Major Errata
Major errata might cause confusion during play if not noted. It includes examples where a missing sentence, word, or math error makes a given mechanic inexplicable, ambiguous, or confusing. You don’t need to print this out, but if a reference in the rulebook seems confusing, this errata might clear it up.
Rules Errata
Page 75, Recharge Time table: Change “1 use per day (14 SP)” to “1 use per 16 hours (14 SP)”
Page 81, Electrical Control: Under “Modify…”, where it reads “to increase a current’s Magnitude is” should be “to increase a current’s Magnitude by +1 is”
Page 98, Healing under Horizontal Transference Modifier: Add “After applying all other modifiers,” before “reduce the Base Cost by half and the Variable Cost by half.”
Page 104, Degradable modifier: Add “After applying all other modifiers,” before “reduce the Variable Cost by 50% and record the power as Degradable [Signal Type] Blindsight.”
Page 107, Super-Fortitude: Add the sentence at the end: “He can use his SPs of Sper-Fortitude as his Base Score for Breath Control.”
Page 108, Super-Strength, Noncombatant modifier: Change “He cannot use his Super-Strength as the basis for the Speed of hurled Objects, as his EV,…” to “Change “He cannot use his Super-Strength as the basis for his Jumping Speed or the Speed of hurled Objects, as his EV,…”
Page 109, Super-Stamina: Change “He can use his SPs of Super-Stamina as his DV against Life.” To “He can use his SPs of Super-Stamina as his DV against Life Drain and as his Base Score for Pressure Protection and Underwater Adaptation.”
Page 151, Power Dampening: The Touch-Range modifier should read “The character can only dampen power in other characters when he is in physical contact with the other character or characters.”
Page 153: Quake, first paragraph: Add this sentence: “Quakes can deal Concussive damage to static objects affixed to the ground, and Daze and knock down other characters.”
Page 176: Power Replication: “our until voluntarily relinquished, whichever comes first.” should be “or until voluntarily relinquished with an Automatic Action, whichever comes first.”
Page 190, Mobile Defense Expertise: “DV against Melee Attacks” should be “DV against Melee or Wrestling Attacks”; and “made a Melee Attack” should be “made a Melee or Wrestling Attack”.
Page 205: Sickly: Base Refund should be 3+ CP instead of 4+ CP.
Page 289, Falling: Change “The fall deals Red Damage for an Attack with an EV equal to the greater of the faller or rescuer’s Weight in SPs plus the Falling Speed (usually 2, 6, or 7 SPs).” to “The fall deals Red Damage for an Attack with an EV equal to the greater of the faller or rescuer’s Weight in SPs plus the lesser of the Falling Speed (usually 2, 6, or 7 SPs) and Distance Fallen.”
Page 292, Drowning, second paragraph: “make a successful Wrestling Attack” should be “make a successful MIG/VAL vs. MIG/(Weight + Speed) Wrestling Attack”
Page 292, Drowning, third paragraph: ”INS vs. Time Challenge Check, using” should be “INS vs. Time Attack Check, using”
Page 292, Drowning: Where it says, “The rescuer makes an INS vs. Time Attack Check, using his SPs of INS as the AV and the SPs of Time since the creature became Unconscious as the DV.” Add the following sentence to the end of the paragraph: “Water Control may be used in lieu of INS if available.”
Page 300: Change “The maximum Effective Range at which a character can claim Earshot is his Passive Listening Range plus the sound’s Loudness minus the Effective Range, the Sound Absorption, and the Loudness of ambient noise.” to “The maximum Effective Range at which a character can claim Earshot is his Passive Listening Range plus the sound’s Loudness minus the Sound Absorption and the Loudness of ambient noise.”
Page 303, Observing, second paragraph: Change “The bonus to his Passive Spotting Range is equal to the lesser of his SPs of INS/Super-Perception compared to the greater of the SPs of Cover and/or Obscurity available to target(s).” to “The bonus to his Passive Spotting Range is equal to the lesser of his SPs of INS/Super-Perception compared to the SPs of Cover and/or Obscurity available to target(s).”
Page 305, Fatigue, first entry: “After 14 SPs of Time” should be “After 10 SPs of Time”. “After 19 SPs of Time” should be “After 14 SPs of Time”.
Page 306, Fast Processing: Change “PROCESSING SPEED + PROCESSING TIME VS. INFORMATION – 3” to “INS + PROCESSING TIME VS. INFORMATION – 3”.
Page 315: Change “CHA + MODIFIER VS. RES + MODIFIER” to “CHA/PERSUASION + MODIFIER VS. RES + MODIFIER”
Page 316: Change “(CHA + TIME) VS. (NPC INS + 10)” to “(CHA/PERSUASION + TIME) VS. (NPC INS + 10)”
Page 323: Change "(CHA + TIME) VS. (WITNESS RES) to “(CHA/INTERROGATION + TIME) VS. (WITNESS RES)”
Page 326, Asteroid Attribute: Where it says “2 x Weight / 3” change to “2 x Weight /3 + 3”
Page 327, last star: “Pages of Exposure – 3” should be “Pages of Exposure – 2”
Page 331: Change “MELT/FREEZE/DRY AVALANCHE: POWER + TIME VS. AVALANCHE WEIGHT -7” to "MELT/FREEZE/DRY AVALANCHE: POWER + TIME VS. AVALANCHE WEIGHT - 3
Page 337, Identifying a Disease, second paragraph: Just before the sentence “Remember that if…” add the sentence “Add +3 if the Disease is Complex.”
Page 344: Change “EARTH CONTROL VS. (DISTANCE X 1.5) + TIME TO QUAKE” to “EARTH CONTROL VS. (DISTANCE X 1.5) + TIME TO QUAKE - QUAKE MAGNITUDE”
Page 345: Where it says “On a Green or better result, the character suffers Bludgeoning Damage using 7 as the EV (representing a chunk of rock with Weight 0 and Speed 6) from collapsing debris.” Change “Speed 6)” to “Speed 7)”.
Page 347: Change “TIME TO EXTINGUISH FIRE = FIRE MAGNITUDE – WEIGHT OF WATER (+ THERMAL PROTECTION)” to "TIME TO EXTINGUISH FIRE = FIRE MAGNITUDE – WEIGHT OF WATER - THERMAL PROTECTION”
Page 351, Decontaminating, second paragraph: “is reduced to half its SP value.” should be “is reduced by 3 SPs or half its SP value, whichever is greater.”
Page 352, Containing, second paragraph: “is reduced to half its SP value.” should be ““either 3 SPs of Volume is contained or half the Volume is contained, whichever is greater.””
Page 533: “If the target’s Weight is greater than the tornado’s Wind Strength and the target wasn’t Destroyed, then the tornado moves over the target, but does not move it.” should be “If the target’s Weight is greater than or equal to the tornado’s Wind Strength and the target wasn’t Destroyed, then the tornado moves over the target, but does not move it.”
Page 353: Under Stopping Tornados, delete these three equations:
- CHANGE IN TORNADO VOLUME = AIR CONTROL/WEATHER CONTROL - TORNADO MAGNITUDE
- CHANGE IN TORNADO WIND STRENGTH = AIR CONTROL/WEATHER CONTROL – TORNADO MAGNITUDE
- CHANGE IN TORNADO MAGNITUDE = AIR CONTROL/WEATHER CONTROL – TORNADO MAGNITUDE
And replace them with:
- CALM TORNADO AS AN AUTOMATIC ACTION IF AIR CONTROL => TORNADO MAGNITUDE
- TIME (CALM TORNADO) = TORNADO MAGNITUDE - AIR CONTROL/WEATHER CONTROL
Page 356: Delete the formula above the Example and replace with DIKE LENGTH = (EARTH CONTROL + TIME) - (DIKE HEIGHT + DIKE DENSITY)
Page 358: Change "EV (BOMBFALL) = 7 +” to "EV (BOMBFALL) = 6 +”
Page 360, Cooling Lava Flows: Change “EXTINGUISHING FIRE” to “COOLING LAVA”
Page 360: Change “TIME + WEIGHT OF WATER VS. FIRE MAGNITUDE – 3 (- THERMAL PROTECTION)” to “TIME + WEIGHT OF WATER VS. LAVA FLOW WEIGHT - 2”
Page 362, Diverting Pyroclastic Surges: Change “can be diverted with Air Control, however” to “can be diverted with Air Control as an Automatic Action, however.”
Page 362, Diverting Pyroclastic Surges: Change “DIVERGENCE DISTANCE (PYROCLASTIC SURGE) = PYROCLASTIC SURGE MAGNITUDE – POWER” to “DIVERGENCE DISTANCE (PYROCLASTIC SURGE) = POWER - PYROCLASTIC SURGE MAGNITUDE”
Page 362: Change “TIME + FIRE CONTROL VS. VOLCANO DURATION + VOLCANO MAGNITUDE – 3” to “TIME + FIRE CONTROL VS. VOLCANO MAGNITUDE – 3”
Page 370, Protection: Change “cause Collisions to be Inelastic rather than Elastic (p. 276), among other things.” to “cause Collisions to be Elastic rather than Inelastic (p. 276), among other things.”
Page 376, It’s Fried: Change “Objects are immune to the Disoriented condition unless they are Autonomous.” to “Objects are immune to the Disrupted condition unless they are Autonomous.”
Page 390, Held: Change “If the Holding Attacker makes a Sweep or Judo Throw Trick Attack against…” to “If the Holding Attacker makes a Judo Throw Trick Attack against…”
Page 396, Goad: Change “CHA vs. INS/RES” to “CHA/Smack Talk vs. INS/RES”
Page 398, Suppression: Change “AGI vs. RES + Cover/AGI + Cover/Minimum Ranged DV” to “AGI vs. (RES + Cover)/(AGI + Cover)/Minimum Ranged DV”
Page 483, Dazed: “On his next Panel, he can only take two Actions, and one of the two must be an Automatic Action.” should be “On his next Panel, he can only take two Actions, only one of which can be a Challenge Action (even if he has, e.g., Extra Attacks).”
Page 483, Disoriented: Delete the sentence “If the target has Neural or Psychic Protection (as per the original Attack), he may subtract his SPs of Protection from the SEV.”
Page 484, Exhausted: Change “A creature gains the Exhausted condition from taking Extended Actions of over a certain Time.” to “A creature gains the Exhausted condition from taking Extended Actions for over a certain duration of Time.”
Page 484, Exhausted: Change “A creature can end the Condition by resting for 8 hour (14 SP) of Time or by expending 2 Hero Points on his Panel.” to “A creature can end the Condition by resting for 8 hours (13 SPs) of Time or by expending 2 Hero Points on his Panel.”
Page 485, Holding: Change “If the Holding character makes a Sweep or Judo Throw Trick Attack against the Held opponent, he reduces the Color Threshold of success by two colors.” to “If the Holding character makes a Judo Throw Trick Attack against the Held opponent, he reduces the Color Threshold of success by two colors.”
Page 485, Infected: Change “A creature who has the Infected condition can infect others by Direct transmission.” to “A creature who has the Infected condition can infect others by Direct, Airborne, or Droplet transmission.”
Page 485, Leaking: Delete the sentence “Damage from the Leaking condition cannot be reduced by any type of Protection.”
Page 486, Observing: Change “The bonus to his Passive Spotting Range is equal to the lesser of his SPs of INS/Super-Perception compared to the greater of the SPs of Obscurity available to target(s) from Stealth or camouflaging terrain.” to “The bonus to his Passive Spotting Range is equal to the lesser of his SPs of INS/Super-Perception compared to the SPs of Cover and/or Obscurity available to target(s).”
Page 486, Observing: Change “Observing does not help with Cover or with Obscurity from darkness or weather. No amount of concentration can allow someone to see through walls or pitch darkness.” to “Observing does not help if the target has Total Cover. No amount of concentration can allow someone to see through walls.”
Page 486, Overwhelmed: Change “A character gains the Overwhelmed condition when he Rolls with an Attack and reduces the Color Result by three colors, or when he is already Dazed and reduces it by two colors, or already Staggered and reduces it by three colors.” to “A character gains the Overwhelmed condition when he Rolls with an Attack and reduces the Color Result by three colors, or when he is already Dazed and reduces it by two colors, or already Staggered and reduces it by one color.”
Page 486, Overwhelmed: Change “An Overwhelmed character cannot Roll with any Attacks except by spending Hero Points.” to “Once Overwhelmed, a character can continue to Roll with Attacks but must expend 2 Hero Points for each step by which he reduces the Color Result.”
Page 486, Paralyzed: Change “However, if a Paralyzed has a Control or Mental power that indirectly affords him a Speed (such as Telekinesis affording him Flight) and does not rely on AGI, he can use that power to travel with a Movement Action.” to “However, if a Paralyzed creature has a Control or Mental power that indirectly affords him a Speed (such as Telekinesis affording him Flight) and does not rely on AGI, he can use that power to travel with a Movement Action.”
Page 487: Sneaking: Where it says “The bonus from Sneaking is equal to the lesser of the character’s AGI or the Ambient Loudness + 5.” Change “+5” to “+8”.
Page 488, Stuck: Add “On a White result, the target remains Stuck.” before “On any other result, the target frees himself from the Condition.”
Page 488, Toppled: Change “The Toppled condition affects objects in lieu of the Prone condition if the Effect Value or Special Effect Value that triggers the Condition is greater than the object’s Weight.” to “The Toppled condition affects objects in lieu of the Prone condition.”
Page 488, Unconscious: Change “Any Powers he was sustaining automatically deactivate.” to “Any Powers he was sustaining automatically deactivate, and he drops anything he was holding in his hands.”
Page 492, Combat Sense: Change “Replace AGI as DV vs Ranged Attacks” to “Replace AGI as DV vs Ranged Attacks, Ramming Attacks, Bangs, Explosions, Flashes, Gusts, and Snares”
Page 492, Kinetic Teleportation: Delete the words “when moving”
Page 492, Piloting: Delete “Bangs” and “Flashes.”
Page 493, Data Processing: Change “Replace INS as AV Information actions and for Investigation of a database” to “Replace INS as AV for Information actions and for Investigation of a database”.
Page 493, Investigation: Change “Replace INS as AV for Investigation actions” to “Replace INS as AV for Investigation actions and as the DV to Investigate his crimes”
Page 493, Super-Stamina: Change “Replace MIG for purposes of Health, Health Recovery, and DV; and as Base Score for Pressure Protection and Underwater Adaptation” to “Replace MIG for purposes of Health, Health Recovery, and DV against Life Drain; and as Base Score for Pressure Protection and Underwater Adaptation”.
Page 494, Iron Will: Change “Replace RES as AV to break free from Emotion Adjustment, Mind Domination, and Paralysis, and as DV vs Emotion Attacks, Mental Attacks, and Intimidation” to "Replace RES as AV to break free from Emotion Adjustment, Mind Domination, and Paralysis, and as DV vs Emotion Attacks, Mental Attacks, Intimidation, and other Challenge Checks”
Page 494, Hyperkinetic Teleport: Change “Replace VAL as AV for Melee Attacks and Wrestling Attacks” to “Replace VAL as DV for Melee Attacks and Wrestling Attacks”.
Page 494, Power Aptitude: Change “Replace one designated Attribute as AV when using one designated Power, chosen when Skill is selected” to “Replace one designated Attribute as AV when using one designated Power or group of Linked Powers, chosen when Skill is selected”. Per Power Aptitude, p. 182.
Example Errata
Page 43: Delete the sentence “How long is one day? 14 SPs; 24 hours is halfway between 16 hours (14 SPs) and 32 hours (15 SPs) and 14 is even.” Replace it with the sentence “How fast is 12mph? 4 SPs; 12mph is halfway between 8mph (3 SPs) and 16mph (4 SPs) and 4 is even.”
Page 73, Power Modifiers, Example: “a Variable Cost of 18.” should be “a Variable Cost of 24.”
Page 74, Draining, Example: “Gliding (2), or 2 CP.” should be “Gliding (2), or 4 CP.”
Page 136, Example: " the dynamite’s user would spend an Automatic Action” should be “the dynamite’s user would spend a Challenge Action”
Page 146, Example: “while the DV is the shack’s Speed of 0, so” should be “while the DV is Jack’s AGI (currently 0), so”
Page 151, Power Dampening, Example, third paragraph: Change “She has 9 SPs of Avocation.” to “She has 8 SPs of Avocation.” Change “That is less than 4, so it’s just added to her dampened CHA of 5 SPs, leaving her with 7 SPs of Smack Talk.” to “That is less than 4, so it’s just added to her dampened CHA of 6 SPs, leaving her with 8 SPs of Smack Talk.”
Page 153, Quake, last Example: " so the Attack Check is 7 vs. 5, for an RV of +2." to “so the Attack Check is 6 vs. 5, for an RV of +1.”
Page 167, Skinchange, last Example, last sentence: Change “With a DV of 16 and MIG of 8, he is below his Melee Defense Limit of 24” to “With a DV of 16 and MIG of 8, he is below his Melee Defense Limit of 26.”
Page 171, Invention, bottom Example: Change “Therefore the Task Force’s AV was (9 + 11 + 24) = 45.” to “Therefore the Task Force’s AV was (9 + 11 + 25) = 45.”
Page 174, Pathogen Synthesis: Change “Her cost so far is 5 + 15 + 15 + 40 + 60 + 4 + 4 = 144 CP.” to “Her cost so far is 5 + 15 + 15 + 40 + 60 + 4 + 5 = 144 CP.”
Page 175, Power Battery, Example: “106 CP” should be “116 CP” in the first paragraph; “106 CP” should be “116 CP” in the second paragraph; “for a total of 181 CP” should be “for a total of 191 CP.”
Page 198, Adverse Response: Change "The Base Refund for this Adverse Response is 32 CP.” to “The Base Refund for this Adverse Response is 64 CP.”
Page 198, Adverse Response: Change “His Adverse Response’s Frequency Modifier is 50% x 40% x 130% = 32.5%. With an Effect Refund of 32 CP, Airborne’s Total Refund is 32 x 32.5% = 10 CP.” to “His Adverse Response’s Frequency Modifier is 50% x 40% x 130% = 26%. With an Effect Refund of 64 CP, Airborne’s Total Refund is 64 x 26% = 16 CP.”
Page 209: Example: Change “(32 CP + 9 CP) x 2% = 0.84 CP” to “(32 CP + 9 CP) x 2% = 0.82 CP”.
Page 211, Example: Change “The Base Refund for that is (15 x 8) = 145 CP.” to “The Base Refund for that is 25 + (15 x 8) = 145 CP.”
Page 222, second Example: “Weight of 27 SPs” should be “Weight of 26 SPs” and “Interior Capacity of 26 SPs.” should be “Interior Capacity of 25 SPs.”
Page 264, Example, last paragraph: “INS - Time” should be “INS + Time”. Later in the paragraph, “Information = INS - Time.” should be “Information = INS + Time.”
Page 265, Example: Change “The effective AV for her Team is therefore 8.” to “The effective AV for her Team is therefore 9.”
Page 273, Example: Change “Therefore, his Running Speed while pushing the train would be 5 + 12 – 9 = 2 SPs, or about 5mph.” to "Therefore, his Running Speed while pushing the train would be 5 - (12 – 9) = 2 SPs, or about 5mph.”
Page 274, first Example: Change “If he succeeds on the Challenge Check, Jack Hammer will be able to push the train at a Speed of 4 + (12 – 5) = -3 SPs for 0 or more SPs of Time.” to “If he succeeds on the Challenge Check, Jack Hammer will be able to push the train at a Speed of 4 - (12 – 5) = -3 SPs for 0 or more SPs of Time."
Page 275, first Example: Change “His AV for the Challenge Check is 8 (his MIG) + 6 = 14. His DV for the Challenge Check is 8 (object Weight) + 7 (object Speed) = 15. Therefore his RV is 14 – 15 = -1.” to “His AV for the Challenge Check is 8 (his MIG). His DV for the Challenge Check is 8 (object Weight) + 7 (object Speed) - 6 = 9. Therefore his RV is 8 – 9 = -1.”
Page 275, Collisions, bottom Example: “Cross-referencing the RV of +2” should be “Cross-referencing the RV of +1”
Page 269, first Example: Change “Therefore the Power Stunt costs (116 – 80) / 2 = 13 Hero Points.” to “Therefore the Power Stunt costs (116 – 80) / 2 = 18 Hero Points.”
Page 308, Example: “…he can earn (0 + 14 - 1) = 13…” should be “he can earn 13…”.
Page 312, Example: “100 people” should be “200 people”. “200 people” should be “400 people”. “400 people” should be “800 people”.
Page 315, Example: “Garth Brooks has 5 SPs of CHA” should be “Garth Brooks has 5 SPs of RES”
Page 323, bottom Example: The technician’s RV should be 0 instead of +1.
Page 338, Example: Change “12Sigma’s Challenge Check would have had an RV of -15 and he’d have failed.” to “12Sigma’s Challenge Check would have had an RV of -14 and he’d have failed.”
Page 339, Example: Change “The Task Force spends 24 months working on the vaccine (23 SPs of Time), securing an AV of 44, for an RV of +1. Since they just need a Yellow result for a viral vaccine, they take the automatic success.” to “The Task Force spends 12 months working on the vaccine (23 SPs of Time), securing an AV of 43, for an RV of +1. Since they just need a Yellow result for a viral vaccine, they take the automatic success.”
Page 344, first Example: Replace entire text with text below.
Imagine that the Graniteer were having a coffee at a café when The Deplatformer goes off a distance of 4 miles away (12 SPs). The Magnitude in SPs of the earthquake that strikes the café is 26 – (12 x 1.5) = 8 SPs. He takes an Automatic Action to suppress the tremors around himself to 0 SPs. The effect shields an area within a radius of (12 – 8) = 4 SPs, or about 80 feet. At 6 SPs away from the Graniteer, the earth is shaking with a Magnitude of 3 SPs. At 8 SPs (a quarter-mile) from the Graniteer, the tremors have a Magnitude of 6 SPs, and at 10 SPs (a mile), the tremors are back to their local maximum of 8 SPs. The Graniteer may continue to expend an Automatic Action each Page for the entire Duration of the quake (16 Pages) to keep the local area protected.
Page 344, second Example: Change “If the earthquake will happen on Sunday, he’ll notice the first foreshocks on Wednesday.” to “If the earthquake will happen on Sunday, he’ll notice the first foreshocks on Tuesday.”
Page 362, Example, third paragraph: “He rolls a 15” should be “He rolls a 26”
Page 372, second Example: Change “The Explosion’s DV is increased by (2 x 9/3) 6 SP to 12 SP, so it deals 128 Damage.” to “The Explosion’s EV is increased by (2 x 9/3) 6 SP to 12 SP, so it deals 128 Damage.” [Changing “DV to “EV”]
Page 374, first Example: Change “If Levitee had 10 SPs of Regeneration, he would heal from a Serious Injury in 22 – 10 = 12 SPs of Time (2 hours).” to “If Levitee had 10 SPs of Regeneration, he would heal from a Serious Injury in 22 – 10 = 12 SPs of Time (4 hours).”
Page 383, first Example: Change “If Jack Hammer picks up a motorcycle (Weight of 5 SPs and 1 SP) and hurls it at the villain…” to “If Jack Hammer picks up a motorcycle (Weight of 5 SPs and Height of 1 SP) and hurls it at the villain…”
Page 383, first Example: Change “Since BFF is 3 SPs of Distance away and has 4 SPs of Cover, the Minimum Ranged DV of 7.” to “Since BFF is 3 SPs of Distance away and has 4 SPs of Cover, the Minimum Ranged DV is 7.” [changing “of” to “is” before 7]
Page 388, Example, second paragraph: “It rolls a 10 and scores a Red result.” Should be “It rolls a 09 and scores a Red result.”
Page 388, Example: Change “A 100,000-square foot area of Central Park is turned into a crater.” to “An 80,000-square foot area of Central Park is turned into a crater.”
Page 396, second Example: Change “On his next Panel, Airborne must either open his eyes (triggering Khepri’s Paralysis) or he must lose 24 Determination to resist the Goading.” to "On his next Panel, Airborne must either open his eyes (triggering Khepri’s Paralysis) or he must lose 48 Determination to resist the Goading.” [changing “24” to “48”]
Page 398, Sunder, Example: “with an RV of +3”, should be “with an RV of +7”
Page 415, Example: Change “get a 17” to “get a 19”. Change “and get a 11” to “and get a 12”. Change “held at LOCATION (2d6).” to “held at LOCATION (1d20).”
Page 430, first Example: Change “Airborne, Shadowmancer, Necrotronic, and Weatherman have a combined Challenge Rating of 135.” to “Airborne, Shadowmancer, Necrotronic, and Weatherman have a combined Challenge Rating of 140.”
Page 431, third Example: Change “Each of the eight SWAT officers has a Challenge Rating of 1, so the overall Challenge Rating of the Scene is reduced by 8 from 30 to 22.” to “Each of the eight SWAT officers has a Challenge Rating of 1, so the overall Challenge Rating of the Scene is reduced by 8 from 60 to 52.”
Page 436, Example: Change “Note that if the bomb were only powerful enough to damage one city block, the Region Modifier would have been x0.5 (Community).” to “Note that if the bomb were only powerful enough to damage one city block, the Region Modifier would have been x0.33 (Community).”
Page 404, first Example: Change “The Facilities are in rural locations, giving it 42,000 square miles of land (26 + 9 = 35 SP).” to “The Facilities are in rural locations, giving it about 30,000 square miles of land (26 + 9 = 35 SP). (The real DoD has 42,000 square miles of land.)"
Page 406, first Example: Change “The US Army has 21 SPs of Personnel, 23 SPs of Funds, 24 SPs of Facilities, and 23 SPs of Reputation, costing 2,011 CP.” to "The US Army has 21 SPs of Personnel, 23 SPs of Funds, 24 SPs of Facilities, and 21 SPs of Reputation, costing 2,011 CP.”
Page 406, second Example: Change “…2 CP of Notorious (resulting in 1 SP of Notoriety)…” to “…2 CP of Notorious (resulting in 2 SPs of Notoriety)…”
Page 429: Example, change “The GM could also, e.g., spend 17 points of their Challenge Rating Budget to introduce the collapsing bridge Environmental Challenge (from the example above) into the Scene, and then spend the remaining 103 points of the Challenge Rating Budget on Antagonists.” to “The GM could also, e.g., spend 20 points of their Challenge Rating Budget to introduce the collapsing bridge Environmental Challenge (from the example above) into the Scene, and then spend the remaining 100 points of the Challenge Rating Budget on Antagonists.”
Characters and Objects Errata
Page 229, Handcuffs: Handcuffs have the Touch modifier on Snare. CP Cost is 48.
Page 234, Gas Mask: Change “Air Filtration becomes available after 13 SPs of Time” to “Air Filtration becomes unavailable after 13 SPs of Time”.
Page 236, Man-Portable Anti-Tank Rocker Launcher: Add the word “Linked” before “No Multi-Attack Short Range (-2)…”.
Page 239, Torpedo: Under Power Flaws, change Flight to Swimming.
Page 240, Bulldozer: Interior Capacity is 3 (200 lbs). CP Cost is 152 CP.
Page 244, Jet Fighter: Interior Capacity is 3 (200 lbs). CP Cost is 496 CP.
Page 245, Main Battle Tank: Entry is missing “All Terrain Running 6” under Other Powers.
Page 245, Main Battle Tank: “No Extra Attack Penetrating Blast 11” should be “No-Multi-Attack Penetrating Blast 11”
Page 246, Infantry Fighting Vehicle: Entry is missing “All Terrain Running 5” under Other Powers.
Page 248, Steel Refrigerator: “Special Cryogenic Aura” should be “Ultra-Weak Special Cryogenic Aura -3”
Page 447: There is an asterisk next to Airborne’s flying speed. Remove the asterisk. Change “Flying Speed” to “Gliding Speed”.
Page 449: Aurora’s Flying Speed should be 12 rather than 14.
Page 453: Helen Killer’s Initiative should be 12 rather than 8
Page 453: “Helen and Magnus” should be “Helen and Maximilian”
Page 454: There is an asterisk next to Sword Master’s flying speed. Remove the asterisk. Change “Flying Speed” to “Gliding Speed”.
Page 457: There is an asterisk next to Levitee’s jumping speed. Remove the asterisk. Change “Jumping Speed” to “Swimming Speed”.
Page 457: Levitee’s “Ultra-Sensitive Hearing 5 (10 CP)” should be “Ultra-Sensitive Hearing 4 (7 CP)”
Page 459: Maximum Leader’s Reputation should be 10/23.
Page 459: Maximum Leader’s Jumping Speed should be 4, not 2.
Page 460: There is an asterisk next to Reputation 11/12. Remove the asterisk.
Page 460: Renard’s“17 SP of office” should be “16 SP of office”.
Page 463: Singularity’s Jumping Speed should be 1, not 2.
Page 466: Warp’s Compulsion (risk-taking) should be Compulsion (risk-taking, 2 CP)
Page 470, Manatee: Change “Cost: 213 CP (CR 1.5)” to “Cost: 213 CP (CR 1)”
Page 471, Riding Horse: Change Cost: “294 CP (CR 1.5)” to “Cost: 294 CP (CR 2)” and change “Increase CP cost to 319 and CR to 2.” to “Increase CP cost to 319.”
Page 471, Arrogant Hacker: Change “Notorious (5 CP” to “Notorious (5 CP)”
Page 473, Awe-Struck Groupie: Change “Cost: 160 CP (CR 0.75)” to Cost: “160 CP (CR 0.5)”
Page 474, Disreputable Conspiracy Theorist: “Notorious” should be “Notorious (6 CP)”
Page 474, Gauche Real Estate Mogul: “Notorious” should be “Notorious (15 CP)”
Page 474, Hardboiled Private Eye: “Notorious” should be “Notorious (2 CP)”
Page 474, Hypercompetitive Professional Athlete: “Notorious” should be “Notorious (12 CP)”. Change “Cost: 560 CP (CR 150)” to “Cost: 560 CP (CR 15)”
Page 475, Scholarly International Politician: Change “Cost: 520 CP (CR 12)” to “Cost: 520 CP (CR 10)”
Page 476, Sleazy Lawyer: “Notorious” should be “Notorious (8 CP)”
Page 476, Spoiled Celebrity: “Notorious” should be “Notorious (16 CP)”
Page 477, Woke Tech Tycoon: “Notorious” should be “Notorious (15 CP)”
Page 478: Dirty Cop (Honest Beat Cop notes): Change “For a Dirty Cop, remove code of Honor and Principled CP; add Wealthy (5 CP), raising income to 1;” to“ For a Dirty Cop, remove Code of Honor and Principled CP; add Duty (on the take, 5 CP) and Wealthy (10 CP), raising income to 1.
Page 479, Bold Navy Admiral: Add (40 CP) after Wealthy.
Page 479, Hawkish Army General: Add (40 CP) after Wealthy.