Pillaging a domain is done on a per-family basis in the domain. Aside from the general population loss due to resistance, accidents, and less wholesome activities, where is the majority of that loot coming from?
There’s a concept in Steven Erikson’s Malazan series that the Malazan empire had often conquered domains via attrition of the nobility - the general population (and more to the point, the merchant class, who often aided and abetted this gambit) were spared at the expense of the nobility of the domain being looted and eliminated.
If one were to want to do the same - loot the stronghold and wealth of the domain ruler whilst leaving the remainder of the settlements and peasantry untouched (as much as possible) - where would one start?
Can we assume the majority of the loot is exactly that?
Or is there a way to take the “Pillaging Supply Bases” section, and between that, the supply cost value of the domain’s garrison, and perhaps some metric based on starting wealth for advanced characters? An example domain I’ve been working on profits at 5,050 GP/month, averaging 11.6GP/family - I don’t necessarily know what static NPCs should be spending their profits on, but some of that ought to be in a dungeon vault somewhere under the keep, or converted to luxury items.
Thanks for any ideas!