Classic Modules under the ACKS - Which ones ?

Which classic modules would be best enhanced by the ACKS economic structure ?
I ask because I’m prepping for DMing some Runequest sessions soon using the Borderlands campaign and I’m starting to see Glorantha through ACKS-eyes. I wondered if anyone else is applying ACKS, and what effects it has had on the module ?

Hi Sean, do you mean classic Runequest modules? Or just classic (famous) modules in general? I have never run Runequest modules with ACKS, although I think it would be eminently doable - both rules situate a character within his world.
As far as classic D&D modules, I’ve run the following:
B1 In Search of the Unknown
B2 Keep on the Borderlands
X1 Isle of Dread
G3 Hall of the Fire Giant King
All of them played quite well. B2 in fact was the first module used in what eventually became ACKS. For X1, I built Tanaroa as a settlement with very extreme demand modifiers to allow for trade.

Any system considered, for instance I’ve also been looking at WFRP stuff like ‘Shadows Over Bögenhafen’ for a cult-based scenario to splice into the RQ stuff.