My FLGS always has people interested in learning new games. There aren’t any ACKS players at the moment, although there are plenty of both TSR and WotC era D&D players. Given that some players won’t be used to the lethality of retro systems, how many players should I expect to need in order to adequately manage the dungeon? I see it’s recommended for 6-10 characters and 8-12 levels of experience, but given that it’d be a pick-up group, what’s the smallest group I should try to run it with?