Does anyone know if an area map of Telluria (the putative default setting for Dwimmermount) was ever included in any campaign materials, stuff sent to Autarch, and so on? I didn't see one on James' blog.
I recently started a Dwimmer-game, and as characters die and get replaced, it'd be useful to have a world map for adding more color to character origins.
Blackmarsh fits in pretty well. Viz is essentially Refined Azoth.
I plan on having some more posts in that series up that make some attempt to explore the appearance of viz/refined azoth in the Blackmarsh area and how that would interface with the mage's domain game.
…and that being said, I don’t think there was anything ever produced for the “world” surrounding Dwimmermount; I think he was just using the Outdoor Survival map for the immediate area.
Aside from any light references in the DM book, I think you’re pretty free to do whatever.
Rob Conley connects the above with a map from Fight On #3 here:
Thanks for the discussion. I searched JM's blog, cross-posted over at Mages of the Mountain - I'm beginning to think the areas outside of the Dwimmermount vicinity were just broadly sketched names - Volmar, Thule, and Kingdom of the Priest-King. In ACKS terms, we have a 5-6 mile per hex regional map, but no 24 mile per hex campaign map.
I don't know much about Blackmarsh, is it ACKS-campaign sized? I also saw CharlesDM planted Dwimmermount in Mystara - I'm really familar with that setting.
Otherwise, I guess this is an opportunity to get off my keister and create a map for "Beedo's Telluria".
with a higher-than default population density - which is good, because I'm pretty sure I'm using the same densities Alex did with Dwimmermount, so it should work out just fine.