So, I’ve seen people wanting to lay ACKS on top of DCC, or 13th Age, or what-have-you. I <3 ACKs socioeconomics enough I always tell them to go for it.
The socioeconomics is tied to two major things:
- Treasure as XP
- 14 levels
where the 14th level character has accrued enough treasure (for XP) that he’s expected to be able to have spent the necessary gold over time on strongholds, henchmen, mercenaries, and such to enable him or her to be an Emperor(ess).
Money is literally power.
The choices then could be either you
a) hand-wave all that, and just set up the world using ACKS’ guidelines
2) insert as reward the same amount of treasure an equivalent ACKS character would get so that the spending power is the same
iii) redo 5E’s XP to ACKS XP-as-treasure.
And then panic as appropriate as you near 14th level.
Alternatively, you could handwave the demographics a bit; and move on assuming 1=1 and 14=20, and you’d get a table like this:
so if ACKS says you need a 6th level character to run this joint, you know it’s gonna be 8th or 9th level in 5E terms.
That’s probably close enough for the half-life of most campaigns, honestly, though I don’t know if the 5E DMG will have any demographic advice. It’s also a whole lot easier than trying to recalc ACKS’ demographics or squish 5E into 14 levels.
Personally, I’d go with #2, with the 14-to-20 conversion. Giving them an amount of treasure equivalent to what an ACKS character would get. You could make a quick table that equates 5E XP to ACKS XP, and then apply that multiplier to the treasure you hand out.
Probably base it on Fighter XP, that’s a good mid-point, and an easy number.
It takes 300 XP to get to 5E L2, and 2000 to get to ACKS F2. For every point of XP in 5E, there should then be 6.6 GP handed out.
Levels 11 and 12 in 5E take 36K in 5E to get through, which equates to ACKS F8, which wants 65K to get through.
Hand out 1.8GP per XP at those levels.
I’d have to spreadsheet out this previous bit to see if it doesn’t go crazy somewhere, though.