Here's a question about the ACKS conversion of Rival Adventuring Parties. As James is writing the statblocks with LL in mind, they lack some information that ACKS would provide - most notably attack throws and proficiencies:
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Asceline (Level 1 Neutral Female Thief) AC: 5 HP: 4
STR 10 INT 15 WIS 12 CON 13 DEX 17 CHA 13
Pick Locks: 17% Find/Remove Traps: 14 Pick Pockets: 23% Move Silently: 23% Climb Walls: 87% Hide in Shadows: 13% Hear Noise 1-2
Equipment: Sword, Dagger, Leather Armor, Backpack, Waterskin, Lantern, 4 Flasks oil, 1 Week Iron Rations, 10' Pole, 50' Rope, Thieves Tools
Personality: Asceline is bold to the point of foolhardiness. Her charisma makes her a natural leader.
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In doing the conversion, I am leaning towards giving the proficiencies as a separate line, while giving the attack throw information as part of an ACKS monster-type statblock (given that rival parties are likely to be killed):
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Asceline (Level 1 Neutral Female Thief)
AC 4, Move 120' (40'), HP 4, ATK Sword (8+, 1d6) or Dagger (thrown) (8+, 1d4), SV T1, ML 0, XP 10
STR 10 INT 15 WIS 12 CON 13 DEX 17 CHA 13
Pick Locks: 17% Find/Remove Traps: 14 Pick Pockets: 23% Move Silently: 23% Climb Walls: 87% Hide in Shadows: 13% Hear Noise 1-2
Proficiencies: Weapon Finesse, Gambling, Leadership
Equipment: Sword, Dagger, Leather Armor, Backpack, Waterskin, Lantern, 4 Flasks oil, 1 Week Iron Rations, 10' Pole, 50' Rope, Thieves Tools
Personality: Asceline is bold to the point of foolhardiness. Her charisma makes her a natural leader.
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What do y'all think of this approach? (Note that thief abilities have yet to be converted to throws; likewise spell repertoires have yet to be expanded to account for bonus INT).
The bold formatting is lost because this is the output of an Excel sheet that can take any XP level for the rival party and provide its statistics at that level. Here's what Asceline will look like when the Five Delvers have 100,000 XP, for example:
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Asceline (Level 8 Neutral Female Thief)
AC 6, Move 120' (40'), HP 28, ATK Sword (5+, 1d6) or Dagger (thrown) (5+, 1d4), SV T8, ML 0, XP 600
STR 10 INT 15 WIS 12 CON 13 DEX 17 CHA 13
Pick Locks: 17% Find/Remove Traps: 14 Pick Pockets: 23% Move Silently: 23% Climb Walls: 87% Hide in Shadows: 13% Hear Noise 1-2
Proficiencies: Weapon Finesse, Gambling, Leadership, Swashbuckling, Disguise, Cat Burglary
Equipment: Sword, Dagger, Leather Armor, Backpack, Waterskin, Lantern, 4 Flasks oil, 1 Week Iron Rations, 10' Pole, 50' Rope, Thieves Tools
Personality: Asceline is bold to the point of foolhardiness. Her charisma makes her a natural leader.