In Axioms 1, there's the magic type creation system. If I were to eliminate blast and healing (designing a magic type to emulate sorcery and wizardry in Hyboria), how do I determine what the prime requisite and the magic item type should be? These are based off Blast Modifier divided by Healing modifier so therefore if I get rid of both they're theoretically 0. Even if I get rid of healing then blast is infinite (can't divide by zero).