Vorpal Vanguard: current shareholders
- Aurelius, a fighter (Claire)
Evie, a thief
Sylvie, an antiquarian witch
- Cato, a nobiran wonderworker (Mike)
Eoman, an explorer
Tacita, a fighter
- Doyle, an elven nightblade (Ashley)
Amyntas, a paladin
Bjorn, a barbarian
- Gjallahorn, a warlock (Turei)
Heimgyr, a cleric of Hastur
- Saorise, an elven spellsword (Chris)
Favius, a mage
Garric, a dwarven craftpriest
Session 4: 28 June 2015
The Vorpal Vanguard spent several days in Shieldhaven’s finest taverns, commiserating with Ferric on his decision to retire from the adventuring life.
Fearing undead or demonic attack, the Vanguard decided to purchase silvered weapons for all front liners and archers. The supply of silvered spears, axes, maces, and arrows in Shieldhaven (class 4 town) was soon exhausted. A day’s ride to the north-west found the Vanguard in Eastmarch (class 3 city) where they purchased the necessary silvered spears, arrows, and bolts
While the leaders of the Vanguard (Aurelius, Cato, Doyle, Gjallahorn, and Saorise) combed Eastmarch’s stores for silvered weapons, their henchmen hit the taverns hard. No rumours were forthcoming, as Eastmarch is too far into civilised lands to have many opportunities for adventurers.
The Vanguard rode east to the borderlands town of Fort Martindale. Repeating their tour of Eastmarch’s taverns in the village surrounding the fort, the henchmen encountered an adventurer too drunk to keep his mouth shut about his latest find.
The drunken adventurer spoke of a battle between orcs and lizardmen to the south-east, noting that there may be fine pickings from such a battlefield.
The Vanguard set off at once, before the drunken adventurer could gather his comrades and return to the site of the battle. Despite heading a day’s ride into the wilderness, the journey proved largely uneventful. A pair of purple worms was spotted in the distance, but they headed in the opposite direction and the Vanguard easily avoided them.
Upon reaching the hills the drunken adventurer had spoken of, Doyle and Eoman quickly found two sets of lizardmen tracks. The Vanguard followed the larger set of tracks, assuming this would lead to the site of the battle.
Eventually the tracks led to a cave – presumably inhabited by the orcs. The Vanguard formed up in its usual phalanx formation and headed in.
Soon they came across a lizardman who tried to extort money from them, threatening that his hidden comrades would attack and slay them. Gjallahorn took the threat poorly, and combat ensued. It was quickly revealed that the lizardman had been bluffing.
[We realised immediately afterwards that we’d missed a pretty obvious opportunity to get a temporary ally against the orcs here. Unfortunately everyone was too tired/hung over/bloodthirsty to try the obvious.]
To the north of the lizardman’s dead-end cave, the Vanguard encountered the aftermath of a clash between lizardmen and orcs. Bodies were strewn across a small cavern – clearly the orcs had decided to use this natural choke point to make a stand.
While searching the bodies for valuables, several of the vanguard were ambushed by rot grubs. The hideous slugs managed to burrow into Evie’s leg and Garric and Heimgyr’s arms. Silvie realised the grubs needed to be burned out before they managed to burrow to the afflicted people’s vital organs. Working in tandem, Silvie splashed lamp oil across the affected areas while Cato used his lantern to set the oil alight.
The rot grubs were successfully destroyed, but the cure proved almost as dangerous as the affliction. Garric and Heimgyr gritted their teeth in the face of bad burns, but Evie fell unconscious from the pain. Awakened by Silvie, Evie clambered to her feet but her leg was severely injured. Even after a week of bed rest, she would find her endurance severely affected.
[Evie now has a heavily scarred leg – she can’t force march, and her carrying capacity has been reduced by 6 stone.]
Continuing through the orcish tunnels, the Vanguard found a room dominated by a murky pool and several large, lichen covered rocks.
Heimgyr used his sling to skim a rock across the pool. No response.
Tacita and Aurelius checked the water’s depth with their spears – knee height water. No response.
Heimgyr sent his hunting dog across the pool. No response.
The Vanguard moved cautiously across the pool. Two of the rocks unfurled, revealing themselves as giant frogs.
Most of the party was surprised, but Bjorn, Eogan, and Tacita were not. They reacted swiftly, dropping one of the giant frogs before it could strike. The remaining frog’s tongue was deflected by Garric’s armour, before falling under a hail of blows.
The Vanguard continued through the orcish caves, passing several intersections and eventually turning into a long narrow cave filled with the gleaming eyes of a horde of giant rats. After their experience with the spitting cobras, the Vanguard weren’t about to underestimate animals. Missiles were flung, Cato cast sleep, and the unconscious rats were slaughtered.
A substantial haul of silver and shiny jewellery was found in the rats’ nests. Of particular note was a silver ring engraved with a wave-like pattern. Garric identified it as likely being a ring of water-walking. [We later confirmed this through experimentation.]
The easternmost edge of the rat cave comprised a sheer cliff, with a ledge twenty feet above. Saorise cast magic rope, attaching his rope to a handy boulder on the ledge above.
Doyle silently clambered up the rope. He found a cavern filled with crates and chests, and with a curtain on the far wall. From beyond the curtain, the sounds of orcs feasting could be heard.
The rest of the Vanguard clambered up the rope, and slowly lowered the orcs’ hoard down to be loaded on Pyr and the other mule. Assuming that they had claimed the majority of the orcs’ treasure, and unwilling to take on unnecessary risk, the Vanguard prepared to leave the caves.
A group of five brigands surprised the Vanguard as they rested in the rat cavern. The bandits cleaved through the front line while the Vanguard tripped over themselves in a frightening display of ineptitude.
First Amyntas fell, peppered with arrows. Then Aurelius dropped to a bandit’s blade. Saorise followed close behind. While Silvie and Cato tended to their wounded companions, the spear rank finished off the last few bandits.
Although three of the Vanguard had fallen, none had taken serious injuries. They fled the dungeon, resting for a day nearby to allow Amyntas, Aurelius, and Saorise to recover. Once they could travel, the Vanguard returned to Fort Martindale.
Having suffered a second catastrophe in as many excursions, Amyntas left the Vanguard. Now down two frontliners, the Vanguard decided to head to Eastmarch to hire replacements. While Evie rested and recovered, and Cato plied his services as a healer, the rest of the Vanguard put up fliers around town.
Over the course of two weeks, fifteen applicants appeared. A series of interviews, obstacle courses, riding tests, and weightlifting attempts followed. By the end of the two weeks, the field had been narrowed down to two applicants who met the Vanguard’s exacting standards.
Gjallahorn extended an offer of employment to Bertie – a young woman who was a skilled rider, with exceptional agility and high endurance. After Gjallahorn upped his offer to include a month’s wages as a signing bonus, Bertie accepted.
Doyle made an offer to Gertrude (Gertie) – a charismatic former seneschal, who wanted to make use of her exceptional strength and high agility in the adventuring life. Gertie refused Doyle’s offer, but happily signed on with Cato.
Cato and Gjallahorn purchased an array of equipment for their new henchmen – plate, shield, spear, sword, composite bow, and riding horse with full tack.
Vorpal Vanguard: current shareholders
- Aurelius, a fighter (Claire)
Evie, a thief
Sylvie, an antiquarian witch
- Cato, a nobiran wonderworker (Mike)
Eoman, an explorer
Tacita, a fighter
Gertie, a zero-level fighter
- Doyle, an elven nightblade (Ashley)
Amyntas, a paladin
Bjorn, a barbarian
- Gjallahorn, a warlock (Turei)
Heimgyr, a cleric of Hastur
Bertie, a zero-level fighter
- Saorise, an elven spellsword (Chris)
Favius, a mage
Garric, a dwarven craftpriest
The Vanguard discussed their next move at a tavern in Eastmarch. Gjallahorn and Saorise expressed an interest in heading south-east to the Dwarven stronghold of Arnadon. Cato suggested basing the Vanguard in Fort Licing, the town a couple of days’ ride northwest of Arnadon.
In Fort Licing, the Vanguard heard tale of goblin raiders operating out of a ruined keep east of a nearby lake. The Vanguard soon found the keep, and descended into the dungeon.
The phalanx moved through the goblin dungeon, slaying them easily. Goblins proved a far less dangerous foe than orcs, although their tactics were worrying.
Rather than the all-out attack which orcs launched against the Vanguard’s front line, goblins tried to send runners to nearby forces for help. Archers such as Eoman and Doyle quickly began to prioritise these runners.
After several rooms were cleared of goblins, the Vanguard booted the door to a room in which an obese but heavily armed goblin sat on a ramshackle throne. After many jokes about David Bowie having let himself go, the Goblin King and his lackeys were slain. New hirelings Bertie and Gertie proved their mettle by dodging and blocking all his attacks.
In the process of defeating the Goblin King, however, Evie was dropped by a stray stone from a goblin sling. Luckily she recovered quickly, suffering only minor scarring. Once again she was relegated to walking with the mules.
[We finished up there, mid-dungeon. We’ve got a week off, but expect to have another session in two weeks’ time.]