Searching through the archives, I see several people mentioning having played (and enjoyed) both ACKS and DCC, but no mentions of combining them into a single ball of gooey (must be all the mutated body parts…) goodness.
For our last session, I tried converting the DCC rules for clerical spellcasting into ACKS. The cleric’s player loved them, but he also rolled extremely well, only failing a single casting roll, so he only saw the benefits, not the drawbacks. We’ll need to run with it a bit more before we can fully asses how balanced it is, but, after that assessment is done, I think I’ll probably want to port over the remaining “core class” features from DCC.
Has anyone done this before, or even just given it significant thought?
My main objective here is to make classes more distinct (the clerical magic conversion basically resulted from me not liking that arcane and divine magic are mechanically identical in every way aside from their spell lists/repertoires) and to bring in a fair bit of the weirdness from DCC, but without needing to consult a 1-2 page table every time a spell is cast or try to find zocchi dice.
Flavor-wise, I’d probably be happy with just adapting the clerical and arcane magic systems, but I have a feeling that would end up being a major buff to casters, so I’d likely need to also bring Mighty Deeds of Arms and Luck over in order to bring non-casting classes on even footing.