I was thinking about making some new custom classes for my campaign to replace the basic ones and the idea behind them is to make more ‘Vancian’ characters who are more well rounded than the typical mage/fighter/cleric/thief.
So instead of 4 point niche classes I’d create a set of 6 point classes that are all Fighter 2, Thief 1 in basic ability and then add 3 more points in magic, divine, thieving, Hit Dice or general customization, based upon the class specifics. Basically I’m creating a set of more general adventurer types with specialties ala Conan, Fafhrd, Elric, etc.
But the question is this: are the classes balanced so long as they all are built on 6 or is 4 also balanced against the game world as well (especially when taking into account elves, dwarves, etc.)? Considering the increased XP cost to level and the still fragile nature of characters due to beginning HP totals, Save or Die effects, etc. I’m fairly certain the same old school play-style will continue to manifest itself, but I wanted to see the reasoning behind the Player’s Companion system before I implemented them…