Maurice "the Muscle" de Granville, a Dreaman Fighter of Weanople
- Athelwine, a Geating Hunter (Normal Man) of Acworth
Orhan, an Alfarn Spellsword
Osric de Mandeville, a Dreaman Warden
- Urien, a Weallack Oblate (Normal Man) of Carlton
Oswald, a Geating Fighter
- Demoleon, an Ellasene Thief
Zephyros, an Ellasene Mage
- Ansger, a Dreaman Fighter
- Dudda, a Geating Thief
- Guilbert, a Dreaman Fighter
- Xenocrates, a Dreaman Mage
From the Papers of Osric de Mandeville, a Dreaman Warden:
EXPLORING THE ISLAND: RUINS AND RATMEN
With our new four-armed allies, we returned to camp where Oswald and Maurice recovered from being mauled by the giant that resisted the company’s spells. Early the next morning, we resumed our exploration of the island, all being fully well again.
First, we returned to the menhir where we encountered the giants and explored the stone, but there was nothing special about it. Afterwards, we searched the nearby ruins, which were similar to the one we found further east – save that they were occupied by a flesh-eating willow tree. Quickly, it was hacked to pieces and turned into a bonfire. When searching the vicinity, we found the remains of the willow’s victims, among them a venturer who carried wine and many coins.
Still, our group’s greed was not yet sated, so we pressed on in our exploration. Further into the ruins, we found a doorway in a half-buried wall, the portal sealed by a large stone block. Being unable to open it by conventional means, we finally resorted to brute force. This caused the stone to fall, almost smashing Oswald and Maurice. Within the chamber beyond, we found four tusks which we decided to bring along for eventual sale.
Shortly afterwards, we confirmed that we were on an island in the swamp: there was water all around us. We also confirmed that the swamp was not deep to the southwest, allowing one to wade to another island. Feeling invincible (or just getting jaunty), we decided to press on, stumbling into a swamp crocodile lair. Only a quick sleep spell prevented us from becoming dinner.
We spied some movement on the other island, with metal glinting. We shortly discussed whether or not to attack, but finally decided to retreat and watch. For supper, we took some crocodile meat with us, and Zephyros took some crocodile leather for shoes. From our hiding point, we saw some widdigmen approaching, investigating the crocodile lair. Since they did not continue to our island, we retreated to our camp, where we sampled the wine and called it a night.
The next morning, explored another ruin south of the island we had spotted earlier but not investigated. We found an area with two giant frog skeletons, pink grass and some primitive (and abandoned) shelter. Inside, we found only a holy symbol and prayer beads. Afterwards, we went west to explore the new island with the widdigmen.
Zephyros managed to convinced the widdigman gang-leader, Long-nose, that we were friends (without using magic). While talking with him, we learned that the widdigmen do not like the four-armed giants because they consider the widdigmen as food. Also, we learned that the widdigman chieftain is rich. We asked for an audience with the chieftain, a condition to which Long-nose agreed. We needed to convince one further widdigman leader to be allowed into their stronghold. We also learned that the stronghold was prepared for the widdigmen’s preferred hit-and-run tactics, with barricades, cover for archers and slingers, and similar improvements.