Session 3 - Flappy Wings
(written by Trembler's player)
Continuing past the two slaughtered goblins, our team come across 7 goblins; one notable goblin, taller than the others, identifies itself as “The Great Grishnak”. Being threatened, Sindri responds in kind leading to the goblins rushing at our team. Trembelr and Maedhros dispatch the small goblins. Sindri, having been hit by Grishnak falls to the floor. Not one to go down easily, Sindri slashes at Grishnak, piercing its stomach and tearing out its guts for good measure. To the victor the spoils; for Sindri, Grishnak’s masterwork sword.
Seeking to explore the Temple of the Great Blazing Shadow further, they come across a hidden chamber containing a boat capable of carrying two people. Not wishing to break up the team, our heroes decide to go another way. Coming across a set of locked ornate doors, Agloran; having caught up with the team, smashes his way through. Inside they see a row of cells. They recognise the innkeeper and proprietor whose faces light up upon seeing a familiar face. Explaining that the mysterious fat man who appeared in the town just prior to the darkness taking hold, locked them up and has been conducting terrible experiments. They direct the team to a corridor. The horror that greets them is such that Sindri is in a state of surprise. Hearing groaning sounds and a man with his throat slit and a dim light in his eyes; they know something else is at play here; they are “wights.” A man and woman, brutally murdered with a dim light in their eyes, approach our team. Knowing that these poor people are controlled by dark magic, they seek to end their suffering and strike them down.
Hoping to confront the mysterious fat man, they venture forth. Hearing the sounds of two people behind unlocked doors, our heroes enter to find the previously injured rat face man and the mysterious fat man. Combat ensues. The rat faced man, as he did previously, pulls out and swings a sensor which begins to billow black smoke; getting thicker and thicker. The fat man pulls an orb from his person. Placing his hand over, it he recites black speech to it. Tremblr fires a bolt from his arbalest temporarily breaking the ritual. The thick smoke separates Sindri from her allies. Agloran suffers damage from the fat mans vicious, poisonous spit but avoids an apparent attempt at hypnotism from the fat man and his skull with tiny medal between the eyes for Agloran has Dunedain blood, the blood of the true men of the west coursing through his veins. Collectively, they defeat the two men, tie them up and begin their interrogation. They find a book with the name of Annatar; the Lord of Gifts on the cover. The men say that “the great lord has risen. He will cover Eriador in darkness…the Great King of the bats has awoken.” Seemingly having no further use, Maedhros and Sindri kill the men and take the orb.
Looking for a way forward, they place a sword in the statue before them; a door opens and a sound emanates. Trembler is reminded of the sound from the woman in the glass pyramid. Our heroes see horrific images. Are they the inevitable future or an attempt to disband our heroes and disrupt their progress in deciphering what has happened to the town? A vile, vampire creature ventures forth to attack our heroes. Maedhros and Trembler are both downed with swift blows. The globe, previously held by the fat man flickers of fire. Thankfully, Agloran fells the creature who falls back into the water behind him before Sindri, with a precise shot kills the creature which turns to dust; leaving behind a giant ruby.
Rescuing the proprietor and helping her return to the town, our heroes know that without treatment Trembler and Maedhros will die. Whilst leaving, the torch illuminates something to the left of the cell room. The writing, in Adunaic, shifts into an understandable language, revealing a riddle. Agloran, saying Beleriand, opens the door. The treasures that greet them are 6 perfectly preserved pleasantly purple pears with 6 silver arrows below them and a hoard of silver. Taking a boat back to town, they scare off an approaching crocodile. The hermit delivers the news they wanted to hear, that he can feel the darkness lifting. Noticing the ruby, he says that it should be given to Mithrandir. Maedhros and Trembler are taken to the Temple to be healed by the High Priestess. Recovered and with their hoard of silver in tow; what will our heroes do next?