Abilities 42 + Powers 32 + Advantages 26 + Skills 35 (70 ranks) + Defenses 27 = 162