Company of the Keep
Household
|
Adventurer |
Contribution |
|
Mattlig |
5,178 |
|
Nergüi |
4,725.8 |
|
Rhys |
3,870 |
|
Total |
13,773.8gp |
Company of the Keep
Household
|
Adventurer |
Contribution |
|
Mattlig |
5,178 |
|
Nergüi |
4,725.8 |
|
Rhys |
3,870 |
|
Total |
13,773.8gp |
Nergüi’s Troupe
Adventurer
Nergüi
Skysostani Barbarian 4
STR: 16 (+2)
INT: 14 (+1)
WIS: 10 (+0)
DEX: 14 (+1)
CON:15 (+1)
CHR: 14 (+1)
HP: 27 (8+6+7+2+[4])
AC: 8 (Shield), 6 (Without) [Chain (5) + Dex (1) + Shield (1) + Style (1)]
XP: 20,000
Leadership Score: 5
Morale Modifier: 1
Region: Skysostan
Weapon Selection: composite bow, dagger, hand axe, javelin, lance, net, sling, short sword (scimitar), spear, whip.
Fighting Styles: Weapon & Shield, Two Weapons.
Class Abilities:
Animal Reflexes: +1 Init and Surprise
Naturally Stealthy: Opponents -1 to surprise rolls
Savage Resilience: Roll twice on Mortal Wounds and reduce rest days by level.
Damage Bonus: +2 Damage to Ranged Attacks
Proficiencies:
Riding (G1)
Weapon Focus: [Bows & Crossbows] (C1)
Manual of Arms (Intelligence)
Precise Shooting (Natural Proficiency)
Fighting Style: [Weapon & Shield] (C3)
Languages: Skysos, Auren
Personal Gear: [150gp before general funds]
Superior Recurve Composite bow [+1 Attack throw] (40*8= 320gp)
Arrows x40 (2gp)
Quiver of 20 Silvered Arrows (100gp)
Superior Skysos Riding Chain Armor [+1 AC] (40*10=400gp)
Superior Dark Ash Spear [+1 Attack throw] (3*8=24gp)
Shield (10gp)
Silver Dagger (30gp)
Armiger’s Tunic, Pants & Hat, Winter Cloak, High Leather Boots, Gloves, Belt, (36 gp 8 sp)
Backpack (4gp)
Grapple (25gp)
Crowbar (1gp)
Lantern (10gp)
Rope 50’ (1gp)
Tinder Box (8sp)
Waterskin x5 (3gp)
Small Hammer (2gp)
Iron Spikes x12 (1gp)
Medium Warhorse w/ Chain Barding (250gp + 150gp)
War Saddle & Tack (25gp)
Saddlebags (5gp)
Large Sack x5 (4gp)
Spare set of Armiger’s Tunic, Pants & Hat, Winter Cloak, High Leather Boots, Gloves, Belt, (36 gp 8 sp)
8 Weeks Iron Rations (8gp)
Blanket (2sp)
Dice [4] (1gp)
Lance (1gp)
Arrows x 160 (8gp)
Gear Cost: 1462.4 gp -150gp = 1312.4 gp
Henchman
Rahnualtr the Stout
Gnomish Arbalestier 4 [Roll Set 5]
STR: 9
INT: 10
WIS: 12
DEX: 15 (+1)
CON:13 (+1)
CHR: 12
HP: 21 (6+2+3+6+[4])
AC: 6 (Shield) (5 Without) [4 Chain + 1 Dex]
XP: 9000
Class Abilities:
Accuracy: +1 Missile Attacks
Damage Bonus +2 (Melee & Missile)
Precision Strike: Double dmg on 20 [Arbalest or Crossbow]
Following Fire: Arbalest Cleave Value = 3 at 3rd, 4 at 7th, and 5 at 13th.
Difficult to Spot: 3+ Disappear in Wilderness, 14+ hide in dungeon
Nose for Potions: 11+ Identify potion or oil
Infravision 90’
Speak with Animals: At will as spell
Resistant to Illusion: +4 vs Illusion spells
Proficiencies:
Riding (G1)
Precise Shooting (C1)
Precise Shooting (C3) [-2 Effective Modifier]
Languages: Common, Dwarven, Elven, Goblin, Kobold
Gear: (As Sharpshooter: Roll Value 13)
Arbalest
Case with 20 bolts
Warhammer topped by a rest for supporting long distance shots
Short Sword
Chainmail
Steel Buckler
Hooded Cloak
Wool Tunic & Pants
Leather Belt
Low Boots
Backpack
Wool Blanket
Tinderbox
Lantern
Common Oil x2
1 week Iron rations
Light War Horse with Leather Barding (150gp +40 gp)
War Saddle & Tack (25gp)
Saddlebags (5gp)
Large Sack x5 (4gp)
8 Weeks Iron Rations (8gp)
Lance (1gp)
Spear (3gp)
Bolts x180 (18 gp)
Dice [4] (1gp)
Gear Cost: 255 gp
Specialist
Astrid Gunnarsdóttir
Antiquarian Witch 1 [Rollset 1]
STR: 12
INT: 15 (+1)
WIS: 10
DEX: 10
CON: 11
CHR: 13 (+1)
HP: 5
AC: 0
XP: 150
Class Abilities:
Antiquarian Tradition
Divine Spellcasting
Proficiencies:
Familiar (Owl) (C1)
Healing 1 (G1)
Healing 2 (Intelligence)
Healing 3 (Tradition)
Language: Jutlandic, Auran
Od the Owl Familiar [PC p.40]
HP 2 [HD ½]
AC 1
Move 300’
Night Vision
INT 15
Knowledge: Metaphysics (G1)
Knowledge: Natural History (Intelligence)
Sense Power (C1)
Gear: (100gp before general funds)
Holy Symbol [Owl Skull] (25gp)
Slender Oak Staff (1gp)
Freeholder Dress, high boots, fur cloak, (22gp)
Backpack (2gp)
Birthwort x1 (10gp)
Comfrey x1 (10gp)
Wax Candle x5 (3gp)
Holy Water 1pnt (25gp)
2 weeks iron rations (2gp)
Light Riding Horse (75gp)
Saddle & Tack (10gp)
Saddlebags (5gp)
Large Sack x5 (4gp)
8 Weeks Iron Rations (8gp)
Blanket (2gp)
(Tent 20gp)
Dice [4] (1gp)
Gear Cost: 225-100=125gp
Mercenary
Mounted Horse Archer (270gp)
Composite Bow, Scimitar, Leather Armor, Light Warhorse
Servant
Sindri Snorrison (Language Proficiency, Bargaining, Animal Training (Horse), Navigation)
Languages: Jutlandic, Auran, Rornish, Old Rornish, Argollëan
Gear:
Armiger’s Tunic, Pants & Hat, Winter Cloak, High Leather Boots, Gloves, Belt, (36gp 8sp)
Light Riding Horse (75gp)
Saddle & Tack (10gp)
Saddlebags (5gp)
Large Sack x5 (4gp)
8 Weeks Iron Rations (8gp)
Blanket (2gp)
Tent (20gp)
Dice [4] (1gp)
Gear Cost: 161.8
Adventurer: 20,000
Henchman: 9000
Specialist: 150
Mercenary: 270
Gear: 1854.2 (1312.4+255+125+161.8)
Total: 31274.2
Remainder for Company: 4725.8gp
Mattlig's Troupe
BUDGET LEFT: 5,178
| MATTLIG OF JUTLAND | ||
| FIGHTER | LEVEL 5 | |
| STR: | 16 | +2 |
| INT: | 14 | +1 |
| WIS: | 12 | |
| DEX: | 13 | +1 |
| CON: | 12 | |
| CHA: | 10 | |
| Proficiencies | ||
| I1 | FS: Wpn/Shld | |
| X1 | Riding | |
| X2 | Military Strat | |
| F3 | Intimidation | |
| G5 | Leadership | |
| HP | 24 | |
| AC | 10 | (P7,S2,D1) |
| Melee | Sword, 4+ 1d6+5 | (7+-2-1) |
| Missile | S.Bow, 7+, 1d6+2 | |
| SPENT | ||
| BUDGET | 21,157 | |
| XP | 18,000 | Fighter 5 |
| GP | Stone | |
| Masterwork Plate | 600 | 5 |
| Shield | 10 | 1 |
| the sword THYGE | 640 | 0.17 |
| Dagger | 3 | 0.1666666667 |
| Whistle | 1 | 0.1666666667 |
| Backpack | 2 | 1.333333333 |
| Blanket | 2 | 0.1666666667 |
| Crowbar | 1 | 0.1666666667 |
| Iron Spikes (12) | 1 | 0.1666666667 |
| Rations, Iron 1 | 3 | 0.1666666667 |
| Earplugs (2p) | 0.2 | 0.1666666667 |
| Tinderbox | 0.8 | 0.1666666667 |
| Quill and ink | 8 | 0.1666666667 |
| Journal | 10 | 0.1666666667 |
| leftover capacity | 2.666666667 | |
| ENCUMBERANCE | 7.833333333 | |
| ENC % 90' | 111.90% | |
| Clothes | 45 | |
| Medium Warhorse | GP | Stone |
| the horse HOLMO | 250 | |
| War Saddle/Tack | 25 | 1 |
| MW Chain Barding | 1500 | 2 |
| Lance | 1 | 1 |
| Pennant | 3 | 0.25 |
| Shortbow | 3 | 1 |
| Quiver (20) | 1 | 0.1666666667 |
| Saddle Bag | 30 | 1.333333333 |
| Mess Kit | 3 | 0.1666666667 |
| Boardgame | 5 | 0.1666666667 |
| Laborer's Tools | 9 | 1 |
| leftover capacity | 1.666666667 | |
| ENCUMBERANCE | 6.75 | |
| ENC WITH RIDER | 29.58333333 | |
| ENC % | 98.61% | |
| For Wagons | ||
| Rations, Iron 28 | 84 | 1.166666667 |
| TOTAL | 84 |
| CIRK OF RORN | ||
| CLERIC OF TUR | LEVEL 4 | |
| STR: | 15 | +1 |
| INT: | 12 | |
| WIS: | 14 | +1 |
| DEX: | 9 | |
| CON: | 13 | +1 |
| CHA: | 15 | +1 |
| Proficiencies | ||
| X1 | Diplomacy | |
| X2 | Theology | |
| C4 | Sense Power | |
| HP | 22 | |
| AC | 8 | |
| Melee | Maul, 8+, 1d6+2 | (9+-1-1) |
| Missile | -- | |
| SPENT | ||
| BUDGET | 8,396 | |
| XP | 7,000 | Cleric 4 |
| GP | Stone | |
| Masterwork Plate | 600 | 5 |
| Shield | 10 | 1 |
| the maul TOGIK | 384 | 0.1666666667 |
| Holy Symbol | 25 | 0.1666666667 |
| Holy Book | 20 | 0.1666666667 |
| Whistle | 1 | 0.1666666667 |
| Backpack | 2 | 1.833333333 |
| Blanket | 2 | 0.1666666667 |
| Crowbar | 1 | 0.1666666667 |
| Rations, Iron 1 | 3 | 0.1666666667 |
| Holy Water (4) | 100 | 0.6666666667 |
| Steel Mirror | 5 | 0.1666666667 |
| Tinderbox | 0.8 | 0.1666666667 |
| Quill and ink | 8 | 0.1666666667 |
| Journal | 10 | 0.1666666667 |
| leftover capacity | 2.166666667 | |
| ENCUMBERANCE | 8.5 | |
| ENC % 90' | 121.43% | |
| Clothes | 52 | |
| Md. Riding Horse | GP | Stone |
| the horse HODDE | 40 | |
| Riding Saddle/Tack | 10 | 1 |
| Scale Barding | 75 | 2 |
| Saddle Bag | 30 | 1.333333333 |
| Mess Kit | 3 | 0.1666666667 |
| Dice (10) | 5 | 0.1666666667 |
| Laborer's Tools | 9 | 1 |
| leftover capacity | 1.666666667 | |
| ENCUMBERANCE | 4.666666667 | |
| ENC WITH RIDER | 28.16666667 | |
| ENC % | 93.89% |
| CUSTAL OF JUTLAND | ||
| CLERIC OF TUR | LEVEL 1 | |
| STR: | 9 | |
| INT: | 10 | |
| WIS: | 13 | +1 |
| DEX: | 9 | |
| CON: | 11 | |
| CHA: | 9 | |
| Proficiencies | ||
| X1 | Loremastery | |
| X2 | Naturalism | |
| HP | 6 | |
| AC | 6 | |
| Melee | Maul, 10+, 1d6 | |
| Missile | -- | |
| SPENT | ||
| BUDGET | 585 | |
| XP | 150 | Cleric 1 |
| GP | Stone | |
| Banded | 50 | 5 |
| Shield | 10 | 1 |
| Maul | 5 | 0.1666666667 |
| Holy Symbol | 25 | 0.1666666667 |
| Holy Book | 20 | 0.1666666667 |
| Whistle | 1 | 0.1666666667 |
| Backpack | 2 | 1.666666667 |
| Blanket | 2 | 0.1666666667 |
| Crowbar | 1 | 0.1666666667 |
| Rations, Iron 1 | 3 | 0.1666666667 |
| Holy Water (4) | 100 | 0.6666666667 |
| Tinderbox | 0.8 | 0.1666666667 |
| Quill and ink | 8 | 0.1666666667 |
| Journal | 10 | 0.1666666667 |
| leftover capacity | 2.333333333 | |
| ENCUMBERANCE | 8.333333333 | |
| ENC % 90' | 119.05% | |
| Clothes | 30 | |
| Md. Riding Horse | GP | Stone |
| the horse HOFTA | 40 | |
| Riding Saddle/Tack | 10 | 1 |
| Scale Barding | 75 | 2 |
| Saddle Bag | 30 | 1.166666667 |
| Mess Kit | 3 | 0.1666666667 |
| Laborer's Tools | 9 | 1 |
| leftover capacity | 1.833333333 | |
| ENCUMBERANCE | 4.333333333 | |
| ENC WITH RIDER | 27.66666667 | |
| ENC % |
92.22% |
| RAFFIG OF JUTLAND | ||
| Medium Cavalry | L0 | |
| Monthly Wage | 45 | GP |
| Cost-To-Start | 270 | GP |
| ELDIG OF RORN | ||
| Equerry | L0 | |
| X1 | Animal Handling | |
| X2 | Animal Husbandry I | |
| X3 | Animal Husbandry II | |
| X4 | Anumal Husbandry III | |
| Left | ||
| BUDGET | 330.8 | |
| Clothes | 30 | |
| Dagger | 3 | 0.1666666667 |
| Backpack | 2 | 2 |
| Vet's Tools | 25 | 1 |
| Crowbar | 1 | 0.1666666667 |
| Rations, Iron 1 | 3 | 0.1666666667 |
| Tinderbox | 0.8 | 0.1666666667 |
| Quill and ink | 8 | 0.1666666667 |
| Journal | 10 | 0.1666666667 |
| Mess Kit | 3 | 0.1666666667 |
| leftover capacity | 2 | |
| ENCUMBERANCE | 2.166666667 | |
| ENC % 90' | 30.95% | |
| Md. Riding Horse | GP | Stone |
| the horse HYFS | 40 | |
| Riding Saddle/Tack | 10 | 1 |
| Scale Barding | 75 | 2 |
| Saddle Bag (2) | 60 | 4 |
| Shoeing Tools | 25 | 1 |
| Equerry Supplies | 35 | 3 |
| leftover capacity | 2 | |
| ENCUMBERANCE | 3 | |
| ENC WITH RIDER | 20.16666667 | |
| ENC % | 67.22% |
Rhys’ Troupe
Adventurer
Rhys (Scion of Reannhra)
Elven Courtier 4 (Noble)
STR: 7 (-1)
INT: 15 (+1)
WIS: 12 (0)
DEX: 15 (+1)
CON: 8 (-1)
CHR: 15 (+1)
hp: 10
AC: 5
xp: 20,000 (20,800)
Alignment: Neutral
Class abilities:
+1 to missile attack rolls
+2 bonus to reaction rolls when parleying with intelligent creatures
Inspire Courage: +1 bonus to allies’ attack throws, damage rolls, morale rolls and saving throws vs. fear
Musical performance (Lyre): Charm Person/Sleep
+1 surprise bonus in wilderness
Detect hidden and secret doors (8+ active search, 14+ casual)
Immune to Paralysis
+1 Petrification/Paralysis and Spell saving throws
Spells:
Level 1: 2 per day
Repertoire:
Level 1: Detect Magic, Protection from Evil, Shield
Proficiencies:
Command (C1): Henchmen and mercenaries +2 to morale
Military Strategy (G1): +1 bonus to initiative in mass combat
Siege Engineering (Int): Construction of defensive works, Use of heavy siege engines
Leadership (C4): One extra henchman, domain base morale +1
Languages: Common, Elven, Gnoll, Hobgoblin, Orc, (Unused)
Equipment:
Gracefully curved sword
light steel shield with Argollëan house crest
well-made chain mail armor
sapphire blue cloak embroidered with teal leaves
armiger’s tunic and pants
high boots
backpack
1 week’s iron rations
Troupe Henchman:
Snowmoon
Elven Nightblade 3 (Theurgist-Torturer)
STR: 8 (-1)
INT: 15 (+1)
WIS: 10
DEX: 13 (+1)
CON: 9
CHR: 9
hp: 15
AC: 3
xp: 5,500 (11,100)
Alignment: Neutral
Class Abilities: Backstab x2 damage
Move Silently: 15+
Hide in Shadows: 17+
Climb Walls: 5+
Acrobatics: 17+ to tumble behind opponent in melee
+2 bonus to saving throws where agility would help
+1 surprise bonus in wilderness
Detect hidden and secret doors (8+ active search, 14+ casual)
Immune to Paralysis
+1 Petrification/Paralysis and Spell saving throws
Spells:
Level 1: 2 per day
Repertoire:
Level 1: Charm Person, Magic Mouth, Sleep
Proficiencies:
Sniping (C1): Can backstab with missile weapon at short range
Intimidation (G1): +2 bonus to reaction rolls when threatening violence
Alchemy (Int): Identify poisons/potions 11+
Skulking (C3): +2 bonus to hide in shadows and move silently
Equipment:
Crossbow
case with 20 quarrels
sword
dagger
leather armor
dark hooded cloak
backpack
2 weeks’ iron rations
grappling hook
50’ rope
crowbar
flask of military oil
tinder box
Henchman 2:
Moina
Elven Enchantress 3 (Charmer)
STR: 7 (-1)
INT: 15 (+1)
WIS: 13 (+1)
DEX: 7 (-1)
CON: 7 (-1)
CHR: 15 (+1)
hp: 7
AC: 0
xp: 5,400 (10,800)
Alignment: Neutral
Class Abilities:
Charm or illusion spell effects calculated at 2 levels higher, targets -2 on saving throw
At will prestidigitation
Pick pockets: 17+
Glamourous Aura: +2 to reaction rolls to impress or intimidate (12+ charmed)
+1 surprise bonus in wilderness
Detect hidden and secret doors (8+ active search, 14+ casual)
Immune to Paralysis
+1 Petrification/Paralysis and Spell saving throws
Spells:
Level 1: 2 per day
Level 2: 1 per day
Repertoire:
Level 1: Charm Person, Magic Missile, Protection from Evil
Level 2: Locate Object, Wizard Lock
Proficiencies:
Magical Music (C1): Performing music acts as Charm Person/Sleep
Performance (G1): Singing
Seduction (Int): +2 to reaction rolls if potentially attracted
Equipment:
Wood-paneled spellbook with charm person
gnarled oaken quarterstaff
5 darts
leaf green cassock with hood
leather belt
low boots
backpack
quill and ink
2 weeks’ iron rations
57gp
Mercenary:
Caerellia
Bladedancer of Áine (Ianna) 1 (Blade-Initiate)
STR: 10
INT: 9
WIS: 12
DEX: 14 (+1)
CON: 11
CHR: 12
hp: 6
AC: 5
xp: 0 (1,500)
Alignment: Lawful
Class Abilities:
Turn Undead
+1 initiative and +1 AC if in leather armor or lighter
Spells:
Repertoire:
Proficiencies:
Swashbuckling (C1): +1 AC if leather armor or lighter
Performance (G1): Dance
Equipment:
Pair of gracefully curved swords
polished leather armor
golden silk cloak
bladedancer’s head dress
holy symbol (9-pointed star of Ianna)
backpack
2 weeks’ iron rations
Specialist:
Mícheál, Armorer
Servant:
Eilis, Naturalism, Animal Husbandry, Alchemy, Healing
Adventurer: 20,000
Henchman: 5,500
Henchman 2: 5,400
Mercenary: 150
Specialist: 450
2x light war horse: 300
2x saddle and tack (war): 50
3x light riding horse: 225
3x saddle and tack (riding): 30
5x saddlebags (leather): 25
Total: 32,130
Remainder for Company: 3,870gp