Historical Analogues

My copy of the Player’s Companion just arrived, and one of the many things that I like about it are the additional hints about the implied setting. To help us endure the relatively long wait for an official guide to the Empire, could you please provide the historical analogues for the nations we see on the map? I’m confused.

We recognize that the Empire itself is based on the Roman/Byzantine empires of late antiquity, but what are, for instance, are historical analogues of Krysea, Nicea, and Opelenea? Are these imperial provinces that have been assimilated into the empire and thus have a similar culture and society as Aura/Tirenea, or are they sovereign nation-states that have distinctly different historical analogues?

Also, when you refer to the Sunset Kingdoms, are you referring to nations that are not visible on the map, or are you referring to Kemesh and Celdorea?

Thank you!

 

I think the easiest way to offer the historical analogues would be to share the language tree. The language tree for the Auran Empire campaign setting was designed to parallel real-world language trees. The Judge can therefore give an elf a Gaelic name, an Ancient Zaharan an Akkadian name, and a Jutlander an Old Norse name, and know that in-world the language parallel would be the same. The only exception to this is Classical Auran, for which I constructed a complete conlang, and Common Auran, which I translate into English. (If ACKS were published in real-world French it would be truly perfect because then I would be able to translate Classical Auran as Latin and Common Auran into French and the analogs would match carefully.)

 

Languages

Ø  Argodanean                            [Proto-Indo-European]

o    Ancient Argodanean               [Celtic]

§  Classical Argollëan                 [Goidelic]

·         Centaur                                   [Gaelic]  

·         Elven                                       [Gaelic]

·         Faerie                                      [Gaelic]

§  Old Rornish                             [Brythonic]                             

·         Rornish                                    [Cornish/Breton/Welsh]

o    Eastern Danean                      [Italic]

§  Classical Auran                       [Latin]

·         Common Auran                       [Vulgar Latin]

o    Western Danean                     [Proto-Indo-Iranian]

§  Celdo-Somirean                      [Indo-Iranian]

·         Celdorean                                [Iranian]

·         Somirean                                                [Indic]

o    Northern Danean                    [Germanic]

§  Old Jutlandic                           [North Germanic]

·         Jutlandic                                  [Old Norse]

Ø  Proto-Ithean                            [Proto-Mongolic]

o    Ithean                                      [Mongolic]

§  Old Skysos                               [Classical Mongolian] 

·         Skysos                                     [Mongolian]

Ø  Aurë-Ulrukan                          [Afro-Asiatic]

o    Eastern Ulrukan                      [Eastern Semitic]

§  Ancient Zaharan                     [Akkadian]

·         Goblin (etc.)                            [Assyrian]

·         Orc (etc.)                                 [Assyrian]               

o    Central Ulrukan                       [Western Semitic]

§  Old Opelenean                        [South Semitic]

·         Opelenean                              [Levantine Arabic]

·         Besherab                                 [Maghribi Arabic]

o    Northwestern Ulrukan            [Old Egyptian]

§  Old Kemeshi                           [Middle Egyptian]

·         Kemeshi                                  [Late Egyptian]

Ø  Proto-Ulrukan                         [Niger-Congo]

o    Ulrukan                                   [Bantu]

§  Kushtu                                     [Swahili]

·         Keitan                                     [Kenya]

·         Mundean                                [Zambia]                

·         Kushtun                                   [Zimbabwe]

Ø  Proto-Monstrous                     [Proto-Sumerian]

o    Ancient Monstrous                 [Old Sumerian]      

§  Thrassian                                                [New Sumerian]

Ø  Proto-Runic

o    Ancient Dwarven

§  Classical Dwarven

·         Dwarven

·         Gnomish

·         Halfling

Another helpful way of understanding the cultures is to see how they refer to the various gods.

Gods and Goddesses of Cybele

Auran

Argollëan

Jutlandic

Celdorean

Somirean

Opelenean

Zaharan

Ammonar

Eamon Arne

Agmundr

Ahuraman

Aryaman

Imran

Aranunn

Calefa

Cailleach

Lifa

Kalipa

Kalpataru

Khalifa

Kulitta

Ianna

Áine

Hanna

Ashara

Indura

Annara

Nanaya

Istreus

Taliesin

Haster

Teos

Trisiras

Istanul

Ishum

Mityara

Demara

Marya

Mithra

Mitra

Muhyi

Mylitta

Naurivus

Nuadhain

Njord

Nairyos

Naryan

Nahundi

Nur

Türas

Tuireann

Tür

Tiryan

Uras

Tir

Uttu

Iskara (Tëhon)

Scathach

Skirra

Typhaon

Ishvara

Saqqara

Ishkhara

Sakkara

Dirgion

Dagda

Draug Dróttinn

Druaga

Durgan

Dahaga

Dagon

Kaleth

Ciolnadh

Ketill

Khalath

Kali

Kahil

Kulla

Bel

Balor

Baleyg

Belhor

Bala

Baal

Bel

Galmorm

Galldamort

Galdormr

Gandarewa

Gandhar

Ghaddar

Gallu

Nasga

Nathair

Nadhr

Nagana

Manasa

Nasr

Ninzagga

Ravanor

Avanor

Vanir

Rapithwin

Ravanna

Rahman

Rabisu

Nargund

Nudd

Nagandr

Nanghaith

Murugan

Murrak

Marruk

Ornaron

Thoirnair

Orn

Ormazd

Oranyan

Oran

Orru

Lammala

Llauna

Lamja

Mala

Lashmi

Lamma

Lahamu

Telith

Tailtiu

Elli

Tawrich

Taltra

Talut

Telitum

 

e recognize that the Empire itself is based on the Roman/Byzantine empires of late antiquity, but what are, for instance, are historical analogues of Krysea, Nicea, and Opelenea? Are these imperial provinces that have been assimilated into the empire and thus have a similar culture and society as Aura/Tirenea, or are they sovereign nation-states that have distinctly different historical analogues?


Krysea has no direct analog but it is similar to Thracia, Dacia, and Iberia. It is augged mountainous land with a pastoral people who are seen as slightly barbaric by Aurans.
Nicea is an analog of Greece.
Opelenea is an analog of The Levant and Middle East, loosely defined.

Nicea, Tirenea, and Krysea originally joined Aura as part of the Auran League to deal with marauding beastmen that had united under a warlord. Unable to defend themselves, they became client states, and then provinces.

“211 BE Cincanus completes the liberation of Nicea and Krysea, and places them under Auran administration. A garrison of legionaries is put in place to protect them against future incursions from the Waste.”

Opelenea does not come under Auran rule until 206 Imperial Year (417 years after 211 Before Empire) when it is captured from the Somirean Empire.

The default campaign begins in the Imperial Year 381. Nicea and Krysea are well-assimilated in the Empire but Opelenea has not been well-assimilated and retains a unique culture and strong ties to the Sunset Kingdoms to the West. It is a crossroads between West and East, much as the historical Middle East was.


Also, when you refer to the Sunset Kingdoms, are you referring to nations that are not visible on the map, or are you referring to Kemesh and Celdorea?

The Sunset Kingdoms are those kingdoms which lie along the western shores of the Ammas Aure. Celdorea, Kemesh, and Somirea are the main Sunset Kingdoms. Opelenea has close ties to them. Skysostan, west of Somirea, does not lie on the Ammas Aure and is not a Sunset Kingdom.

When the Zaharan Empire was toppled by the Auran-led revolution, the Auran crusaders never reached Kemesh, Somirea, or Celdorea. As such they essentially fall outside of “Empyreandom”. Worship of the Chthonic gods is legal there, as is hereditary lifelong human slavery and traffic with beastmen.

South and west of the Sunset Kingdoms are the Ivory Kingdoms, about which little is known save that they are rich in ivory, spices, diamonds, gold, and exotic animals.

In the north, Rorn is similar to Romano-Briton, as it was once held by the Aurans (as the province of Ivorea) but is now being abandoned. The former Auran province of Dappakosea has already been lost to Juttish invaders from the north, who have established the Kingdoms of Jutland there.

Alex, I’m very grateful to you for the additional insights into your remarkable setting: thank you! Seeing the language tree helps me visualize what life for characters and NPCs might be like in these places, and that will in turn help me bring the world to life for my players. :slight_smile:

Huh. That’s a really neat way to do it. You simultaneously make language important, provide a timescale/strata sort of thing for languages found in dungeon delving, and you’ve got enough room in the tree to present something totally new.

And you can play with related language-speakers trying to understand each other, which is always fun.

How often is that list referenced; i.e. how are your players playing to that resource (picking languages, saving slots for later, something else?)

In the chart, the bolded languages are live languages. Languages are increasingly rare in the campaign as you move more and more steps from live languages.

In my most recent campaign, I allowed players to take 4 languages for one proficiency slot as long as they were linguistically or geographically related. So for example, one player spoke Besherab, Opelenean, Old Opelenean, and Kemeshi.

Wow Alex, that was incredibly detailed, but then I’ve come to expect that from you :slight_smile:

By the way, what is the historical analogue for Dwarves? The cliche one is Scottish, but that would make little sense in a world where Elves are Irish. Norse is also pretty common (the whole “runic” thing), but I have trouble squaring that with the existence of Jutland.

There is no exact historical analog for the dwarves. In the earliest iteration of the Auran Empire campaign, the dwarves were extinct, having been slaughtered by the beastmen. My players, arguing that they would tolerate no further bias against short humanoid races, insisted they wanted dwarves. So I put them in the game. But they are relatively rare and isolationist.

The closest analog can offer is that ACKS Dwarves are basically Fantasy Vulcans culturally, if Vulcan had been invaded by Klingons and only tiny outposts of Vulcan remained. Some Vulcan decide that their work ethic and discipline are the problem and embrace their Romulan side (Dwarven Furies), others dedicate themselves to preservation of their culture (Vaultguard, Craftpriest), and others seek to push the boundaries of science to help the war (Machinists). They forget nothing, forgive nothing, and regret much.


DWARVES
The dwarves believe that they were forged by the hand of Istreus when the world was young, and were first taught the secrets of metal-work and machinery by the god himself. For centuries the stout, cunning people delved vast vaults in the Meniri and Jutting Mountains, gathering rich ores and creating enduring works of stone and iron. Eventually they came into contact with the expanding elven and human peoples of Aurëpos. These meetings were not peaceful, and the dwarven annalists still recite tales of ancient battles that the elves and humans have long forgotten.

When the Aurans launched the great Empyrean War against Zahar, the dwarves took no part. The mighty automatons and war machines of the dwarves would have greatly aided in securing victory over the Zaharans, but the dwarves saw little cause in joining one faction of men in fighting another faction of men. History has shown the dwarves’ decision not to intervene to be a terrible error in judgment, however. When the Aurans defeated Zahar, they were too exhausted to fully cleanse the land of the beastmen. In the absence of constant warfare to reduce their numbers, the beastmen population exploded. The beastmen were largely kept out of the north by elven and human garrisons, and so migrated into the mountains in great numbers. The dwarves soon found themselves in a never-ending war for their own tunnels and vaults. Today, the dwarves are a dying race barely clinging to the last of their holdings in the great Meniri and Jutting Mountains. They constantly seek new artifacts and war machines to make up for ever dwindling numbers.

Dwarves are short and stout, averaging 4’ tall but weighing as much as adult humans. They have large, round heads with prominent brows, broad noses, and strong chins. Their skin ranges from light tan to very dark, but it is always some shade of tan or brown. Their hair color can be black, gray, or brown, with occasional red hair in the Jutting Mountains. Their eyes are brown, green, or grey, and very deep set.

Male Names: Arsic, Ballum, Barto, Belfor, Bollum, Bombor, Buhrador, Dalin, Daric, Denor, Doric, Dorfin, Dulic, Evedar, Fullum, Garic, Gailin, Glour, Ghyrin, Hraken, Hrodar, Hruk, Hurgon, Karodar, Klint, Korten, Kulden, Larodar, Larodin, Makor, Motar, Morto, Murtin, Nared, Norden, Oric, Oyrm, Shyldar, Skyrin, Stahlur, Syric, Sythic, Taric, Thor, Tordar, Torenic, Torrad, Wharto

Female Names: Arsi, Balla, Barria, Belfa, Dala, Dara, Denia, Dora, Efti, Esti, Evedara, Fara, Fili, Fula, Gora, Ghyra, Klia, Lara, Lari, Motara, Mora, Muri, Nara, Ora, Oyrma, Rutari, Shylda, Skyra, Stahlia, Syra, Sythia, Tara, Thora, Tordaria, Torena, Torradia

Very interesting, thanks Alex.

I love all of this! I’ll support the Auran Empire kickstarter at a heartbeat!

APM:…The closest analog can offer is that ACKS Dwarves are basically Fantasy Vulcans culturally, if Vulcan had been invaded by Klingons and only tiny outposts of Vulcan remained…

That’s a new one on me :slight_smile: I’m trying to reconcile what I recall of “Spock’s World” with dwarves…I can dig that though, the stoic self-control, the reality-based outlook, grown from disaster.

Sure beats little drunken Scot-Vikings. And they’d be that much more irritated by illogical elves.

Plus something like pon farr makes the whole ‘where all the dwarf women at?’ more entertaining.

Well that helps, but it is pretty painful to spend proficiency slots on languages rather than other things.

Note to self: Get a linguist henchman…