ok, two days for my first ACKS game and i cant containg myself of making more house rules. I have a problem whit the thief skills, specialy pick pockets, partialy because i see them as a little to narrow in scope, and partially because i think that a thief should be able to counter a thief; so i am considering implementing these changes:
Find traps is relaced by search: search for traps, details, hidden things or people, a thief that declares that is searching for people can make a throw and if he rolls whit grater margin than his oponent rolled in hide in shadows he locates the hidden thief.
Search still takes time, so declaring that you are looking for hidden people all the time is not an option.
Removing traps is replaced by trap knowledge: understand how traps work, how it is activated, what it does, ect. (just rolling dosent automatically remove the traps in my games, i like the players to think) And the construction and operation of traps in the thief´s favor.
Pick Pockets is replaced by Sleight of hand: pick pockets, “magic” tricks, cheat in cards, etc. And the ability to make a “flash draw”, a sneak attack by quickly drawing a small hidden weapon against an unsuspected foe.
and the last, and i am really not that convinced whit this one:
replace Hear noises whit notice: hear noises, extra opportunity to detect ambushes, last chance to detect an activated trap before it hits you. Also counter to move silently.
Notice will be a thief skill, and people that dosent have the skill uses hear noises as normal.
What do you think?
Specialy Notice, may be to powerfull.