I have started using the base healing rate (BHR) from Heroic fantasy. It makes a lot of sense that recovery and healing are based on a scale of how many hits you have vs a static number. Love it! So, now I am wondering if something similar should be applied to food and water consequences instead of a fixed number.
As it stands right now, failure to eat enough food for day results in 1hp of damage. A 1st level fighter with 4 HP can last 4 days, but a 11th level fighter with 40 HP can last 40 days.
Water seems harsher. Failure to drink enough water for day results in 1d4 damage. First, this can outright kill a 1st level Mage with 2 HPs. If you assume an average damage of 2 on the roll, a mage at 10th level could last 9 days without water, which is pretty extreme. More so, a 11th level fighter with 40 HPs could last 20 days without water, which should be impossible.
My thoughts are to use the Max Result of BHR chart for water penalty and the BHR dice for Food.
Max HP | Water Hits | Food Hits |
1-3 | 2* | 1d2* |
4-9 | 3* | 1d3* |
10-16 | 4 | 1d4 |
17-23 | 6 | 1d6 |
24-29 | 8 | 1d8 |
30-36 | 10 | 1d10 |
37-49 | 12 | 2d6 |
Note: Minimum Days survival is 2 Days w/o Water and 5 days w/o Food. If HP drops to below zero before minimum days, assume Player is at 1 HP, but still receives cumulative penalties and cannot heal naturally.
Thoughts?