I’m playing around with the idea of converting D@W to be used with 5e, probably with the Rise of Tiamat adventure, and I’m encountering some problems.
First of all, how to calculate uhp? I’m thinking of doing it pretty much like it say in the book and treat every +- for con as +- 0.25 for the purpose of calculating uhp.
So for example a unit of human gaurds (using the statistics from the basic rules DMG PDF) with 2d8+2 hp, will have
[(1.25 x 2 x 120)/15] 20 uhp.
While a unit of normal humans (using the commoner state bloc) with 1d8 will have [(1 x 120)/15] 8 uhp.
Now, that’s seems like a lot, I’m toying with the idea of treating every creature with one HD the same as 1-1 HD creatures in D@W and treating 2 HD creatures as 1 HDS creatures in D@W.
In that case a unit of human gaurds will have [(1.25 x 120)/15] 10 uhp. And a unit of commoners will have [(0.75 x 120)/15] 6 uhp. In essence the gaurds are simply veteran commoners.
Thing is, I’m not sure it’s viable to the entire game, I need to figure how to throw it all in a spreadsheet and check the numbers.
Next up, Cleaving Factor.
This one is for Alex, how important is this? Vanilla 5e don’t have ACKS cleaving rule, there is an optional rule that basicaly allow you to transfer remaining damage from a dead foe to an adjacent foe if your original Attack throw was good enough to hit the new target but that’s it. My question is, can I just drop it out?
For example our human gaurds unit from above Attack with spears for 1d6+1 points of damage, so it’s number of attacks should be [(120) x (1) x (4.5) / (60 x 4.5)] so a 2.
Last question is about movment rates, considering that in 5e a combat round is 6 seconds and most creatures can move 30 feet in a round how do I convert it to D@W scale? How long is combat round in D@W?
Thanks in advance!