Lay on Hands BHR / level should not be a factor in BHR healing

I think Lay on Hands should be a fixed number of days, instead of increasing with character level. (I think three days is about right, but maybe just two.)

The draft text is: “The target is healed as if he had rested for one day per two levels of the healer (rounded up).”
My issue with this is it is increases a bit much, since both BHR and multiplier increase with level.

Basic Lay on Hands is 2 hp per character level. This is linear. As the characters increase in level, their hp increases approximately at the same rate as Lay on Hands. Say an average character has 4 hp per level, then Lay on Hands is 50% healing.

BHR based Lay on Hands on the other hand, gets a lot better/worse on alternating low levels and then increasingly good at high levels.

HP BHR LoH %
4 1d3 1d3 50%
8 1d3 1d3 25%
12 1d4 2d4 42%
16 1d4 2d4 31%
20 1d6 3d6 53%
24 1d8 3d8 56%
28 1d8 4d8 64%
32 1d10 4d10 69%
36 1d10 5d10 76%
Level 10+, hp increases by 2 per level
38 2d6 10d6 92%
40 2d6 12d6 105%
42 2d6 12d6 100%
44 2d6 14d6 111%
46 2d6 14d6 107%

Actually, I think caster level should be removed from the BHR healing spells also, so it’s one, two, three, four and six days. BHR is on average healing 1/6 of your max hp. So a 6-day BHR is about a full heal. As written, this can be achieved with a cure serious cast by a 12+ caster, while a cure critical will heal more than 100% at 9+, which is seldom useful. (A cause serious is also quite the killer spell.)

Thanks. That's good feedback.

How do the spells cost out in PC build point system if you make them with straight rather than level dependent healing? 

 

That’s a bit hard to figure out, as the PC build point system is based on the current spells and doesn’t cleanly separate out the different parts. It looks like each 1d6 is a little less than 10 points, but then the last entry (corresponding to cure critical) goes from 2d6 + level to 4d6 + level with only 10 points difference. I guess that jump is why my gut feeling was that cure crit should be 6 days of healing.

Cure/Cause Base Cost
1d6+1 (or flat 3 points) 10
2d6 (or flat 5 points) 20
2d6 + ½ level 30
2d6 + level 40
4d6 + level 50

Worst: flat 5 points for 20, base cost 4 per point of healing. Best: 4d6 + level by level 14 caster, average 28 points for 50, base cost 1.79 per point of healing.

[quote="Alex"]

Thanks. That's good feedback.

How do the spells cost out in PC build point system if you make them with straight rather than level dependent healing? 

[/quote]

Wouldn't the way healing works using BHR based on hit point total inherently scale with level anyway? Simply because hit points scale with level and the more hit points you have the more hit points you heal per cast.