I was trying to understand and develop characters with the rules found in the axioms magazine. I like the corruption rules for magic and I wanted alignment based mages in my game anyway so I found it to be very interesting. I want to show you what I worked up and you tell me if I understood the rules properly.
With corruption rules the characters would get 1 custom power per level in magic, which is 4 for mages. If we take those four and we do delayed growth that should give powers on levels 2, 3, 4, 5, 7, and 9. So I had 3 alignment based groups of wizards, as you grow more corrupt and loose your alignment you would switch to the other type of caster.
White Wizards Grey Wizards Black WIzards
2 Divine Blessing Resistance to Illusions Dark Blessing
3 Protection from Evil Prestidigitation Protection from good
4 Detect Evil Innate illusion mastery Detect Good
5 Strength of Spirit Mastery of Charms and Illusions Ancient Pacts
7 Commune Probabilty transe Contact Dark Power
9 Sanctity of Body Grey Master After the Flesh
*Grey master lets you drop 1 corruption point per week down to a minimum of 1 times your wisdom.
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