ERRATA

It is No-Mind, the Zen sword which strikes from the Void!

I think the animal horns in the Special Treasures table for silver pieces are supposed to be worth 2gp each, not 20gp each. The average haul for all the other special treasures on that table are worth around 1000sp/100gp, whereas, at 20gp each, the animal horns are worth 10000sp/1000gp on average.

That table’s on page 209.

p209, “1d3 cord of hardwood log, worth 5gp each (8 stone each)”

A cord of wood is 128 cf (4 x 4 x 8) and is going to weigh in the neighborhood of 2-3 tons depending on the type of wood, how green it is, etc.

8 stone/~80 lbs of oak would probably average around 2cf.

Not sure if this is incorrect measurement, incorrect weight, or both.

Incorrect measurement! 1 cord of logs (80 stone, 50 GP) is the same as 10 barrels of fish (80 stone, 50 GP). See page 145 on the “Common Merchandise” table.

The treasure table lists 1 barrel of fish (1/10th of a “unit”) as 8 stone, 5 GP, so the equivalent value and weight in wood would (ha!) be 1/10th of a cord at 8 stone, 5 GP.

Or, maybe it’s the incorrect measurement.

Ignore that last, redundant sentence. Edit fail.

Oh, good find! That’s still awfully light at ~800 lbs for a full cord, but if they meant a face cord (4’ x 8’ x 16" logs) we’re getting in the right ballpark.

 

On page 51, Henchmen Monthly Fee table, level 11 Henchmen wage must be changed to $32,000; level 12 henchmen wage must be changed to $50,000; level 13 henchmen wage must be changed to $135,000.

 

ACKS CORE - SUMMARY OF ERRATA

On page 26, the Assassin (Fighter) Attack and Saving Throws should progress at a rate of 2 points every 3 levels, not 2 points every 4 levels.

On p. 41, under Catapults and Ballista, the weights of heavy and light catapults are reversed. Heavy Catapults weight 1,800lb while Light Catapults weigh 1,200lb.

On page 51, Henchmen Monthly Fee table, level 11 Henchmen wage must be changed to $32,000; level 12 henchmen wage must be changed to $50,000; level 13 henchmen wage must be changed to $135,000. [See adjoining page for explanation.]

On p.56, Bladedancer Proficiency List, Combat Trickery (trip) should be Combat Trickery (knock down).

On p. 57, Elven Nightblade Proficiency List, remove Arcane Dabbling. Add Combat Trickery (disarm).

On p.60, under Elven Bloodline, it states that the character's "lifespan is three times longer than normal for his race." Human NPCs without Elven Bloodline live to an average of 66 years, and with Elven Bloodline live to an average of 200 years. Human PCs should use the table for elves under Character Aging on p.248 of ACKS.

On p.62, Magical Music proficiency, it should read "The character can perform music that can serenade those who are potentially attracted to the character (as a charm person spell) or tame savage beasts (as a sleep spell)."

On p.63, Seduction proficiency, it should read "The character is either naturally alluring or a practiced seducer. He always receives a +2 bonus on reaction rolls with others who are potentially attracted to the character."

On page 97, update the example below to reflect that the correct spotting distance is 105 yards, not 102 yards.
EXAMPLE: Adventurers encounter a 12’ tall ettin in a light forest. The base encounter distance is 5d8 yards, and the Judge rolls a 21, yielding 21 yards. However, the ettin is double the height of a man, so the encounter distance is doubled to 42 yards. If the adventurers were standing on a 24’ hill (four times the height of a man), the encounter distance of 21 yards would multiply by (4+1) five times, to 105 yards.

On p.104, under Damage, it incorrectly states that "unarmed strikes deal 1d2 damage." It should read “unarmed strikes deal 1d3 nonlethal damage” as stated on p. 109.

On p.164, under Primary Dragon Attributes, dragons of Very Old, Ancient, and Venerable age are listed as saving as F16, F18, and F20. These saving throws are intended to be interpolated by increasing the Fighter saving throws by 2 points per 3 levels. For example, Petrification & Paralysis:

14-15 6+
16 5+
17-18 4+
19 3+
20-21 2+

For simplicity, F16 is simply F14 +1; F18 is F14 +2; and F20 is F14 +4.

On page 170, GHOUL, the HD entry should be marked with an asterisk to account for its paralysis ability. The XP total is correct (i.e. it assumes the asterisk).

On page 170, GIANT, STORM, the Dungeon Enc. entry should read "Solitary (1)" not "Gang (1)".

On page 170, HYDRA, the Treasure Type entry reads "K (8-9 HD) or K (10-12 HD).” This should read "K (8-9 HD) or M (10-12 HD)” as that is the next step up for Incidental treasure types.

On page 170, MASTODON, the Attack entry reads "2d6/2d6/ or 4d8.” This should read ""2d6/2d6 or 4d8”

On page 189, REMORHAZ, the XP line should read “2,250 – 4,200” instead of – 4,800; the latter is appropriate for a 15 HD creature with two special abilities.

On page 189, ROC, LARGE, the Damage line should read “1d8/1d8/2d10”; the initial 1 is omitted as printed.

On page 193, SKITTERING MAW, the Damage line should read “2d10, poison” for consistency with other entries.

On page 193, SNAKE, Giant Python In the stat block, the constriction damage is listed as 2d8. In the descriptive text it's 2d4. The stat block is correct.

On page 196, STATUE, ANIMATED Because all of them have the special ability of being immune to poison, charm, sleep, and hold spells, all their HD entries be marked with an asterisk (and the Iron statue with two asterisks because it also magnetizes weapons) like the skeleton and zombie undead entries are for the same immunities. Following this, the XP totals need revising to: Crystal 65 Stone 350 Iron 190

On page 200, TROLL, the text for creatures present specifies that a shaman is equivalent to a sub-chieftain, but this is not defined for trolls. It should read “champion” instead.

On page 209, Special Treasures table, Roll 1d20 per 1,000 CP subtable, replace “1d3 cord of hardwood log” with 1d3 tenths of a cord of hardwood log”.

On page 209, Special Treasures table, Roll 1d20 per 1,000 SP subtable, animal horns should be worth 2gp each, not 20gp each.

On page 226, Sentient Weapon Motivations table, the result for a roll of 1 is blank. It should read “Judge’s choice”.

On page 245, Wilderness Encounters:

‘Antelope’ should be replaced with ‘Herd Animal’.
‘Bandit’ should be replaced with ‘Thief*’.
‘Bat Swarm’ should be replaced with ‘Swarm, Bat’.
‘Beetle, Oil' should be replaced with 'Beetle, Giant Bombardier'.
'Caecilia' should be replaced with 'Caecilian'. ‘
‘Driver Ant’ should be replaced with ‘Ant, Giant.’ 
'Killer Bee' should be replaced with 'Bee, Killer Giant'.
‘Magic-User’ should be replaced with ‘Mage’.
‘NPC Party**’ should be replaced with ‘NPC Party*’.
‘Trader’ should be replaced with ‘Venturer’.
‘White Ape’ should be ‘Ape, White’.
‘Veteran’ should be replaced with ‘Fighter*’.

On p.249 of ACKS, Monster Poison table, replace "Giant Crap Spider” with “Giant Crab Spider”.

Index, Intelligence and Languages point to p. 226. This should be p. 17.

Alex, something that might need to be added to this list:

Morning Stars are listed as 1d10 weapons in the equipment table and noted as mace-like weapons too large to be wielded one-handed in their description and get the -1 to initiative.

However, on page 104 in the Damage description, morning stars are listed in the “Medium” melee weapons as weapons that can be used one or two-handed.

They should probably be listed with Large melee weapons designed exclusively for two-handed use.

Great point, Michael. Thanks for catching it.

 

ACKS CORE - SUMMARY OF ERRATA

On page 26, the Assassin (Fighter) Attack and Saving Throws should progress at a rate of 2 points every 3 levels, not 2 points every 4 levels.

On p. 41, under Catapults and Ballista, the weights of heavy and light catapults are reversed. Heavy Catapults weight 1,800lb while Light Catapults weigh 1,200lb.

 

On p.43, and on p. 95, the cargo value of River Boats and Sail Boats has been transposed. River Boats can carry 600 stone of cargo, while Sail Boats can carry 400 stone of cargo. 

On page 51, Henchmen Monthly Fee table, level 11 Henchmen wage must be changed to $32,000; level 12 henchmen wage must be changed to $50,000; level 13 henchmen wage must be changed to $135,000. [See adjoining page for explanation.]

On p.56, Bladedancer Proficiency List, Combat Trickery (trip) should be Combat Trickery (knock down).

On p. 57, Elven Nightblade Proficiency List, remove Arcane Dabbling. Add Combat Trickery (disarm).

On p.60, under Elven Bloodline, it states that the character's "lifespan is three times longer than normal for his race." Human NPCs without Elven Bloodline live to an average of 66 years, and with Elven Bloodline live to an average of 200 years. Human PCs should use the table for elves under Character Aging on p.248 of ACKS.

On p.62, Magical Music proficiency, it should read "The character can perform music that can serenade those who are potentially attracted to the character (as a charm person spell) or tame savage beasts (as a sleep spell)."

On p.63, Seduction proficiency, it should read "The character is either naturally alluring or a practiced seducer. He always receives a +2 bonus on reaction rolls with others who are potentially attracted to the character."

On page 97, update the example below to reflect that the correct spotting distance is 105 yards, not 102 yards.
EXAMPLE: Adventurers encounter a 12’ tall ettin in a light forest. The base encounter distance is 5d8 yards, and the Judge rolls a 21, yielding 21 yards. However, the ettin is double the height of a man, so the encounter distance is doubled to 42 yards. If the adventurers were standing on a 24’ hill (four times the height of a man), the encounter distance of 21 yards would multiply by (4+1) five times, to 105 yards.

On p.104, under Damage, it incorrectly states that "unarmed strikes deal 1d2 damage." It should read “unarmed strikes deal 1d3 nonlethal damage” as stated on p. 109.

 

On p. 147, under Experience From Magical Research, the value of 800gp used in the example for  Quintus's GP Threshold is incorrect. The correct value is that listed in the table, 650gp.

On p.164, under Primary Dragon Attributes, dragons of Very Old, Ancient, and Venerable age are listed as saving as F16, F18, and F20. These saving throws are intended to be interpolated by increasing the Fighter saving throws by 2 points per 3 levels. For example, Petrification & Paralysis:

14-15 6+
16 5+
17-18 4+
19 3+
20-21 2+

For simplicity, F16 is simply F14 +1; F18 is F14 +2; and F20 is F14 +4.

On page 170, GHOUL, the HD entry should be marked with an asterisk to account for its paralysis ability. The XP total is correct (i.e. it assumes the asterisk).

On page 170, GIANT, STORM, the Dungeon Enc. entry should read "Solitary (1)" not "Gang (1)".

On page 170, HYDRA, the Treasure Type entry reads "K (8-9 HD) or K (10-12 HD).” This should read "K (8-9 HD) or M (10-12 HD)” as that is the next step up for Incidental treasure types.

On page 170, MASTODON, the Attack entry reads "2d6/2d6/ or 4d8.” This should read ""2d6/2d6 or 4d8”

On page 189, REMORHAZ, the XP line should read “2,250 – 4,200” instead of – 4,800; the latter is appropriate for a 15 HD creature with two special abilities.

On page 189, ROC, LARGE, the Damage line should read “1d8/1d8/2d10”; the initial 1 is omitted as printed.

On page 193, SKITTERING MAW, the Damage line should read “2d10, poison” for consistency with other entries.

On page 193, SNAKE, Giant Python In the stat block, the constriction damage is listed as 2d8. In the descriptive text it's 2d4. The stat block is correct.

On page 196, STATUE, ANIMATED Because all of them have the special ability of being immune to poison, charm, sleep, and hold spells, all their HD entries be marked with an asterisk (and the Iron statue with two asterisks because it also magnetizes weapons) like the skeleton and zombie undead entries are for the same immunities. Following this, the XP totals need revising to: Crystal 65 Stone 350 Iron 190

On page 200, TROLL, the text for creatures present specifies that a shaman is equivalent to a sub-chieftain, but this is not defined for trolls. It should read “champion” instead.

On page 209, Special Treasures table, Roll 1d20 per 1,000 CP subtable, replace “1d3 cord of hardwood log” with 1d3 tenths of a cord of hardwood log”.

On page 209, Special Treasures table, Roll 1d20 per 1,000 SP subtable, animal horns should be worth 2gp each, not 20gp each.

On page 226, Sentient Weapon Motivations table, the result for a roll of 1 is blank. It should read “Judge’s choice”.

On page 245, Wilderness Encounters:

‘Antelope’ should be replaced with ‘Herd Animal’.
‘Bandit’ should be replaced with ‘Thief*’.
‘Bat Swarm’ should be replaced with ‘Swarm, Bat’.
‘Beetle, Oil' should be replaced with 'Beetle, Giant Bombardier'.
'Caecilia' should be replaced with 'Caecilian'. ‘
‘Driver Ant’ should be replaced with ‘Ant, Giant.’ 
'Killer Bee' should be replaced with 'Bee, Killer Giant'.
‘Magic-User’ should be replaced with ‘Mage’.
‘NPC Party**’ should be replaced with ‘NPC Party*’.
‘Trader’ should be replaced with ‘Venturer’.
‘White Ape’ should be ‘Ape, White’.
‘Veteran’ should be replaced with ‘Fighter*’.

On p.249 of ACKS, Monster Poison table, replace "Giant Crap Spider” with “Giant Crab Spider”.

Index, Intelligence and Languages point to p. 226. This should be p. 17.

As far as I could tell, the entire Proficiencies section has “Thief Proficiencies” written on the bottom of the page in small font. I don’t have the book in front of me at the moment, but I noticed that last night.

In core, p217: Staffs are described as being 6’ long and 2’ in diameter. I had quite a chuckle imagining scrawny wizards hefting around 2 foot wide logs and firing them like heavy-weapons.

Alex, I found some more that might need to be fixed.

On page 193, in the description text, Giant Rattlesnake should be replaced with Giant Rattler.

On page 245, Wilderness Encounters: Men
I’m not sure what monster the Tribesman entry is referring to. Should it be replaced with Barbarian*?

In the same tables, should Acolyte be replaced with Cleric* or perhaps, Priestess*?

On page 246, Wilderness Encounters: Animal
Cat, Sabre-Tooth should be replaced with Cat, Sabre-tooth Tiger
Goat, Wild should be replaced with Herd Animal
Mule (Donkey) should be replaced with Mule
Rock Baboon should be replaced with Baboon, Rock
Sheep should be replaced with Herd Animal
Snake, Rattler should be replaced with Snake, Giant Rattler
Snake, Spit Cobra should be replaced with Snake, Spitting Cobra
Tyrannosaurus should be replaced with Tyrannosaurus Rex

Should Boar be replaced with Boar* so that there’s a chance of rolling the Giant Boar?

What type of Horse (Light, Medium, Heavy) does Horse, Riding refer to?

Does the entry for Wolf (Wild Dog) actually refer to one of the types of wolves, or should it be a Hunting or War Dog?

There’s a listing for Monkey under the Jungle column that I cannot find a monster listing for anywhere.

On page 247, Wilderness Encounters: Swimmer
Should Shark be replaced with Shark* and a * entry made underneath the table such as: Roll 1d6: 1-2 Bull, 3-4 Mako, 5-6 Great White

On page 247, Wilderness Encounters: Other
Should Lycanthrope be replaced with Lycanthrope** and a ** entry made underneath the table (after the Dragons) such as: Roll 1d6: 1 Werebear, 2 Wereboar, 3 Wererat, 4 Weretiger, 5-6 Werewolf

My group was somewhat perplexed when we found a group of unescorted mules in a random encounter considering that mules are sterile crossbreeds and thus could not exist as a pack in the wild, so they would have had to have had owners at some point. When we saw the medusa just up the rode we theorized that was what happened to the owners. Still, it is a strange random encounter.

Another oddity that I see concerns the ‘Prehistoric’ column for Wilderness Encounters: Animal on page 246. There doesn’t seem to be a way of generating Prehistoric from the Wilderness Encounters by Terrain table on page 244.

That, and it also seems odd that there’s no listing for animals in Swamp terrain. Nor, Humanoids on the Ocean.

Bet you couldn’t guess that I’ve been spending a lot of time in the Wilderness Encounters tables recently.

I rolled a Sphinx as a random encounter in one of our first games, and quickly realized that if I had needed stats, I’d need to refer to my RC…

*‘gp’, not ‘$’

Hah! Where the encounters say Mule (Donkey) or Wolf (Wild Dog), they mean "use the monster listing for a mule, while the creatures are actually donkeys" or "use the monster listing for wolf, while the creatures are actually wild dogs."

I should get almsot all of these fixed in the upcoming re-print/new PDF.