Ascendant Errata

Critical Errata

Critical errata are very important rule updates that can substantively affect play. The areas affected by critical errata include five powers (Tech Control, Mind Blast, Superspeed, Cone, and Duplication and two Conditions (Slain and Unconscious) plus the rules for Real-World Limits on Ordinary Objects, Power Stunts, Defusing Bombs, and Identifying Diseases. We recommend you print this out or note it in your rulebook.

Powers

Technology Control

Page 90, Technology Control, Deep Modifier: After the sentence “…by later events.” Insert the following: “If an object has the Power with this Modifier, the object’s SPs of Deep Technology Control are capped by the user’s SPs of INS/Science (computers).”

Mind Blast

Page 121, Mind Blast: Where the text says “If the target’s Current Determination is 1 or more, the Mind Blast deals Psychic Determination Damage to the target. If the target’s Current Determination is 0, the Mind Blast deals Neural Health Damage to the target.” It should read “While the target’s Current Determination is 1 or more, the Mind Blast deals Psychic Determination Damage to the target. Once the target’s Current Determination is 0, the Mind Blast deals Neural Health Damage to the target. The character can take both Psychic Determination and Neural Health Damage from the same Attack, if the Attack reduces the target’s Current Determination to 0.”

Superspeed

Page 132, Superspeed: The rules as written do not correctly describe how Superspeed works. Substitute the following correct text as noted:

• The character adds his SPs of Superspeed to his Initiative.
• The character adds his SPs of Superspeed to his Running Speed.
• The character can add his SPs of Superspeed to his AGI and VAL for any Melee, Ranged, Ramming, or Wrestling Attacks by or against him.
• The character can add his SPs of Superspeed to his Time spent performing most solitary Extended Actions, such as stopping a moving object processing information, investigating a forensic site, or developing an invention. He cannot add Superspeed to Time spent on traveling long distances, on activities that require mental interactions with other characters, such as befriending witnesses or earning income, nor on activities where he is already using his Running Speed.
• The character using Superspeed cannot communicate with other characters (e.g. other characters seem to be speaking at a rate too slow to monitor and the character using Superspeed is speaking at a frequency too fast for them to follow.)
• The character can use Superspeed to perform Power Stunts at an SP score equal to his Running Speed (subject to Power Limit). The Hero Point cost of the Power Stunts is still based on the CP Cost of Superspeed.”

Cone

Page 139, Cone: Change “has a Width equal to the SPs of Cone divided by 2, and a Length in SPs equal to the Width + 1.” To “has a Width and Height equal to the SPs of Cone divided by 2, and a Length in SPs equal to the Width.”

Page 139, Cone: Add a new modifier between “Extra Damage Types Modifier” and “Nonlethal Modifier”.

Flat Modifier: The Cone has a Width equal to the SPs of Cone divided by 2, a Height of 0, and a Length in SPs equal to the Width + 1. Record the Power as Flat Cone. Do not change the Base Cost or Variable Cost.

Duplication

Page 159, Duplication: The power should offer a total of 2 instances of the character at 1 SP, one the “prime” version and the other a duplicate. At 2 SP, there are 4 instances of the charge (one “prime” and three duplicates); at 3 SP there are 8 instances; and so on.

Real-World Limits on Ordinary Objects

Page 226, Powers and Skills Available, Enhancement Powers: Lightning Reflexes is limited to 5 SPs.

Page 227, Weight Restrictions, Weapons (Ranged): Add the following sentence. “A weapon with a Rapid Fire Blast can have 1 SP of Blast more than its Weight would otherwise allow to represent burst fire.”

Page 227, Weight Restrictions, Weapons (Explosive): The entry should read “An ordinary explosive weapon’s Explosion cannot exceed its Weight by more than 12 SPs unless it has the Ionizing Damage Type. If so, then the weapon’s Explosion can exceed its Weight by up to 16 SPs. The weapon’s Explosion can be up to 2SP higher if its High Energy. If the weapon’s Weight is less than -3 SPs, the maximum SP is 9 (13 if Ionizing) -1 SP per 3 SP of Weight less than -3. In any case, the weapon must have either the Self-Range or Targeted modifier and cannot have the Self-Immunity modifier. The conventional limits also apply to objects with Bang, Flash, Fog, or Sound Cloud.”

Power Stunts

Page 265, Power Stunt Declaration. “The SP score of the Base Attribute -5” should be “The SP score of the Base Attribute.”

Page 267: Change the title “Emulating a Different Power from a Different Category” change to “Emulating a Primary Attribute or a Different Power from a Different Attribute”

Page 267, last paragraph: Change “If the Power Stunt involves emulating a Power from” to “If the Power Stunt involves emulating a Primary Attribute, or emulating a Power from…”).

Page 267, last paragraph: ”the emulated Power and the base Power” should be “the emulated Power or Attribute and the base Power”

Page 267, change formula HERO POINT COST (DIFFERENT POWER, DIFFERENT CATEGORY) to HERO POINT COST (PRIMARY ATTRIBUTE OR DIFFERENT POWER, DIFFERENT CATEGORY)

Page 267: Change formula (EMULATED POWER COST – BASE POWER COST) / 2, MINIMUM 5 to be (EMULATED POWER OR ATTRIBUTE COST – BASE POWER COST) / 2, MINIMUM 5

Page 270: Add a new section after POWER LIMITS ON POWER STUNTS (same level/font category) called POWER STUNTS BEYOND THE RULES and put this text:

Sometimes a player might attempt a Power Stunt that is not covered by an existing Power, Skill, Perk, or Modifier. Nevertheless, the Power Stunt might be plausible! If so, the GM should make up an appropriate Hero point cost for the Power Stunt using their best judgment. Be sure to write it down for future use. (Remember, oral rulings create precedent.)

Conditions – Slain and Unconscious

Page 275: Change “(A creature is instantly Slain when his Current Health is reduced to a negative value greater than his maximum Health, and an object is Destroyed when its Current Durability is reduced to a negative value greater than its maximum Durability).” to “(A creature is instantly Slain when his Current Health is reduced to a negative value equal to or greater than his maximum Health, and an object is Destroyed when its Current Durability is reduced to a negative value equal to or greater than its maximum Durability.)”

Page 371: Change “A character whose Current Health is reduced to a negative value greater in magnitude than half of his Maximum Health is Seriously Injured.” to “A character whose Current Health is reduced to a negative value equal to or greater in magnitude than half of his Maximum Health is Seriously Injured.”

Page 371: Change "He is considered to have an AGI, VAL, MIG, INS, RES, and Speed of 0 for purposes of DV to such Attacks.” to “He is considered to have an AGI, VAL, MIG, and Speed of 0 for purposes of DV to such Attacks.” Unconscious characters do not drop to 0 INS and RES for purposes of DV.

Page 372: Change “A character whose Current Health is reduced to a negative value greater in magnitude to his Maximum Health is Slain.” to “A character whose Current Health is reduced to a negative value equal to or greater in magnitude to his Maximum Health is Slain.”

Page 442: Change the following sections of the chart as follows:

3A. Special Effects from Nonlethal Attacks can still reduce the target’s Current Health to greater than or equal to a negative value of his Maximum Health. (Default)

3B. Special Effects from Nonlethal Attacks cannot reduce the target’s Current Health to greater than or equal to a negative value of his Maximum Health.

3C. Special Effects from Nonlethal Attacks cannot reduce the target’s Current Health to greater than or equal to a negative value of his Maximum Health, except for the following Special Effects:________________________________________________________.

4D. Everything is always Nonlethal! No Attack, Special Effect, or Damage of any sort can ever reduce a target’s Current Health to greater than or equal to a negative value of his Maximum Health.

Defusing Bombs

Page 334, Cutting the Red Wire: Cutting the Red Wire is an INS vs. Security+3 Challenge Action. The rules erroneously list the DV as just Security.

Identifying Diseases

Page 338: Where it says “On a Green or better result, the character has identified the disease’s Transmission Method and Symptoms Caused. On a Yellow result, he has also learned the disease’s Infectivity and Incubation Period. On an Orange or better result, he has identified the disease’s Type and isolated the specific microbe responsible; work on a cure is now possible.” Change to “On a Green or better result, the character has identified the disease’s Transmission Method and Symptoms Caused. On a Yellow result or better result, he has identified the disease’s Type and isolated the specific microbe responsible; work on a cure is now possible. On an Orange or better result, he has also learned the disease’s Infectivity and Incubation Period.”

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Major Errata

Major errata might cause confusion during play if not noted. It includes examples where a missing sentence, word, or math error makes a given mechanic inexplicable, ambiguous, or confusing. You don’t need to print this out, but if a reference in the rulebook seems confusing, this errata might clear it up.

Rules Errata

Page 75, Recharge Time table: Change “1 use per day (14 SP)” to “1 use per 16 hours (14 SP)”

Page 81, Electrical Control: Under “Modify…”, where it reads “to increase a current’s Magnitude is” should be “to increase a current’s Magnitude by +1 is”

Page 98, Healing under Horizontal Transference Modifier: Add “After applying all other modifiers,” before “reduce the Base Cost by half and the Variable Cost by half.”

Page 104, Degradable modifier: Add “After applying all other modifiers,” before “reduce the Variable Cost by 50% and record the power as Degradable [Signal Type] Blindsight.”

Page 107, Super-Fortitude: Add the sentence at the end: “He can use his SPs of Sper-Fortitude as his Base Score for Breath Control.”

Page 108, Super-Strength, Noncombatant modifier: Change “He cannot use his Super-Strength as the basis for the Speed of hurled Objects, as his EV,…” to “Change “He cannot use his Super-Strength as the basis for his Jumping Speed or the Speed of hurled Objects, as his EV,…”

Page 109, Super-Stamina: Change “He can use his SPs of Super-Stamina as his DV against Life.” To “He can use his SPs of Super-Stamina as his DV against Life Drain and as his Base Score for Pressure Protection and Underwater Adaptation.”

Page 151, Power Dampening: The Touch-Range modifier should read “The character can only dampen power in other characters when he is in physical contact with the other character or characters.”

Page 153: Quake, first paragraph: Add this sentence: “Quakes can deal Concussive damage to static objects affixed to the ground, and Daze and knock down other characters.”

Page 176: Power Replication: “our until voluntarily relinquished, whichever comes first.” should be “or until voluntarily relinquished with an Automatic Action, whichever comes first.”

Page 190, Mobile Defense Expertise: “DV against Melee Attacks” should be “DV against Melee or Wrestling Attacks”; and “made a Melee Attack” should be “made a Melee or Wrestling Attack”.

Page 205: Sickly: Base Refund should be 3+ CP instead of 4+ CP.

Page 289, Falling: Change “The fall deals Red Damage for an Attack with an EV equal to the greater of the faller or rescuer’s Weight in SPs plus the Falling Speed (usually 2, 6, or 7 SPs).” to “The fall deals Red Damage for an Attack with an EV equal to the greater of the faller or rescuer’s Weight in SPs plus the lesser of the Falling Speed (usually 2, 6, or 7 SPs) and Distance Fallen.”

Page 292, Drowning, second paragraph: “make a successful Wrestling Attack” should be “make a successful MIG/VAL vs. MIG/(Weight + Speed) Wrestling Attack”

Page 292, Drowning, third paragraph: ”INS vs. Time Challenge Check, using” should be “INS vs. Time Attack Check, using”

Page 292, Drowning: Where it says, “The rescuer makes an INS vs. Time Attack Check, using his SPs of INS as the AV and the SPs of Time since the creature became Unconscious as the DV.” Add the following sentence to the end of the paragraph: “Water Control may be used in lieu of INS if available.”

Page 300: Change “The maximum Effective Range at which a character can claim Earshot is his Passive Listening Range plus the sound’s Loudness minus the Effective Range, the Sound Absorption, and the Loudness of ambient noise.” to “The maximum Effective Range at which a character can claim Earshot is his Passive Listening Range plus the sound’s Loudness minus the Sound Absorption and the Loudness of ambient noise.”

Page 303, Observing, second paragraph: Change “The bonus to his Passive Spotting Range is equal to the lesser of his SPs of INS/Super-Perception compared to the greater of the SPs of Cover and/or Obscurity available to target(s).” to “The bonus to his Passive Spotting Range is equal to the lesser of his SPs of INS/Super-Perception compared to the SPs of Cover and/or Obscurity available to target(s).”

Page 305, Fatigue, first entry: “After 14 SPs of Time” should be “After 10 SPs of Time”. “After 19 SPs of Time” should be “After 14 SPs of Time”.

Page 306, Fast Processing: Change “PROCESSING SPEED + PROCESSING TIME VS. INFORMATION – 3” to “INS + PROCESSING TIME VS. INFORMATION – 3”.

Page 315: Change “CHA + MODIFIER VS. RES + MODIFIER” to “CHA/PERSUASION + MODIFIER VS. RES + MODIFIER”

Page 316: Change “(CHA + TIME) VS. (NPC INS + 10)” to “(CHA/PERSUASION + TIME) VS. (NPC INS + 10)”

Page 323: Change "(CHA + TIME) VS. (WITNESS RES) to “(CHA/INTERROGATION + TIME) VS. (WITNESS RES)”

Page 326, Asteroid Attribute: Where it says “2 x Weight / 3” change to “2 x Weight /3 + 3”

Page 327, last star: “Pages of Exposure – 3” should be “Pages of Exposure – 2”

Page 331: Change “MELT/FREEZE/DRY AVALANCHE: POWER + TIME VS. AVALANCHE WEIGHT -7” to "MELT/FREEZE/DRY AVALANCHE: POWER + TIME VS. AVALANCHE WEIGHT - 3

Page 337, Identifying a Disease, second paragraph: Just before the sentence “Remember that if…” add the sentence “Add +3 if the Disease is Complex.”

Page 344: Change “EARTH CONTROL VS. (DISTANCE X 1.5) + TIME TO QUAKE” to “EARTH CONTROL VS. (DISTANCE X 1.5) + TIME TO QUAKE - QUAKE MAGNITUDE”

Page 345: Where it says “On a Green or better result, the character suffers Bludgeoning Damage using 7 as the EV (representing a chunk of rock with Weight 0 and Speed 6) from collapsing debris.” Change “Speed 6)” to “Speed 7)”.

Page 347: Change “TIME TO EXTINGUISH FIRE = FIRE MAGNITUDE – WEIGHT OF WATER (+ THERMAL PROTECTION)” to "TIME TO EXTINGUISH FIRE = FIRE MAGNITUDE – WEIGHT OF WATER - THERMAL PROTECTION”

Page 351, Decontaminating, second paragraph: “is reduced to half its SP value.” should be “is reduced by 3 SPs or half its SP value, whichever is greater.”

Page 352, Containing, second paragraph: “is reduced to half its SP value.” should be ““either 3 SPs of Volume is contained or half the Volume is contained, whichever is greater.””

Page 533: “If the target’s Weight is greater than the tornado’s Wind Strength and the target wasn’t Destroyed, then the tornado moves over the target, but does not move it.” should be “If the target’s Weight is greater than or equal to the tornado’s Wind Strength and the target wasn’t Destroyed, then the tornado moves over the target, but does not move it.”

Page 353: Under Stopping Tornados, delete these three equations:

  • CHANGE IN TORNADO VOLUME = AIR CONTROL/WEATHER CONTROL - TORNADO MAGNITUDE
  • CHANGE IN TORNADO WIND STRENGTH = AIR CONTROL/WEATHER CONTROL – TORNADO MAGNITUDE
  • CHANGE IN TORNADO MAGNITUDE = AIR CONTROL/WEATHER CONTROL – TORNADO MAGNITUDE

And replace them with:

  • CALM TORNADO AS AN AUTOMATIC ACTION IF AIR CONTROL => TORNADO MAGNITUDE
  • TIME (CALM TORNADO) = TORNADO MAGNITUDE - AIR CONTROL/WEATHER CONTROL

Page 356: Delete the formula above the Example and replace with DIKE LENGTH = (EARTH CONTROL + TIME) - (DIKE HEIGHT + DIKE DENSITY)

Page 358: Change "EV (BOMBFALL) = 7 +” to "EV (BOMBFALL) = 6 +”

Page 360, Cooling Lava Flows: Change “EXTINGUISHING FIRE” to “COOLING LAVA”

Page 360: Change “TIME + WEIGHT OF WATER VS. FIRE MAGNITUDE – 3 (- THERMAL PROTECTION)” to “TIME + WEIGHT OF WATER VS. LAVA FLOW WEIGHT - 2”

Page 362, Diverting Pyroclastic Surges: Change “can be diverted with Air Control, however” to “can be diverted with Air Control as an Automatic Action, however.”

Page 362, Diverting Pyroclastic Surges: Change “DIVERGENCE DISTANCE (PYROCLASTIC SURGE) = PYROCLASTIC SURGE MAGNITUDE – POWER” to “DIVERGENCE DISTANCE (PYROCLASTIC SURGE) = POWER - PYROCLASTIC SURGE MAGNITUDE”

Page 362: Change “TIME + FIRE CONTROL VS. VOLCANO DURATION + VOLCANO MAGNITUDE – 3” to “TIME + FIRE CONTROL VS. VOLCANO MAGNITUDE – 3”

Page 370, Protection: Change “cause Collisions to be Inelastic rather than Elastic (p. 276), among other things.” to “cause Collisions to be Elastic rather than Inelastic (p. 276), among other things.”

Page 376, It’s Fried: Change “Objects are immune to the Disoriented condition unless they are Autonomous.” to “Objects are immune to the Disrupted condition unless they are Autonomous.”

Page 390, Held: Change “If the Holding Attacker makes a Sweep or Judo Throw Trick Attack against…” to “If the Holding Attacker makes a Judo Throw Trick Attack against…”

Page 396, Goad: Change “CHA vs. INS/RES” to “CHA/Smack Talk vs. INS/RES”

Page 398, Suppression: Change “AGI vs. RES + Cover/AGI + Cover/Minimum Ranged DV” to “AGI vs. (RES + Cover)/(AGI + Cover)/Minimum Ranged DV”

Page 483, Dazed: “On his next Panel, he can only take two Actions, and one of the two must be an Automatic Action.” should be “On his next Panel, he can only take two Actions, only one of which can be a Challenge Action (even if he has, e.g., Extra Attacks).”

Page 483, Disoriented: Delete the sentence “If the target has Neural or Psychic Protection (as per the original Attack), he may subtract his SPs of Protection from the SEV.”

Page 484, Exhausted: Change “A creature gains the Exhausted condition from taking Extended Actions of over a certain Time.” to “A creature gains the Exhausted condition from taking Extended Actions for over a certain duration of Time.”

Page 484, Exhausted: Change “A creature can end the Condition by resting for 8 hour (14 SP) of Time or by expending 2 Hero Points on his Panel.” to “A creature can end the Condition by resting for 8 hours (13 SPs) of Time or by expending 2 Hero Points on his Panel.”

Page 485, Holding: Change “If the Holding character makes a Sweep or Judo Throw Trick Attack against the Held opponent, he reduces the Color Threshold of success by two colors.” to “If the Holding character makes a Judo Throw Trick Attack against the Held opponent, he reduces the Color Threshold of success by two colors.”

Page 485, Infected: Change “A creature who has the Infected condition can infect others by Direct transmission.” to “A creature who has the Infected condition can infect others by Direct, Airborne, or Droplet transmission.”

Page 485, Leaking: Delete the sentence “Damage from the Leaking condition cannot be reduced by any type of Protection.”

Page 486, Observing: Change “The bonus to his Passive Spotting Range is equal to the lesser of his SPs of INS/Super-Perception compared to the greater of the SPs of Obscurity available to target(s) from Stealth or camouflaging terrain.” to “The bonus to his Passive Spotting Range is equal to the lesser of his SPs of INS/Super-Perception compared to the SPs of Cover and/or Obscurity available to target(s).”

Page 486, Observing: Change “Observing does not help with Cover or with Obscurity from darkness or weather. No amount of concentration can allow someone to see through walls or pitch darkness.” to “Observing does not help if the target has Total Cover. No amount of concentration can allow someone to see through walls.”

Page 486, Overwhelmed: Change “A character gains the Overwhelmed condition when he Rolls with an Attack and reduces the Color Result by three colors, or when he is already Dazed and reduces it by two colors, or already Staggered and reduces it by three colors.” to “A character gains the Overwhelmed condition when he Rolls with an Attack and reduces the Color Result by three colors, or when he is already Dazed and reduces it by two colors, or already Staggered and reduces it by one color.”

Page 486, Overwhelmed: Change “An Overwhelmed character cannot Roll with any Attacks except by spending Hero Points.” to “Once Overwhelmed, a character can continue to Roll with Attacks but must expend 2 Hero Points for each step by which he reduces the Color Result.”

Page 486, Paralyzed: Change “However, if a Paralyzed has a Control or Mental power that indirectly affords him a Speed (such as Telekinesis affording him Flight) and does not rely on AGI, he can use that power to travel with a Movement Action.” to “However, if a Paralyzed creature has a Control or Mental power that indirectly affords him a Speed (such as Telekinesis affording him Flight) and does not rely on AGI, he can use that power to travel with a Movement Action.”

Page 487: Sneaking: Where it says “The bonus from Sneaking is equal to the lesser of the character’s AGI or the Ambient Loudness + 5.” Change “+5” to “+8”.

Page 488, Stuck: Add “On a White result, the target remains Stuck.” before “On any other result, the target frees himself from the Condition.”

Page 488, Toppled: Change “The Toppled condition affects objects in lieu of the Prone condition if the Effect Value or Special Effect Value that triggers the Condition is greater than the object’s Weight.” to “The Toppled condition affects objects in lieu of the Prone condition.”

Page 488, Unconscious: Change “Any Powers he was sustaining automatically deactivate.” to “Any Powers he was sustaining automatically deactivate, and he drops anything he was holding in his hands.”

Page 492, Combat Sense: Change “Replace AGI as DV vs Ranged Attacks” to “Replace AGI as DV vs Ranged Attacks, Ramming Attacks, Bangs, Explosions, Flashes, Gusts, and Snares”

Page 492, Kinetic Teleportation: Delete the words “when moving”

Page 492, Piloting: Delete “Bangs” and “Flashes.”

Page 493, Data Processing: Change “Replace INS as AV Information actions and for Investigation of a database” to “Replace INS as AV for Information actions and for Investigation of a database”.

Page 493, Investigation: Change “Replace INS as AV for Investigation actions” to “Replace INS as AV for Investigation actions and as the DV to Investigate his crimes”

Page 493, Super-Stamina: Change “Replace MIG for purposes of Health, Health Recovery, and DV; and as Base Score for Pressure Protection and Underwater Adaptation” to “Replace MIG for purposes of Health, Health Recovery, and DV against Life Drain; and as Base Score for Pressure Protection and Underwater Adaptation”.

Page 494, Iron Will: Change “Replace RES as AV to break free from Emotion Adjustment, Mind Domination, and Paralysis, and as DV vs Emotion Attacks, Mental Attacks, and Intimidation” to "Replace RES as AV to break free from Emotion Adjustment, Mind Domination, and Paralysis, and as DV vs Emotion Attacks, Mental Attacks, Intimidation, and other Challenge Checks”

Page 494, Hyperkinetic Teleport: Change “Replace VAL as AV for Melee Attacks and Wrestling Attacks” to “Replace VAL as DV for Melee Attacks and Wrestling Attacks”.

Page 494, Power Aptitude: Change “Replace one designated Attribute as AV when using one designated Power, chosen when Skill is selected” to “Replace one designated Attribute as AV when using one designated Power or group of Linked Powers, chosen when Skill is selected”. Per Power Aptitude, p. 182.

Example Errata

Page 43: Delete the sentence “How long is one day? 14 SPs; 24 hours is halfway between 16 hours (14 SPs) and 32 hours (15 SPs) and 14 is even.” Replace it with the sentence “How fast is 12mph? 4 SPs; 12mph is halfway between 8mph (3 SPs) and 16mph (4 SPs) and 4 is even.”

Page 73, Power Modifiers, Example: “a Variable Cost of 18.” should be “a Variable Cost of 24.”

Page 74, Draining, Example: “Gliding (2), or 2 CP.” should be “Gliding (2), or 4 CP.”

Page 136, Example: " the dynamite’s user would spend an Automatic Action” should be “the dynamite’s user would spend a Challenge Action”

Page 146, Example: “while the DV is the shack’s Speed of 0, so” should be “while the DV is Jack’s AGI (currently 0), so”

Page 151, Power Dampening, Example, third paragraph: Change “She has 9 SPs of Avocation.” to “She has 8 SPs of Avocation.” Change “That is less than 4, so it’s just added to her dampened CHA of 5 SPs, leaving her with 7 SPs of Smack Talk.” to “That is less than 4, so it’s just added to her dampened CHA of 6 SPs, leaving her with 8 SPs of Smack Talk.”

Page 153, Quake, last Example: " so the Attack Check is 7 vs. 5, for an RV of +2." to “so the Attack Check is 6 vs. 5, for an RV of +1.”

Page 167, Skinchange, last Example, last sentence: Change “With a DV of 16 and MIG of 8, he is below his Melee Defense Limit of 24” to “With a DV of 16 and MIG of 8, he is below his Melee Defense Limit of 26.”

Page 171, Invention, bottom Example: Change “Therefore the Task Force’s AV was (9 + 11 + 24) = 45.” to “Therefore the Task Force’s AV was (9 + 11 + 25) = 45.”

Page 174, Pathogen Synthesis: Change “Her cost so far is 5 + 15 + 15 + 40 + 60 + 4 + 4 = 144 CP.” to “Her cost so far is 5 + 15 + 15 + 40 + 60 + 4 + 5 = 144 CP.”

Page 175, Power Battery, Example: “106 CP” should be “116 CP” in the first paragraph; “106 CP” should be “116 CP” in the second paragraph; “for a total of 181 CP” should be “for a total of 191 CP.”

Page 198, Adverse Response: Change "The Base Refund for this Adverse Response is 32 CP.” to “The Base Refund for this Adverse Response is 64 CP.”

Page 198, Adverse Response: Change “His Adverse Response’s Frequency Modifier is 50% x 40% x 130% = 32.5%. With an Effect Refund of 32 CP, Airborne’s Total Refund is 32 x 32.5% = 10 CP.” to “His Adverse Response’s Frequency Modifier is 50% x 40% x 130% = 26%. With an Effect Refund of 64 CP, Airborne’s Total Refund is 64 x 26% = 16 CP.”

Page 209: Example: Change “(32 CP + 9 CP) x 2% = 0.84 CP” to “(32 CP + 9 CP) x 2% = 0.82 CP”.

Page 211, Example: Change “The Base Refund for that is (15 x 8) = 145 CP.” to “The Base Refund for that is 25 + (15 x 8) = 145 CP.”

Page 222, second Example: “Weight of 27 SPs” should be “Weight of 26 SPs” and “Interior Capacity of 26 SPs.” should be “Interior Capacity of 25 SPs.”

Page 264, Example, last paragraph: “INS - Time” should be “INS + Time”. Later in the paragraph, “Information = INS - Time.” should be “Information = INS + Time.”

Page 265, Example: Change “The effective AV for her Team is therefore 8.” to “The effective AV for her Team is therefore 9.”

Page 273, Example: Change “Therefore, his Running Speed while pushing the train would be 5 + 12 – 9 = 2 SPs, or about 5mph.” to "Therefore, his Running Speed while pushing the train would be 5 - (12 – 9) = 2 SPs, or about 5mph.”

Page 274, first Example: Change “If he succeeds on the Challenge Check, Jack Hammer will be able to push the train at a Speed of 4 + (12 – 5) = -3 SPs for 0 or more SPs of Time.” to “If he succeeds on the Challenge Check, Jack Hammer will be able to push the train at a Speed of 4 - (12 – 5) = -3 SPs for 0 or more SPs of Time."

Page 275, first Example: Change “His AV for the Challenge Check is 8 (his MIG) + 6 = 14. His DV for the Challenge Check is 8 (object Weight) + 7 (object Speed) = 15. Therefore his RV is 14 – 15 = -1.” to “His AV for the Challenge Check is 8 (his MIG). His DV for the Challenge Check is 8 (object Weight) + 7 (object Speed) - 6 = 9. Therefore his RV is 8 – 9 = -1.”

Page 275, Collisions, bottom Example: “Cross-referencing the RV of +2” should be “Cross-referencing the RV of +1”

Page 269, first Example: Change “Therefore the Power Stunt costs (116 – 80) / 2 = 13 Hero Points.” to “Therefore the Power Stunt costs (116 – 80) / 2 = 18 Hero Points.”

Page 308, Example: “…he can earn (0 + 14 - 1) = 13…” should be “he can earn 13…”.

Page 312, Example: “100 people” should be “200 people”. “200 people” should be “400 people”. “400 people” should be “800 people”.

Page 315, Example: “Garth Brooks has 5 SPs of CHA” should be “Garth Brooks has 5 SPs of RES”

Page 323, bottom Example: The technician’s RV should be 0 instead of +1.

Page 338, Example: Change “12Sigma’s Challenge Check would have had an RV of -15 and he’d have failed.” to “12Sigma’s Challenge Check would have had an RV of -14 and he’d have failed.”

Page 339, Example: Change “The Task Force spends 24 months working on the vaccine (23 SPs of Time), securing an AV of 44, for an RV of +1. Since they just need a Yellow result for a viral vaccine, they take the automatic success.” to “The Task Force spends 12 months working on the vaccine (23 SPs of Time), securing an AV of 43, for an RV of +1. Since they just need a Yellow result for a viral vaccine, they take the automatic success.”

Page 344, first Example: Replace entire text with text below.

Imagine that the Graniteer were having a coffee at a café when The Deplatformer goes off a distance of 4 miles away (12 SPs). The Magnitude in SPs of the earthquake that strikes the café is 26 – (12 x 1.5) = 8 SPs. He takes an Automatic Action to suppress the tremors around himself to 0 SPs. The effect shields an area within a radius of (12 – 8) = 4 SPs, or about 80 feet. At 6 SPs away from the Graniteer, the earth is shaking with a Magnitude of 3 SPs. At 8 SPs (a quarter-mile) from the Graniteer, the tremors have a Magnitude of 6 SPs, and at 10 SPs (a mile), the tremors are back to their local maximum of 8 SPs. The Graniteer may continue to expend an Automatic Action each Page for the entire Duration of the quake (16 Pages) to keep the local area protected.

Page 344, second Example: Change “If the earthquake will happen on Sunday, he’ll notice the first foreshocks on Wednesday.” to “If the earthquake will happen on Sunday, he’ll notice the first foreshocks on Tuesday.”

Page 362, Example, third paragraph: “He rolls a 15” should be “He rolls a 26”

Page 372, second Example: Change “The Explosion’s DV is increased by (2 x 9/3) 6 SP to 12 SP, so it deals 128 Damage.” to “The Explosion’s EV is increased by (2 x 9/3) 6 SP to 12 SP, so it deals 128 Damage.” [Changing “DV to “EV”]

Page 374, first Example: Change “If Levitee had 10 SPs of Regeneration, he would heal from a Serious Injury in 22 – 10 = 12 SPs of Time (2 hours).” to “If Levitee had 10 SPs of Regeneration, he would heal from a Serious Injury in 22 – 10 = 12 SPs of Time (4 hours).”

Page 383, first Example: Change “If Jack Hammer picks up a motorcycle (Weight of 5 SPs and 1 SP) and hurls it at the villain…” to “If Jack Hammer picks up a motorcycle (Weight of 5 SPs and Height of 1 SP) and hurls it at the villain…”

Page 383, first Example: Change “Since BFF is 3 SPs of Distance away and has 4 SPs of Cover, the Minimum Ranged DV of 7.” to “Since BFF is 3 SPs of Distance away and has 4 SPs of Cover, the Minimum Ranged DV is 7.” [changing “of” to “is” before 7]

Page 388, Example, second paragraph: “It rolls a 10 and scores a Red result.” Should be “It rolls a 09 and scores a Red result.”

Page 388, Example: Change “A 100,000-square foot area of Central Park is turned into a crater.” to “An 80,000-square foot area of Central Park is turned into a crater.”

Page 396, second Example: Change “On his next Panel, Airborne must either open his eyes (triggering Khepri’s Paralysis) or he must lose 24 Determination to resist the Goading.” to "On his next Panel, Airborne must either open his eyes (triggering Khepri’s Paralysis) or he must lose 48 Determination to resist the Goading.” [changing “24” to “48”]

Page 398, Sunder, Example: “with an RV of +3”, should be “with an RV of +7”

Page 415, Example: Change “get a 17” to “get a 19”. Change “and get a 11” to “and get a 12”. Change “held at LOCATION (2d6).” to “held at LOCATION (1d20).”

Page 430, first Example: Change “Airborne, Shadowmancer, Necrotronic, and Weatherman have a combined Challenge Rating of 135.” to “Airborne, Shadowmancer, Necrotronic, and Weatherman have a combined Challenge Rating of 140.”

Page 431, third Example: Change “Each of the eight SWAT officers has a Challenge Rating of 1, so the overall Challenge Rating of the Scene is reduced by 8 from 30 to 22.” to “Each of the eight SWAT officers has a Challenge Rating of 1, so the overall Challenge Rating of the Scene is reduced by 8 from 60 to 52.”

Page 436, Example: Change “Note that if the bomb were only powerful enough to damage one city block, the Region Modifier would have been x0.5 (Community).” to “Note that if the bomb were only powerful enough to damage one city block, the Region Modifier would have been x0.33 (Community).”

Page 404, first Example: Change “The Facilities are in rural locations, giving it 42,000 square miles of land (26 + 9 = 35 SP).” to “The Facilities are in rural locations, giving it about 30,000 square miles of land (26 + 9 = 35 SP). (The real DoD has 42,000 square miles of land.)"

Page 406, first Example: Change “The US Army has 21 SPs of Personnel, 23 SPs of Funds, 24 SPs of Facilities, and 23 SPs of Reputation, costing 2,011 CP.” to "The US Army has 21 SPs of Personnel, 23 SPs of Funds, 24 SPs of Facilities, and 21 SPs of Reputation, costing 2,011 CP.”

Page 406, second Example: Change “…2 CP of Notorious (resulting in 1 SP of Notoriety)…” to “…2 CP of Notorious (resulting in 2 SPs of Notoriety)…”

Page 429: Example, change “The GM could also, e.g., spend 17 points of their Challenge Rating Budget to introduce the collapsing bridge Environmental Challenge (from the example above) into the Scene, and then spend the remaining 103 points of the Challenge Rating Budget on Antagonists.” to “The GM could also, e.g., spend 20 points of their Challenge Rating Budget to introduce the collapsing bridge Environmental Challenge (from the example above) into the Scene, and then spend the remaining 100 points of the Challenge Rating Budget on Antagonists.”

Characters and Objects Errata

Page 229, Handcuffs: Handcuffs have the Touch modifier on Snare. CP Cost is 48.

Page 234, Gas Mask: Change “Air Filtration becomes available after 13 SPs of Time” to “Air Filtration becomes unavailable after 13 SPs of Time”.

Page 236, Man-Portable Anti-Tank Rocker Launcher: Add the word “Linked” before “No Multi-Attack Short Range (-2)…”.

Page 239, Torpedo: Under Power Flaws, change Flight to Swimming.

Page 240, Bulldozer: Interior Capacity is 3 (200 lbs). CP Cost is 152 CP.

Page 244, Jet Fighter: Interior Capacity is 3 (200 lbs). CP Cost is 496 CP.

Page 245, Main Battle Tank: Entry is missing “All Terrain Running 6” under Other Powers.

Page 245, Main Battle Tank: “No Extra Attack Penetrating Blast 11” should be “No-Multi-Attack Penetrating Blast 11”

Page 246, Infantry Fighting Vehicle: Entry is missing “All Terrain Running 5” under Other Powers.

Page 248, Steel Refrigerator: “Special Cryogenic Aura” should be “Ultra-Weak Special Cryogenic Aura -3”

Page 447: There is an asterisk next to Airborne’s flying speed. Remove the asterisk. Change “Flying Speed” to “Gliding Speed”.

Page 449: Aurora’s Flying Speed should be 12 rather than 14.

Page 453: Helen Killer’s Initiative should be 12 rather than 8

Page 453: “Helen and Magnus” should be “Helen and Maximilian”

Page 454: There is an asterisk next to Sword Master’s flying speed. Remove the asterisk. Change “Flying Speed” to “Gliding Speed”.

Page 457: There is an asterisk next to Levitee’s jumping speed. Remove the asterisk. Change “Jumping Speed” to “Swimming Speed”.

Page 457: Levitee’s “Ultra-Sensitive Hearing 5 (10 CP)” should be “Ultra-Sensitive Hearing 4 (7 CP)”

Page 459: Maximum Leader’s Reputation should be 10/23.

Page 459: Maximum Leader’s Jumping Speed should be 4, not 2.

Page 460: There is an asterisk next to Reputation 11/12. Remove the asterisk.

Page 460: Renard’s“17 SP of office” should be “16 SP of office”.

Page 463: Singularity’s Jumping Speed should be 1, not 2.

Page 466: Warp’s Compulsion (risk-taking) should be Compulsion (risk-taking, 2 CP)

Page 470, Manatee: Change “Cost: 213 CP (CR 1.5)” to “Cost: 213 CP (CR 1)”

Page 471, Riding Horse: Change Cost: “294 CP (CR 1.5)” to “Cost: 294 CP (CR 2)” and change “Increase CP cost to 319 and CR to 2.” to “Increase CP cost to 319.”

Page 471, Arrogant Hacker: Change “Notorious (5 CP” to “Notorious (5 CP)”

Page 473, Awe-Struck Groupie: Change “Cost: 160 CP (CR 0.75)” to Cost: “160 CP (CR 0.5)”

Page 474, Disreputable Conspiracy Theorist: “Notorious” should be “Notorious (6 CP)”

Page 474, Gauche Real Estate Mogul: “Notorious” should be “Notorious (15 CP)”

Page 474, Hardboiled Private Eye: “Notorious” should be “Notorious (2 CP)”

Page 474, Hypercompetitive Professional Athlete: “Notorious” should be “Notorious (12 CP)”. Change “Cost: 560 CP (CR 150)” to “Cost: 560 CP (CR 15)”

Page 475, Scholarly International Politician: Change “Cost: 520 CP (CR 12)” to “Cost: 520 CP (CR 10)”

Page 476, Sleazy Lawyer: “Notorious” should be “Notorious (8 CP)”

Page 476, Spoiled Celebrity: “Notorious” should be “Notorious (16 CP)”

Page 477, Woke Tech Tycoon: “Notorious” should be “Notorious (15 CP)”

Page 478: Dirty Cop (Honest Beat Cop notes): Change “For a Dirty Cop, remove code of Honor and Principled CP; add Wealthy (5 CP), raising income to 1;” to“ For a Dirty Cop, remove Code of Honor and Principled CP; add Duty (on the take, 5 CP) and Wealthy (10 CP), raising income to 1.

Page 479, Bold Navy Admiral: Add (40 CP) after Wealthy.

Page 479, Hawkish Army General: Add (40 CP) after Wealthy.

2 Likes

on p. 463 the line ‘During her second tour in Iraq, she saw an entire convey …’ should read ‘During her second tour in Iraq, she saw an entire convoy …’

BFF’s writeup, p. 451:
“…much to his surprise, the enforces agreed.”
(That should be “enforcers.”)

Not sure if this would qualify as Errata per se because I might be missing something. On page 73, I’m trying to follow the “Power Modifiers” first example box (Let’s imagine…) and the arithmetic doesn’t add up to me. Teleport has Base 50, Variable 10. Base is only increased by by Blinking +25 for a total of 75 in the last line, this makes sense. Variable is increased by Blinking +4, Hyperkinetic +8 and Third-Party +2 for a total of 24, but the last line says total is 18. I can see how to get to 18 (maybe only the highest applies, maybe the cost of Hyperkinetic includes the +4 for Blinking in the cost, and it is mutually exclusive with Third-Party so it is used as the largest value) but it’s not really clear how I would determine that.

Apologies if this has been reported before, I didn’t see it, and perhaps I just missed something in trying to absorb a new rule set.

That looks like an error. Thanks for the keen eye!

Minor Errata

The following errata is unlikely to affect gameplay. It is included here for the sake of completion.

Credits

Add David Harrison to the list of copy editors.

Story Errata

In a few places, names and dates from earlier drafts of the backstory were accidentally retained. These errors are:

In the article, “Video appears to show Army Hospital Hit by Missile,” “Wiki Leaks” should be “WikiFree”

In the article “White House Roundtable”, “Dr Ferro” should be “Dr Lindgren”.

Page 407: “Michael Croft” should be “Tige Coffey”

Page 408: “WikiLeaks” should be “WikiFree”

Page 409: “WikiLeaks” should be “WikiFree”

Page 410: “Aril 18” should be “April 8”; “officially listed Exodus as a terrorist organization” should be “officially listed Exodus as the world’s foremost terrorist organization”

Page 413: “Exodus-led coup on Nauru in 2018” should be “in 2019”

Terminology Errata

In several places in the book, jargon from prior drafts was inadvertently maintained. “Power Limit” is mistakenly called “Power Level.” “Visual Clarity” is mistakenly called “Visual Acuity.” “Extra Attack” is erroneously referred to as “Multi Attack.” “Range” is called “Distance.” These errors appear on the following pages.

Page 65, second Example: Change “Airborne has a Power Level of 20.” to “Airborne has a Power Limit of 20.”

Page 94, Absorption Field, Concentration Modifier: Change the 3 instances of Forcefield to Absorption Field.

Page 105, Cosmic Awareness table: Change “Power Level” to “Power Limit”

Page 112, Underwater Vision: Change both instances of Visual Acuity to Visual Clarity.

Page 114, Emotion Blast, Eye Contact Modifier: Change Visual Acuity to Visual Clarity.

Page 116, Eye Contact Modifier: Change “Visual Acuity” to “Visual Clarity.”

Page 120, Memory Manipulation, Eye Contact Modifier: Change Visual Acuity to Visual Clarity.

Page 121, Mind Blast, Eye Contact Modifier: Change Visual Acuity to Visual Clarity.

Page 123, Mind Drain, Eye Contact Modifier: Change Visual Acuity to Visual Clarity.

Page 150, Paralysis, Eye Contact Modifier: Change Visual Acuity to Visual Clarity.

Page 167: Change “Serengeti is a Power Level…” to “Serengeti is a Power Limit…”

Page 187, Famous: Change “Power Level” to “Power Limit”

Page 189, Designer’s Note: Change “Power Level” to “Power Limit”

Page 193, Resolute: Change “Power Level” to “Power Limit”

Page 196, Wealthy table: Change all instances of “Power Level” to “Power Limit”.

Page 204: Under Missing Arm and Missing Hand, last sentence, change “Flaw” to “Drawback”.

Page 204: Notorious: Change “Power Level” to “Power Limit”

Page 240-247: The Attack Helicopter and many other vehicles have Multi-Attack. Change all instances of Multi-Attack to Extra Attack in the vehicles sections.

Page 297: Change “MAXIMUM EFFECTIVE RANGE OF LOS = PASSIVE SPOTTING DISTANCE + TARGET HEIGHT – COVER – OBSCURITY” to “MAXIMUM EFFECTIVE RANGE OF LOS = PASSIVE SPOTTING RANGE + TARGET HEIGHT – COVER – OBSCURITY.”

Page 300: Change “MAXIMUM EFFECTIVE RANGE OF EARSHOT = PASSIVE LISTENING DISTANCE + SOUND LOUDNESS – SOUND ABSORPTION – AMBIENT LOUDNESS” to “MAXIMUM EFFECTIVE RANGE OF EARSHOT = PASSIVE LISTENING RANGE + SOUND LOUDNESS – SOUND ABSORPTION – AMBIENT LOUDNESS”

Page 379: Change “MAXIMUM EFFECTIVE RANGE OF LOS = PASSIVE SPOTTING DISTANCE + TARGET HEIGHT – TARGET COVER – TARGET OBSCURITY” to “MAXIMUM EFFECTIVE RANGE OF LOS = PASSIVE SPOTTING RANGE + TARGET HEIGHT – TARGET COVER – TARGET OBSCURITY”. [change SPOTTING DISTANCE to SPOTTING RANGE]

Page 432: ASSIGNING HERO POINTS TO ANTAGONISTS, first paragraph and example: Change all 5 instances of “Power Level” to “Power Limit”

Page 437, last Example: Change “That raises her Power Level to 21…” to “That raises her Power Limit to 21…”

Typos

The remainder of the errata are simple typographic or typesetting errors. The only thing to pay attention to here is that most superscript and subscript was inadvertently deleted from formulas on page 222 to 226. Apart from that, you don’t need to worry about this unless you are short of other things to worry about.

Page 65: Under Power Limit: “…creating thematic character…” change to “…creating thematic characters…”.

Page 81: Under “Modify…”, where it reads “In If the”, it should read “If the.”

Page 98: Hyper-Immune System, under Preventative Modifier, Add “After” before “applying all other modifiers…”.

Page 103: Under Specific Modifier, add a period to last sentence after parenthesis.

Page 122, Manchurian Modifier: Where it says “They can only attempt to break free of the Mind Domination at the end of a Panel where they have actively carrying out instructions…”. Change “carrying” to “carried.”

Page 130, Jumping: Delete the word speed next to range in the header.

Page 133, Superspeed Example: “Ranging Attacks” should be “Ranged Attacks”

Page 136: Where it says “If applied to an object, the object must have some means of detecting the approaching character of object (typically 1 SP or more of Radio Blindsight)." “Of object” should be “or object.”

Page 153, Quake, third paragraph, first sentence: Change “(where ‘6” is directly back at the character)” to “(where "6” is directly back at the character).” [e.g. the first ‘ should be “]

Page 154, Quake, Variable Radius Modifier: Change “AV Increase the Variable Cost by 4 and record the Power as Variable Radius Quake.” to “Increase the Variable Cost by 4 and record the Power as Variable Radius Quake.”

Page 155, Snare: Change “…a TOU equal to the SPS of Snare – 5…” to “…a TOU equal to the SPs of Snare – 5…”

Page 160, Growth, Touch Modifier: “increase the Variable Cost by 4.” Capitalize “Increase.”

Page 163, Invisibility, Psychic Modifier: “Robotic characters count as objects for these purposes.).”, delete the last period.

Page 166, Touch Modifier: capitalize “increase”, next to last sentence.

Page 172, Necromancy, second paragraph: Change “If the Check succeeds, the necromancer reduces his necromantic budget by the Challenge Rating of the target and is thereafter treats…” to “If the Check succeeds, the necromancer reduces his necromantic budget by the Challenge Rating of the target and thereafter treats…” [delete the ‘is’ before thereafter]

Page 172, Necromancy, Fresh Modifier: Change “16 hours (15 SPs)” to “16 hours (14 SPs)”

Page 181, Parkour: “and dodge for fire” should be “and dodge fire.”

Page 191, Example: “Aurora” ends with long red space. Next line should be pulled forward.

Page 193, Protector, Example: " sends him flying a Distance equal to the SPS…" should be " sends him flying a Distance equal to the SPs…".

Page 209, 5% Refund Modifier entry: Change “Automatic Auction” to “Automatic Action”.

Page 210: Change “The Deprived of Device and Destruction of Device Vulnerable States cannot be used reduce the CP cost of an object as such.” to “The Deprived of Device and Destruction of Device Vulnerable States cannot be used to reduce the CP cost of an object as such.” [“used reduce” is being changed to “used to reduce”, there’s a missing “to”]

Page 210: Change “Otherwise, a character’s destructible Device has SPs of TOU equal to the sum of (Device Weight x 1.5) + (Character’s Power Level / 4).” to “Otherwise, a character’s destructible Device has SPs of TOU equal to the sum of (Device Weight x 1.5) + (Character’s Power Limit / 4).”

Page 211: Change “A character cannot select a Damaged Vulnerable State other than “any Damage” if his MIG/Super-Stamina exceeds his (Power Level / 2) – 2.” to “A character cannot select a Damaged Vulnerable State other than “any Damage” if his MIG/Super-Stamina exceeds his (Power Limit / 2) – 2.”

Page 211: Change “A character cannot select a Drained Vulnerable State other than “any Damage” if his RES/Super-Fortitude exceeds his (Power Level / 2) – 2.” to “A character cannot select a Drained Vulnerable State other than “any Damage” if his RES/Super-Fortitude exceeds his (Power Limit / 2) – 2.”

Page 223, Designer’s Note: “log2 [ (Material’s Ultimate Tensile Strength)0.5 / (4.5)] +1” should be “log2 [ (Material’s Ultimate Tensile Strength)0.5 / (4.5)] +1”

Page 223, Designer’s Note, second paragraph: log2 should be log2 - – this error occurs three times in this sentence.

Page 223, Designer’s Note, third paragraph: log2 should be log2 – this error occurs three times in this sentence.

Page 224, Weapons, third paragraph: All the subscripts and superscripts are missing from the formula. It should read “Projectile’s Kinetic Energy)0.5 / [(Projectile’s Diameter)0.5 x 2.4]. Kinetic energy for a round of known mass and muzzle velocity can be calculated as ½ Mass x Velocity2.”

Page 224, Weapons, Example, first paragraph: “(60.5 x 2.4)” should be “(60.5 x 2.4)”

Page 224, Weapons, Example, second paragraph: (2010)0.5 should be (2010)0.5 and (7.620.5 x 2.4) should be (7.620.5 x 2.4)

Page 224, Weapons, Example, third paragraph, “(270.5 x 2.4)” should be “(270.5 x 2.4)”

Page 224, second Example. Each instance of log2 should be log2.

Page 224, Explosives, last paragraph: All the subscripts and superscripts are missing from the formula. It should read “Explosion Damage is calculated in kilograms of TNT using the formula Damage = log2 [680 x (kilograms of TNT)0.5]. Damage is calculated in joules using the formula Damage = log2 [(joules)0.5/3].”

Page 224, third Example: All the subscripts and superscripts are missing from the formula. This box should read: “A grenade has 0.2kg of TNT equivalent. Its Damage is therefore log2 (680 x 0.20.5). That is 8.25, so a grenade has 8 SPs of Explosion. The 50-megaton Tsar Bomba exploded with the equivalent of 50 billion kilograms of TNT. Its Damage was therefore log2 (680 x 50,000,000,0000.5 or 27.2, so the Tsar Bomba had 27 SPs of Explosion. Boom!”

Page 225, first Designer’s Note: “the square root of kinetic energy or mass0.5 x velocity “ should be “the square root of kinetic energy or mass0.5 x velocity”

Page 226, Designer’s Note: “Weight0.33” should be “Weight0.33“

Page 228, Determining Monetary Cost with Game Data: Change “Pricing in the real-world is, of coursed based on supply…” to “Pricing in the real-world is, of course, based on supply…”.

Page 229, Flashlight: After Toughness 1, insert Durability 15.

Page 244, Heavy Transport Helicopter. Delete the sentence “Notes: Based on the CH-47 Chinook.” Add that to the start of the prior section, so it says: “Notes: Based on the CH-47 Chinook. “Special Forces” version adds….”

Page 245, Main Battle Tank: “120mmm” should be “120mm”

Page 258: Change “If the higher of two Attributes can be used, the two Attributes separated with a “/”.” to “If the higher of two Attributes can be used, the two Attributes are separated with a “/”.” [add an “are” before separated]

Page 265, Fatigue and Exhaustion, last paragraph: Change " 8 hours (14 SP)” to “8 hours (13 SPs)”

Page 276: Change “CHARACTER KNOCKED PRONE, TARGET TOPPLED, BOTH AND HALTED” to “CHARACTER KNOCKED PRONE, TARGET TOPPLED, BOTH HALTED”.

Page 278, first Example: Change " 5 SPs, or 31mph." to “5 SPs, or 30mph.”

Page 289: Change “STOPPING A FALL WITH AN EXTEND AUTOMATIC ACTION” to “STOPPING A FALL WITH AN EXTENDED AUTOMATIC ACTION”.

Page 290: Change “(Note that since the Time will be negative, this will increase the DV).” to “(Note that since the Time will be negative, this will increase the DV.)”

Page 291, first paragraph, second to last sentence: Change “to determine his Speed.” to “to determine his Speed (see Moving in Hazardous Conditions with a Challenge Action on p. 282).”

Page 291: First paragraph, last sentence: Change “A creature who does not at spend any Action at all always begins Drowning.” to “A creature who does not spend any Action at all always begins Drowning.”

Page 291, Swimming: “A creature who does not at spend any Action…” Delete the “at” before spend.

Page 291, Diving Underwater: Change “Character who dive deeper than their Maximum Safe Depth begin to suffer damage from the water pressure.” to “Characters who dive deeper than their Maximum Safe Depth begin to suffer damage from the water pressure.”

Page 293, Example, second paragraph: Change “On the third, fourth, fifth, and sixth Pages…” to “On the third, fourth, fifth, sixth, and seventh Pages…”

Page 297: Change “The minimum Effective Range is -6 SPs (about 1”) for Spotting and -8 SPs (about 0.125”) for Listening.” to “The minimum Effective Range is -6 SPs (about 1”) for Spotting and -8 SPs (about 0.25”) for Listening.”

Page 298, bullet pointed list: Change the 3 instances of “SPS” to “SPs” after the five star entries.

Page 298, bullet pointed list: After fourth star, “outfit, gear, and can be distinguished.” Should be “outfit, and gear can be distinguished”

Page 299: Example, last sentence: Change “30 feet (3 SPs)” to “40 feet (3 SPs)”

Page 299, Field of View: There is a bad page break at “Observing (p. 303”, that continues on the next page.

Page 303, first Example, first paragraph: Change “or about 6”!” to or “about 8”!”

Page 306, First example: Change " but he does lose" to “but she does lose”

Page 306: Change “WRITING TIME = INFORMATION WRITTEN + 7 – PROCESS SPEED” to “WRITING TIME = INFORMATION WRITTEN + 7 – PROCESSING SPEED”.

Page 307: Second example: Change “…the book will be definitely be ready by July 2020.” to “…the book will definitely be ready by July 2020.” [we’re eliminating the extra “be”]

Page 317, Teaming Up, first sentence: “Intimidate NPCs” should be Intimidate NPCs." (missing period)

Page 317, Intimidating NPC formula: “VS. NPC CHA” should be “VS. NPC RES”

Page 322: “Witness Attitude: If the Witness is Friendly, decrease the DV by +1; f Avoidant, increase it by +1; and if Hostile, by +3.” Change to “Witness Attitude: If the Witness is Friendly, decrease the DV by 1; if Avoidant, increase it by 1; and if Hostile, increase by 3.”

Page 326: “Such vast distances will only be traversable by characters with SPs of Spaceflight., however.” Delete the period after Spaceflight.

Page 334, Change: “A character can use Ranged Spherical Impermeable Forcefield can contain or reduce the destruction caused by the bomb’s detonation.” to “A character can use Ranged Spherical Impermeable Forcefield to contain or reduce the destruction caused by the bomb’s detonation.”

Page 325: Change both instances of “NIBN” to “NIBIN” and add “(38 SP”) after 2TB.

Page 340, Designer’s Note: “…after the after the…”, delete one instance of the phrase “after the”.

Page 340: Change “Even if none of the characters has Hyper-Immune System…” to “Even if none of the characters have Hyper-Immune System…”

Page 341, Necrotizing Fasciitis (Flesh-Eating Bacteria): Change "Convalescence Period 18 SPs (6 weeks) to “Convalescence Period 18 SPs (10 days)”

Page 345: Change “(See p 347 for Special Effects.)” to “(See p 374 for Special Effects.)”

Page 348, first Example: Change “It will take 24 – (8 + 2) = 14 SPs, or about 8 hours.” to “It will take 24 – (8 + 2) = 14 SPs, or about 16 hours.”

Page 349: Under Fighting Fire with Air or Earth, change “starving it off oxygen” to “starving it of oxygen.”

Page 352. Example: Change “(about 14 million cubic feet)” to “(about 8 million cubic feet)”

Page 354: Change “Duration ranges from 7 SP (4minutes)…” to “Duration ranges from 7 SP (8 minutes)…”

Page 354: On the chart, change Tidal Wave Landfall Speed from “5 (15mph)” to “5 (30mph)”

Page 354: “(For Static Objects, this will be 0).”, move period inside parenthesis.

Page 358, Stopping Volcanic Bombfall, second bullet point, last sentence: Change 6” to 8”.

Page 358: Change “…that’s the SPs of Air Control or Telekinesis, etc.) required to move the bombs a distance of 0 SPs.” to “…that’s the SPs of Air Control (or Telekinesis, etc.) required to move the bombs a distance of 0 SPs.”

Page 358, second Example: Change “Looking at the Effects of Cumulative Damage table, the GM notes that all vehicles and small buildings are destroyed.” to “Looking at the Effects of Cumulative Damage table, the GM notes that all vehicles and buildings are destroyed." [removing the word ‘small’]

Page 359, Effects of Lava Flows “(For static objects, this will be 0).” Move period inside parenthesis. “(For static objects, this will be 0.)”

Page 361: There are multiple errors in the chart:

  • Change Width 9 (2 miles) to Width 9 (1/2 mile)
  • Change Width 11 (4 miles) to Width 11 (2 miles)
  • Change Depth 1 (20 feet) to Depth 1 (10 feet)
  • Change Depth 5 (80 feet) to Depth 5 (160 feet)
  • Change Volume 36 (8B cf) to Volume 36 (8T cf).

Page 359, Effects of Lava Flows: “(For static objects, this will be 0).” Move period inside parenthesis. “(For static objects, this will be 0.)”

Page 361: “(For Static Objects, this will be 0).” Move period inside parenthesis.

Page 366: “Melee Attack: Punch, kick, or otherwise slug a target .” Delete the space before the period.

Page 371: “An object without any Hero Points itself that is crewed by characters without any Hero Points cannot Roll with Any Attacks.” “Any” should be lowercase.

Page 386: “(If the Attributes are equal, use the equal value +1).” Move period inside parenthesis.

Page 387: “ELASTIC COLLISION (ATTACKER WEIGHT = OPPONENT WEIGHT): ATTACKER KNOCKED BACK BY OPPONENT SPEED; OPPONENT KNOCKED BACK BY ATTACKER SPEED”. The words “= OPPONENT WEIGHT):” should be in bold text for consistency with the examples above.

Page 387: Change “INELASTIC COLLISION (ATTACKER WEIGHT < OBJECT WEIGHT):” to “INELASTIC COLLISION (ATTACKER WEIGHT < OPPONENT WEIGHT):”

Page 387: Change “IMPACT (ATTACKER WEIGHT= OPPONENT WEIGHT):” to “INELASTIC COLLISION (ATTACKER WEIGHT= OPPONENT WEIGHT):”

Page 387: Change “Thus, only when the Ramming Attack resulted in an Inelastic Collisions is a Special Effect meaningful.” to “Thus, only when the Ramming Attack resulted in an Inelastic Collision is a Special Effect meaningful.” [deleting the ‘s’ on Collisions]

Page 389: Change “If the attacker makes a Sweep or Judo Throw Trick Attack (see p. 395) against the opponent…” to “If the attacker makes a Sweep or Judo Throw Trick Attack (see p. 396 and p. 399) against the opponent…”

Page 391: Change “The Combat Maneuver Perk permits characters to learn Fast Attacks with even bigger trade-offs (+2/-2 or +4/-4).” to “The Combat Maneuver Perk permits characters to learn Fast Attacks with even bigger trade-offs (+2/-2 to +4/-4).”

Page 391: Change “The Combat Maneuver Perk permits characters to learn Power Attacks with even bigger trade-offs (+2/-2 or +4/-4).” to “The Combat Maneuver Perk permits characters to learn Power Attacks with even bigger trade-offs (+2/-2 to +4/-4).”

Page 392, First example: “…(VAL of 14 SPs and Strike of 12 SPs,)…” Delete the comma.

Page 392, Nonlethal Attack: “but not Explosion, Fog, or Life Drain.” Should be “but not Aura, Explosion, Fog, or Life Drain.”

Page 380: Under targeted area of effect attack, change “GREEN OR BETTER RESULT, TARGET DAMAGED BASED OR EFFECTED BASED ON COLOR RESULT” to “GREEN OR BETTER RESULT, TARGET DAMAGED OR EFFECTED BASED ON COLOR RESULT”.

Page 398, Sunder, Example: “her Minimum DV against him is…” should be “her Minimum DV against her is…”

Page 402: Under 29 SP Funds on the chart, change “$,5120,000 ($11T annual)” to “$5,120,000 ($11T annual)”

Page 412 , table 1, row 13: “US Marshalls Service” should be “US Marshals Service”

Page 407: “(In game terms, eligible ascendants must have Challenge Rating of at least 120).” Move period inside parenthesis.

Page 409: Church of Ascension, Funds: Change “The Church owns two private jets and can acquire non-military objects with a cost of 34 SPs or less.” to “The Church owns two private jets and can acquire non-military objects with a cost of 33 SPs or less.”

Page 409: Dreadnaught Security Funds should be ($164M annual) instead of ($325M annual)

Page 410: Change “in 22 states” to “in the other 21 states”

Page 410, Exodus, second paragraph: Change “While the Squadron succeeding in driving off the terrorists, Dr. Quantum, Stronghold, and Warp were left in critical condition.” to “While the Squadron succeeded in driving off the terrorists, Dr. Quantum, Stronghold, and Warp were left in critical condition.”

Page 412, Fēi jiàn, Funds: Change “Fēi jiàn can reliably secure objects with a cost of 34 SPs or less.” to “Fēi jiàn can reliably secure objects with a cost of 33 SPs or less.”

Page 412, SPETSIKHOTRON, Personnel: “Spetsikhotron is commanded by Colonel Pyotr Markov, better known as Avangard (“Vanguard”).” Delete quotation mark after period.

Page 418, Vehicle chart: Change “Container ship” to “Container Ship” and “School bus” to “School Bus” for consistent capitalization formatting.

Page 423: Under the second Branching Scenes section, change “If the heroes fail to resolve the crisis at location J, and they haven’t identified the whereabouts of the Antagonist at Location G, then the villain wins and escapes to commit further mayhem in the future.” To “If the heroes fail to resolve the crisis at location J, and they haven’t identified the whereabouts of the Antagonist at Location H, then the villain wins and escapes to commit further mayhem in the future.”

Page 438: Change, “But nothing stops from you offering an “in kind” award in lieu of or in addition to part or all of the Character Point you’d normally award for an Issue of play.” to “But nothing stops you from offering an “in kind” award in lieu of or in addition to part or all of the Character Points you’d normally award for an Issue of play.” [e.g. “from you” should be “you from”]

Page 439: Change “Multiply the Mission Resolution Award for the Mission by 5 to get the character’s Reputational Impact score of between 1 and 30.” to “"Multiply the Mission Resolution Award for the Mission by 5 to get the character’s Reputational Impact score.” [e.g. deleting “of between 1 and 30”]

Page 440, Example: change “At the end of the Issue, not only does Airborne get no CP Award (he lost the battle), he also has is penalized with the 10-CP Missing Arm Drawback.” to “At the end of the Issue, not only does Airborne get no CP Award (he lost the battle), he is also penalized with the 10-CP Missing Arm Drawback.”

Page 442: Change “This will result in a game where fist-fighting vigilantes will tend to deal Nonlethal Damage but heroes at war will deal Lethal Damage will guns and bombs.” to “This will result in a game where fist-fighting vigilantes will tend to deal Nonlethal Damage but heroes at war will deal Lethal Damage with guns and bombs.” [e.g. “will guns and bombs” to “with guns and bombs”]

Page 448: On American Eagle’s character sheet, the 128 Recovery number partially covers the word Recovery.

Page 448: Change “But he did not become became world famous until June 2018, when he donned a home-made cape and flew to Atlanta to stop Manticore from destroying the city.” to “But he did not become world famous until June 2018, when he donned a home-made cape and flew to Atlanta to stop Manticore from destroying the city.” [remove ‘became’]

Page 453: Change “There she came under the influence of a fellow subject, the charismatic Magnus Danneskjöld (Maximum Leader), who reminded he that…” to “There she came under the influence of a fellow subject, the charismatic Maximilian Danneskjöld (Maximum Leader), who reminded her that…”

Page 451: “…much to his surprise, the enforces agreed.” “enforces” should be “enforcers”

Page 460: Change “In 2015, Canada’s National Cybercrime Coordination Unit began an investigation Renard’s burgeoning empire.” to “In 2015, Canada’s National Cybercrime Coordination Unit began an investigation of Renard’s burgeoning empire.”

Page 460: Change “To his contacts at El Cartel de Los Carteles and Exodus, he is known as The Fox, and his cunning knowns no bounds.” to “To his contacts at El Cartel de Los Carteles and Exodus, he is known as The Fox, and his cunning knows no bounds.”

Page 461: Change “By serendipity, Ryan’s falling body had slammed into the create containing the Mask and it had tumbled out.” to “By serendipity, Ryan’s falling body had slammed into the crate containing the Mask and it had tumbled out.”

Page 463: “During her second tour in Iraq, she saw an entire convey…”, “convey” should be “convoy.”

Page 464: Change “Her society connections, haughty attitude, and striking bone structure made it easy for to attract a clientele of wealthy masochists.” to “Her society connections, haughty attitude, and striking bone structure made it easy for her to attract a clientele of wealthy masochists.”

Page 470, Grizzly bear, Drawbacks: Change “Body From” to “Body Form.”

Page 474: Dedicated Family Man: “Drawbacks” should be in bold type.

Page 479: Ordinary Combat Helicopter Pilot: “Perks” and “Notes” should be in bold type.

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Page 106 under LIGHTNING REFLEXES, “Duration: Permanent” should be directly beneath the Base Score: 0.

Page 111 under ULTRA-SENSITIVE TOUCH, “Duration: Permanent” should be directly beneath the Base Score: 0.

Page 135 under Triggered Offense:, “Darkness” isn’t a specific Offensive Power anymore and should be removed.

Page 152 under POWER DRAIN, “Duration: Permanent” should be directly beneath the Base Score: 0.

Page 152 in the red box, 3rd line. “Mind Control” isn’t a Mental Power, change to “Mind Domination”.

Page 164 under SHRINKING, “Duration: Sustained” should be directly beneath the Base Score: 0.

Page 171 in the 2nd red box, 1st line of 2nd paragraph. “made of up many” should be “made up of many”.

Page 213 last paragraph, 1st line. “is a like a” should be “is like a”.

Page 215 under INTERIOR AND EXTERIOR CAPACITY, “Maximum Capacity: The greater of an object’s Internal Capacity and External Capacity cannot exceed its Weight -1.” is directly contradicted by the following: Page 243 CONTAINER SHIP (Weight 24, Interior Capacity 24) & POWER BOAT (Weight 6, Interior Capacity 6), Page 244 HEAVY TRANSPORT HELICOPTER (Weight 10, Exterior Capacity 10), Page 245 ARMORED PERSONNEL CARRIER (Weight 10, Interior Capacity 10).

Page 224 3rd paragraph of Projectile Weapons: the formula “Projectile’s Kinetic Energy)^0.5 / [(Projectile’s Diameter)^0.5 x 2.4].” is missing the open bracket and parenthesis.

Page 224 in the 1st red box, 2nd line of the 1st paragraph. In “(100)0.5 / (60^.5 x 2.4)” the 0.5 should be a power not a multiple and the .5 power is missing the 0 for consistency.

Page 224 in the 1st red box, 2nd line of the last paragraph. In (270.5 x 2.4) the .5 power is missing the 0 for consistency.

Page 224 in the 2nd red box, 1st line. “(680 x 0.20.5)” should be “(680 x 0.2^0.5)”.

Page 224 in the 2nd red box, last line. “(680 x 50,000,000,0000.5” should be “(680 x 50,000,000,000^0.5)”.

Page 226 under POWERS AND SKILLS AVAILABLE, “Air Supply” isn’t a Transformation Power and should be removed from Transformation Powers. “Radio Cloaking” is missing from Transformation Powers. (JET FIGHTER has Radio Cloaking 10, the highest of any RWOs if upper limit is necessary).

Page 232 under Effects: of PSYCHOACTIVE (MDMA), “euphoric” is listed as the emotional state but does not appear anywhere else in the book unlike the other emotion modifying drugs. Is this intentional?

Page 237 under Powers: of TASER, the damage type is “Ionizing” and should probably be “Electrical”.

Page 238 and 239 under Attributes: of all 6 missiles, “Insight” should be “INS”.

Page 332 under EFFECTS OF BOMBS, “2 SP:” should be “2 SPs:”.

Page 451 under Powers:, “Tough-Range” should be “Touch-Range”.

Page 452 under Powers:, “Telescopic Vision 4 (13 C)” should be “Telescopic Vision 4 (13 CP)”.

Page 459 under Powers:, “Pressure Protection 20 (4 PC)” should be “Pressure Protection 20 (4 CP)”.

Page 459 under BACKGROUND 1st and 2nd lines of 2nd paragraph, “Magnus” should be “Maximilian”?

Page 461 under BACKGROUND last line of 2nd paragraph, “What does he know” should be “What he does know”.

Page 463 under BACKGROUND 1st line of 2nd paragraph, “HMMVW” should be “HMMWV”, the “WV” stands for wheeled vehicle.

Page 468 under EAGLE Perks:, “Illiterate” should be under Drawbacks: and “Unspeaking” should be removed from Perks: (unascended Eagles do not usually read or speak).

Page 472 under FLAMBOYANT CAT BURGLAR, “Equipment:” should be bold.

Page 475 under PLAINSPOKEN CONSTRUCTION WORKER, “Equipment:” should be bold.

Page 481 under SUPER-SOLDIER, “Equipment:” should be bold.

Page 105 under Disturbance in the 2nd row, “Annihilating or Comic Damage dealt” should be “Annihilating or Cosmic Damage dealt”.

Page 175 under POWER BATTERY in the 1st red box, 3rd line of 2nd paragraph. “Power Pool” should be “Power Battery”.

Page 335 under PATHOGENICITY (ATTACK):, “=>” should be “>=”.

Page 193 under ROBOTIC 2nd last line of 2nd paragraph “High Pressure Protection” should be “Pressure Protection”

Page 467 under AFRICAN LION “Animal Body (quadruped)” should be “Body Form (quadruped)”

Page 328, red text box (American Eagle trying to stop a Tunguska-type asteroid):

“His AV would be 15+18+18=47” should be “His AV would be 15+18+18=51”, hence American Eagle’s chances are a lot better with a -6 RV instead of the -10 one. :slight_smile: If this is a duplicate, excuse me, I did not find it.

Page 210: “Examples in this category are […]belts, googles, helmets[…]”

Page 452: “Deprived of Googles”

Page 480: “Military-Grade Night Vision Googles”

Presumably, each instance of “googles” here is supposed to be “goggles.”

Page 56: “[…]Protection from a Power such as Armor, Forcefield, or Shield.”

Page 93: “[…]first applying Protection from Forcefield, then from Shield, then from Armor, then from Invulnerability and Resistance[…]”

“A battlesuit with 10 SPs of Armor[…]”

“A battlesuit with 3 SPs of Forcefield and 7 SPs of Armor[…]”

Page 370: “[…]Protection from a Power such as Armor, Forcefield, or Shield.”

Multiple references here to a nonexistent “Armor” power distinct from Invulnerability and from armor worn as an object (vestiges of an early draft?)