I’ve been thinking recently about playing with low HP on level-up in order to maintain high levels of “fear” or “respect” for the character being shot with an arrow or stabbed with a pike, even if a low-level opponent is less likely to hit you. Cthulhu does this, of course, but in a rather different genre; probably I should write my own system or use GURPS or something, but I wondered if anyone else has done this sort of thing with ACKS since the engine is so solid and modulable. Any hacks, ideas, or experience?